1055 lines
26 KiB
C++
1055 lines
26 KiB
C++
/*************************************************************************/
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/* gdscript_parser.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_PARSER_H
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#define GDSCRIPT_PARSER_H
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#include "core/hash_map.h"
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#include "core/io/multiplayer_api.h"
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#include "core/list.h"
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#include "core/map.h"
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#include "core/reference.h"
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#include "core/resource.h"
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#include "core/script_language.h"
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#include "core/string_name.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "core/vector.h"
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#include "gdscript_functions.h"
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#include "gdscript_tokenizer.h"
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#ifdef DEBUG_ENABLED
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#include "core/string_builder.h"
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#endif // DEBUG_ENABLED
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class GDScriptParser {
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struct AnnotationInfo;
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public:
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// Forward-declare all parser nodes, to avoid ordering issues.
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struct AnnotationNode;
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struct ArrayNode;
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struct AssertNode;
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struct AssignmentNode;
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struct AwaitNode;
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struct BinaryOpNode;
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struct BreakNode;
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struct BreakpointNode;
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struct CallNode;
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struct CastNode;
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struct ClassNode;
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struct ConstantNode;
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struct ContinueNode;
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struct DictionaryNode;
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struct EnumNode;
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struct ExpressionNode;
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struct ForNode;
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struct FunctionNode;
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struct GetNodeNode;
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struct IdentifierNode;
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struct IfNode;
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struct LiteralNode;
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struct MatchNode;
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struct MatchBranchNode;
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struct ParameterNode;
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struct PassNode;
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struct PatternNode;
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struct PreloadNode;
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struct ReturnNode;
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struct SelfNode;
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struct SignalNode;
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struct SubscriptNode;
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struct SuiteNode;
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struct TernaryOpNode;
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struct TypeNode;
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struct UnaryOpNode;
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struct VariableNode;
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struct WhileNode;
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struct DataType {
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enum Kind {
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BUILTIN,
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NATIVE,
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SCRIPT,
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CLASS, // GDScript.
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UNRESOLVED,
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};
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Kind kind = UNRESOLVED;
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enum TypeSource {
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UNDETECTED, // Can be any type.
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INFERRED, // Has inferred type, but still dynamic.
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ANNOTATED_EXPLICIT, // Has a specific type annotated.
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ANNOTATED_INFERRED, // Has a static type but comes from the assigned value.
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};
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TypeSource type_source = UNDETECTED;
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bool is_constant = false;
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bool is_meta_type = false;
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bool infer_type = false;
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Variant::Type builtin_type = Variant::NIL;
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StringName native_type;
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Ref<Script> script_type;
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ClassNode *gdscript_type = nullptr;
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_FORCE_INLINE_ bool is_set() const { return type_source != UNDETECTED; }
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String to_string() const;
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bool operator==(const DataType &p_other) const {
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if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) {
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return true; // Can be consireded equal for parsing purposes.
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}
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if (type_source == INFERRED || p_other.type_source == INFERRED) {
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return true; // Can be consireded equal for parsing purposes.
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}
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if (kind != p_other.kind) {
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return false;
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}
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switch (kind) {
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case BUILTIN:
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return builtin_type == p_other.builtin_type;
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case NATIVE:
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return native_type == p_other.native_type;
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case SCRIPT:
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return script_type == p_other.script_type;
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case CLASS:
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return gdscript_type == p_other.gdscript_type;
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case UNRESOLVED:
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break;
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}
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return false;
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}
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};
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struct ParserError {
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// TODO: Do I really need a "type"?
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// enum Type {
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// NO_ERROR,
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// EMPTY_FILE,
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// CLASS_NAME_USED_TWICE,
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// EXTENDS_USED_TWICE,
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// EXPECTED_END_STATEMENT,
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// };
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// Type type = NO_ERROR;
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String message;
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int line = 0, column = 0;
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};
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struct Node {
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enum Type {
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NONE,
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ANNOTATION,
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ARRAY,
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ASSERT,
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ASSIGNMENT,
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AWAIT,
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BINARY_OPERATOR,
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BREAK,
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BREAKPOINT,
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CALL,
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CAST,
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CLASS,
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CONSTANT,
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CONTINUE,
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DICTIONARY,
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ENUM,
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FOR,
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FUNCTION,
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GET_NODE,
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IDENTIFIER,
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IF,
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LITERAL,
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MATCH,
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MATCH_BRANCH,
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PARAMETER,
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PASS,
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PATTERN,
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PRELOAD,
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RETURN,
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SELF,
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SIGNAL,
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SUBSCRIPT,
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SUITE,
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TERNARY_OPERATOR,
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TYPE,
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UNARY_OPERATOR,
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VARIABLE,
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WHILE,
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};
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Type type = NONE;
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int start_line = 0, end_line = 0;
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int leftmost_column = 0, rightmost_column = 0;
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Node *next = nullptr;
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List<AnnotationNode *> annotations;
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virtual DataType get_datatype() const { return DataType(); }
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virtual void set_datatype(const DataType &p_datatype) {}
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virtual bool is_expression() const { return false; }
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virtual ~Node() {}
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};
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struct ExpressionNode : public Node {
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// Base type for all expression kinds.
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virtual bool is_expression() const { return true; }
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virtual ~ExpressionNode() {}
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protected:
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ExpressionNode() {}
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};
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struct AnnotationNode : public Node {
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StringName name;
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Vector<ExpressionNode *> arguments;
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Vector<Variant> resolved_arguments;
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AnnotationInfo *info = nullptr;
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bool apply(GDScriptParser *p_this, Node *p_target) const;
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bool applies_to(uint32_t p_target_kinds) const;
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AnnotationNode() {
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type = ANNOTATION;
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}
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};
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struct ArrayNode : public ExpressionNode {
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Vector<ExpressionNode *> elements;
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ArrayNode() {
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type = ARRAY;
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}
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};
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struct AssertNode : public Node {
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ExpressionNode *condition = nullptr;
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LiteralNode *message = nullptr;
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AssertNode() {
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type = ASSERT;
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}
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};
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struct AssignmentNode : public ExpressionNode {
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// Assignment is not really an expression but it's easier to parse as if it were.
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enum Operation {
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OP_NONE,
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OP_ADDITION,
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OP_SUBTRACTION,
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OP_MULTIPLICATION,
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OP_DIVISION,
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OP_MODULO,
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OP_BIT_SHIFT_LEFT,
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OP_BIT_SHIFT_RIGHT,
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OP_BIT_AND,
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OP_BIT_OR,
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OP_BIT_XOR,
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};
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Operation operation = OP_NONE;
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ExpressionNode *assignee = nullptr;
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ExpressionNode *assigned_value = nullptr;
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AssignmentNode() {
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type = ASSIGNMENT;
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}
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};
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struct AwaitNode : public ExpressionNode {
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ExpressionNode *to_await = nullptr;
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AwaitNode() {
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type = AWAIT;
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}
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};
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struct BinaryOpNode : public ExpressionNode {
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enum OpType {
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OP_ADDITION,
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OP_SUBTRACTION,
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OP_MULTIPLICATION,
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OP_DIVISION,
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OP_MODULO,
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OP_BIT_LEFT_SHIFT,
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OP_BIT_RIGHT_SHIFT,
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OP_BIT_AND,
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OP_BIT_OR,
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OP_BIT_XOR,
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OP_LOGIC_AND,
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OP_LOGIC_OR,
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OP_TYPE_TEST,
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OP_CONTENT_TEST,
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OP_COMP_EQUAL,
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OP_COMP_NOT_EQUAL,
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OP_COMP_LESS,
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OP_COMP_LESS_EQUAL,
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OP_COMP_GREATER,
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OP_COMP_GREATER_EQUAL,
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};
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OpType operation;
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ExpressionNode *left_operand = nullptr;
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ExpressionNode *right_operand = nullptr;
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BinaryOpNode() {
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type = BINARY_OPERATOR;
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}
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};
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struct BreakNode : public Node {
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BreakNode() {
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type = BREAK;
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}
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};
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struct BreakpointNode : public Node {
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BreakpointNode() {
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type = BREAKPOINT;
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}
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};
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struct CallNode : public ExpressionNode {
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ExpressionNode *callee = nullptr;
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Vector<ExpressionNode *> arguments;
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bool is_super = false;
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CallNode() {
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type = CALL;
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}
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};
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struct CastNode : public ExpressionNode {
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ExpressionNode *operand = nullptr;
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TypeNode *cast_type = nullptr;
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CastNode() {
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type = CAST;
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}
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};
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struct EnumNode : public Node {
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struct Value {
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IdentifierNode *identifier = nullptr;
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LiteralNode *custom_value = nullptr;
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int value = 0;
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};
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IdentifierNode *identifier = nullptr;
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Vector<Value> values;
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EnumNode() {
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type = ENUM;
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}
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};
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struct ClassNode : public Node {
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struct Member {
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enum Type {
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UNDEFINED,
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CLASS,
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CONSTANT,
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FUNCTION,
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SIGNAL,
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VARIABLE,
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ENUM,
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ENUM_VALUE, // For unnamed enums.
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};
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Type type = UNDEFINED;
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union {
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ClassNode *m_class = nullptr;
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ConstantNode *constant;
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FunctionNode *function;
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SignalNode *signal;
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VariableNode *variable;
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EnumNode *m_enum;
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};
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EnumNode::Value enum_value;
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String get_type_name() const {
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switch (type) {
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case UNDEFINED:
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return "???";
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case CLASS:
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return "class";
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case CONSTANT:
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return "constant";
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case FUNCTION:
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return "function";
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case SIGNAL:
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return "signal";
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case VARIABLE:
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return "variable";
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case ENUM:
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return "enum";
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case ENUM_VALUE:
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return "enum value";
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}
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return "";
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}
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Member() {}
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Member(ClassNode *p_class) {
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type = CLASS;
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m_class = p_class;
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}
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Member(ConstantNode *p_constant) {
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type = CONSTANT;
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constant = p_constant;
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}
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Member(VariableNode *p_variable) {
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type = VARIABLE;
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variable = p_variable;
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}
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Member(SignalNode *p_signal) {
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type = SIGNAL;
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signal = p_signal;
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}
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Member(FunctionNode *p_function) {
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type = FUNCTION;
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function = p_function;
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}
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Member(EnumNode *p_enum) {
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type = ENUM;
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m_enum = p_enum;
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}
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Member(const EnumNode::Value &p_enum_value) {
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type = ENUM_VALUE;
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enum_value = p_enum_value;
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}
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};
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IdentifierNode *identifier = nullptr;
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String icon_path;
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Vector<Member> members;
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HashMap<StringName, int> members_indices;
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ClassNode *outer = nullptr;
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bool extends_used = false;
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bool onready_used = false;
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String extends_path;
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Vector<StringName> extends; // List for indexing: extends A.B.C
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DataType base_type;
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Member get_member(const StringName &p_name) const {
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return members[members_indices[p_name]];
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}
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template <class T>
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void add_member(T *p_member_node) {
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members_indices[p_member_node->identifier->name] = members.size();
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members.push_back(Member(p_member_node));
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}
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void add_member(const EnumNode::Value &p_enum_value) {
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members_indices[p_enum_value.identifier->name] = members.size();
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members.push_back(Member(p_enum_value));
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}
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virtual DataType get_datatype() const {
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return base_type;
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}
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virtual void set_datatype(const DataType &p_datatype) {
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base_type = p_datatype;
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}
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ClassNode() {
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type = CLASS;
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}
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};
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struct ConstantNode : public Node {
|
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IdentifierNode *identifier = nullptr;
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ExpressionNode *initializer = nullptr;
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TypeNode *datatype_specifier = nullptr;
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bool infer_datatype = false;
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ConstantNode() {
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type = CONSTANT;
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}
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};
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|
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struct ContinueNode : public Node {
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ContinueNode() {
|
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type = CONTINUE;
|
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}
|
|
};
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|
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struct DictionaryNode : public ExpressionNode {
|
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struct Pair {
|
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ExpressionNode *key = nullptr;
|
|
ExpressionNode *value = nullptr;
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};
|
|
Vector<Pair> elements;
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|
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enum Style {
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LUA_TABLE,
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PYTHON_DICT,
|
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};
|
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Style style = PYTHON_DICT;
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|
|
DictionaryNode() {
|
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type = DICTIONARY;
|
|
}
|
|
};
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|
|
|
struct ForNode : public Node {
|
|
IdentifierNode *variable = nullptr;
|
|
ExpressionNode *list = nullptr;
|
|
SuiteNode *loop = nullptr;
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|
|
|
ForNode() {
|
|
type = FOR;
|
|
}
|
|
};
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|
|
|
struct FunctionNode : public Node {
|
|
IdentifierNode *identifier = nullptr;
|
|
Vector<ParameterNode *> parameters;
|
|
HashMap<StringName, int> parameters_indices;
|
|
TypeNode *return_type = nullptr;
|
|
SuiteNode *body = nullptr;
|
|
bool is_static = false;
|
|
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
|
|
|
|
FunctionNode() {
|
|
type = FUNCTION;
|
|
}
|
|
};
|
|
|
|
struct GetNodeNode : public ExpressionNode {
|
|
LiteralNode *string = nullptr;
|
|
Vector<IdentifierNode *> chain;
|
|
|
|
GetNodeNode() {
|
|
type = GET_NODE;
|
|
}
|
|
};
|
|
|
|
struct IdentifierNode : public ExpressionNode {
|
|
StringName name;
|
|
|
|
IdentifierNode() {
|
|
type = IDENTIFIER;
|
|
}
|
|
};
|
|
|
|
struct IfNode : public Node {
|
|
ExpressionNode *condition = nullptr;
|
|
SuiteNode *true_block = nullptr;
|
|
SuiteNode *false_block = nullptr;
|
|
|
|
IfNode() {
|
|
type = IF;
|
|
}
|
|
};
|
|
|
|
struct LiteralNode : public ExpressionNode {
|
|
Variant value;
|
|
|
|
LiteralNode() {
|
|
type = LITERAL;
|
|
}
|
|
};
|
|
|
|
struct MatchNode : public Node {
|
|
ExpressionNode *test = nullptr;
|
|
Vector<MatchBranchNode *> branches;
|
|
|
|
MatchNode() {
|
|
type = MATCH;
|
|
}
|
|
};
|
|
|
|
struct MatchBranchNode : public Node {
|
|
Vector<PatternNode *> patterns;
|
|
SuiteNode *block;
|
|
|
|
MatchBranchNode() {
|
|
type = MATCH_BRANCH;
|
|
}
|
|
};
|
|
|
|
struct ParameterNode : public Node {
|
|
IdentifierNode *identifier = nullptr;
|
|
ExpressionNode *default_value = nullptr;
|
|
TypeNode *datatype_specifier = nullptr;
|
|
bool infer_datatype = false;
|
|
|
|
ParameterNode() {
|
|
type = PARAMETER;
|
|
}
|
|
};
|
|
|
|
struct PassNode : public Node {
|
|
PassNode() {
|
|
type = PASS;
|
|
}
|
|
};
|
|
|
|
struct PatternNode : public Node {
|
|
enum Type {
|
|
PT_LITERAL,
|
|
PT_EXPRESSION,
|
|
PT_BIND,
|
|
PT_ARRAY,
|
|
PT_DICTIONARY,
|
|
PT_REST,
|
|
PT_WILDCARD,
|
|
};
|
|
Type pattern_type = PT_LITERAL;
|
|
|
|
union {
|
|
LiteralNode *literal = nullptr;
|
|
IdentifierNode *bind;
|
|
ExpressionNode *expression;
|
|
};
|
|
Vector<PatternNode *> array;
|
|
bool rest_used = false; // For array/dict patterns.
|
|
|
|
struct Pair {
|
|
ExpressionNode *key = nullptr;
|
|
PatternNode *value_pattern = nullptr;
|
|
};
|
|
Vector<Pair> dictionary;
|
|
|
|
PatternNode() {
|
|
type = PATTERN;
|
|
}
|
|
};
|
|
struct PreloadNode : public ExpressionNode {
|
|
ExpressionNode *path = nullptr;
|
|
String resolved_path;
|
|
Ref<Resource> resource;
|
|
|
|
PreloadNode() {
|
|
type = PRELOAD;
|
|
}
|
|
};
|
|
|
|
struct ReturnNode : public Node {
|
|
ExpressionNode *return_value = nullptr;
|
|
|
|
ReturnNode() {
|
|
type = RETURN;
|
|
}
|
|
};
|
|
|
|
struct SelfNode : public ExpressionNode {
|
|
ClassNode *current_class = nullptr;
|
|
|
|
SelfNode() {
|
|
type = SELF;
|
|
}
|
|
};
|
|
|
|
struct SignalNode : public Node {
|
|
IdentifierNode *identifier = nullptr;
|
|
Vector<ParameterNode *> parameters;
|
|
HashMap<StringName, int> parameters_indices;
|
|
|
|
SignalNode() {
|
|
type = SIGNAL;
|
|
}
|
|
};
|
|
|
|
struct SubscriptNode : public ExpressionNode {
|
|
ExpressionNode *base = nullptr;
|
|
union {
|
|
ExpressionNode *index = nullptr;
|
|
IdentifierNode *attribute;
|
|
};
|
|
|
|
bool is_attribute = false;
|
|
|
|
SubscriptNode() {
|
|
type = SUBSCRIPT;
|
|
}
|
|
};
|
|
|
|
struct SuiteNode : public Node {
|
|
SuiteNode *parent_block = nullptr;
|
|
Vector<Node *> statements;
|
|
struct Local {
|
|
enum Type {
|
|
UNDEFINED,
|
|
CONSTANT,
|
|
VARIABLE,
|
|
};
|
|
Type type = UNDEFINED;
|
|
union {
|
|
ConstantNode *constant = nullptr;
|
|
VariableNode *variable;
|
|
};
|
|
|
|
Local() {}
|
|
Local(ConstantNode *p_constant) {
|
|
type = CONSTANT;
|
|
constant = p_constant;
|
|
}
|
|
Local(VariableNode *p_variable) {
|
|
type = VARIABLE;
|
|
variable = p_variable;
|
|
}
|
|
};
|
|
Local empty;
|
|
Vector<Local> locals;
|
|
HashMap<StringName, int> locals_indices;
|
|
|
|
bool has_local(const StringName &p_name) const;
|
|
const Local &get_local(const StringName &p_name) const;
|
|
template <class T>
|
|
void add_local(T *p_local) {
|
|
locals_indices[p_local->identifier->name] = locals.size();
|
|
locals.push_back(Local(p_local));
|
|
}
|
|
|
|
SuiteNode() {
|
|
type = SUITE;
|
|
}
|
|
};
|
|
|
|
struct TernaryOpNode : public ExpressionNode {
|
|
// Only one ternary operation exists, so no abstraction here.
|
|
ExpressionNode *condition = nullptr;
|
|
ExpressionNode *true_expr = nullptr;
|
|
ExpressionNode *false_expr = nullptr;
|
|
|
|
TernaryOpNode() {
|
|
type = TERNARY_OPERATOR;
|
|
}
|
|
};
|
|
|
|
struct TypeNode : public Node {
|
|
IdentifierNode *type_base = nullptr;
|
|
SubscriptNode *type_specifier = nullptr;
|
|
|
|
TypeNode() {
|
|
type = TYPE;
|
|
}
|
|
};
|
|
|
|
struct UnaryOpNode : public ExpressionNode {
|
|
enum OpType {
|
|
OP_POSITIVE,
|
|
OP_NEGATIVE,
|
|
OP_COMPLEMENT,
|
|
OP_LOGIC_NOT,
|
|
};
|
|
|
|
OpType operation;
|
|
ExpressionNode *operand = nullptr;
|
|
|
|
UnaryOpNode() {
|
|
type = UNARY_OPERATOR;
|
|
}
|
|
};
|
|
|
|
struct VariableNode : public Node {
|
|
enum PropertyStyle {
|
|
PROP_NONE,
|
|
PROP_INLINE,
|
|
PROP_SETGET,
|
|
};
|
|
|
|
IdentifierNode *identifier = nullptr;
|
|
ExpressionNode *initializer = nullptr;
|
|
TypeNode *datatype_specifier = nullptr;
|
|
bool infer_datatype = false;
|
|
|
|
PropertyStyle property = PROP_NONE;
|
|
union {
|
|
SuiteNode *setter = nullptr;
|
|
IdentifierNode *setter_pointer;
|
|
};
|
|
IdentifierNode *setter_parameter = nullptr;
|
|
union {
|
|
SuiteNode *getter = nullptr;
|
|
IdentifierNode *getter_pointer;
|
|
};
|
|
|
|
bool exported = false;
|
|
bool onready = false;
|
|
PropertyInfo export_info;
|
|
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
|
|
|
|
VariableNode() {
|
|
type = VARIABLE;
|
|
}
|
|
};
|
|
|
|
struct WhileNode : public Node {
|
|
ExpressionNode *condition = nullptr;
|
|
SuiteNode *loop = nullptr;
|
|
|
|
WhileNode() {
|
|
type = WHILE;
|
|
}
|
|
};
|
|
|
|
private:
|
|
friend class GDScriptAnalyzer;
|
|
|
|
bool _is_tool = false;
|
|
String script_path;
|
|
bool for_completion = false;
|
|
bool panic_mode = false;
|
|
bool can_break = false;
|
|
bool can_continue = false;
|
|
List<bool> multiline_stack;
|
|
|
|
ClassNode *head = nullptr;
|
|
Node *list = nullptr;
|
|
List<ParserError> errors;
|
|
|
|
GDScriptTokenizer tokenizer;
|
|
GDScriptTokenizer::Token previous;
|
|
GDScriptTokenizer::Token current;
|
|
|
|
ClassNode *current_class = nullptr;
|
|
FunctionNode *current_function = nullptr;
|
|
SuiteNode *current_suite = nullptr;
|
|
|
|
typedef bool (GDScriptParser::*AnnotationAction)(const AnnotationNode *p_annotation, Node *p_target);
|
|
struct AnnotationInfo {
|
|
enum TargetKind {
|
|
NONE = 0,
|
|
SCRIPT = 1 << 0,
|
|
CLASS = 1 << 1,
|
|
VARIABLE = 1 << 2,
|
|
CONSTANT = 1 << 3,
|
|
SIGNAL = 1 << 4,
|
|
FUNCTION = 1 << 5,
|
|
STATEMENT = 1 << 6,
|
|
CLASS_LEVEL = CLASS | VARIABLE | FUNCTION,
|
|
};
|
|
uint32_t target_kind = 0; // Flags.
|
|
AnnotationAction apply = nullptr;
|
|
MethodInfo info;
|
|
};
|
|
HashMap<StringName, AnnotationInfo> valid_annotations;
|
|
List<AnnotationNode *> annotation_stack;
|
|
|
|
typedef ExpressionNode *(GDScriptParser::*ParseFunction)(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
// Higher value means higher precedence (i.e. is evaluated first).
|
|
enum Precedence {
|
|
PREC_NONE,
|
|
PREC_ASSIGNMENT,
|
|
PREC_CAST,
|
|
PREC_TERNARY,
|
|
PREC_LOGIC_OR,
|
|
PREC_LOGIC_AND,
|
|
PREC_LOGIC_NOT,
|
|
PREC_CONTENT_TEST,
|
|
PREC_COMPARISON,
|
|
PREC_BIT_OR,
|
|
PREC_BIT_XOR,
|
|
PREC_BIT_AND,
|
|
PREC_BIT_SHIFT,
|
|
PREC_SUBTRACTION,
|
|
PREC_ADDITION,
|
|
PREC_FACTOR,
|
|
PREC_SIGN,
|
|
PREC_BIT_NOT,
|
|
PREC_TYPE_TEST,
|
|
PREC_AWAIT,
|
|
PREC_CALL,
|
|
PREC_ATTRIBUTE,
|
|
PREC_SUBSCRIPT,
|
|
PREC_PRIMARY,
|
|
};
|
|
struct ParseRule {
|
|
ParseFunction prefix = nullptr;
|
|
ParseFunction infix = nullptr;
|
|
Precedence precedence = PREC_NONE;
|
|
};
|
|
static ParseRule *get_rule(GDScriptTokenizer::Token::Type p_token_type);
|
|
|
|
template <class T>
|
|
T *alloc_node();
|
|
void clear();
|
|
void push_error(const String &p_message, const Node *p_origin = nullptr);
|
|
|
|
GDScriptTokenizer::Token advance();
|
|
bool match(GDScriptTokenizer::Token::Type p_token_type);
|
|
bool check(GDScriptTokenizer::Token::Type p_token_type);
|
|
bool consume(GDScriptTokenizer::Token::Type p_token_type, const String &p_error_message);
|
|
bool is_at_end();
|
|
bool is_statement_end();
|
|
void end_statement(const String &p_context);
|
|
void synchronize();
|
|
void push_multiline(bool p_state);
|
|
void pop_multiline();
|
|
|
|
// Main blocks.
|
|
void parse_program();
|
|
ClassNode *parse_class();
|
|
void parse_class_name();
|
|
void parse_extends();
|
|
void parse_class_body();
|
|
template <class T>
|
|
void parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind);
|
|
SignalNode *parse_signal();
|
|
EnumNode *parse_enum();
|
|
ParameterNode *parse_parameter();
|
|
FunctionNode *parse_function();
|
|
SuiteNode *parse_suite(const String &p_context);
|
|
// Annotations
|
|
AnnotationNode *parse_annotation(uint32_t p_valid_targets);
|
|
bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, int p_optional_arguments = 0, bool p_is_vararg = false);
|
|
bool validate_annotation_arguments(AnnotationNode *p_annotation);
|
|
void clear_unused_annotations();
|
|
bool tool_annotation(const AnnotationNode *p_annotation, Node *p_target);
|
|
bool icon_annotation(const AnnotationNode *p_annotation, Node *p_target);
|
|
bool onready_annotation(const AnnotationNode *p_annotation, Node *p_target);
|
|
template <PropertyHint t_hint, Variant::Type t_type>
|
|
bool export_annotations(const AnnotationNode *p_annotation, Node *p_target);
|
|
bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target);
|
|
template <MultiplayerAPI::RPCMode t_mode>
|
|
bool network_annotations(const AnnotationNode *p_annotation, Node *p_target);
|
|
// Statements.
|
|
Node *parse_statement();
|
|
VariableNode *parse_variable();
|
|
VariableNode *parse_variable(bool p_allow_property);
|
|
VariableNode *parse_property(VariableNode *p_variable, bool p_need_indent);
|
|
void parse_property_getter(VariableNode *p_variable);
|
|
void parse_property_setter(VariableNode *p_variable);
|
|
ConstantNode *parse_constant();
|
|
AssertNode *parse_assert();
|
|
BreakNode *parse_break();
|
|
ContinueNode *parse_continue();
|
|
ForNode *parse_for();
|
|
IfNode *parse_if(const String &p_token = "if");
|
|
MatchNode *parse_match();
|
|
MatchBranchNode *parse_match_branch();
|
|
PatternNode *parse_match_pattern();
|
|
WhileNode *parse_while();
|
|
// Expressions.
|
|
ExpressionNode *parse_expression(bool p_can_assign, bool p_stop_on_assign = false);
|
|
ExpressionNode *parse_precedence(Precedence p_precedence, bool p_can_assign, bool p_stop_on_assign = false);
|
|
ExpressionNode *parse_literal(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
LiteralNode *parse_literal();
|
|
ExpressionNode *parse_self(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_identifier(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
IdentifierNode *parse_identifier();
|
|
ExpressionNode *parse_builtin_constant(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_unary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_binary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_assignment(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_array(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_dictionary(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_call(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_preload(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_grouping(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_cast(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_await(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_attribute(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
TypeNode *parse_type(bool p_allow_void = false);
|
|
|
|
public:
|
|
Error parse(const String &p_source_code, const String &p_script_path, bool p_for_completion);
|
|
ClassNode *get_tree() const { return head; }
|
|
bool is_tool() const { return _is_tool; }
|
|
static Variant::Type get_builtin_type(const StringName &p_type);
|
|
static GDScriptFunctions::Function get_builtin_function(const StringName &p_name);
|
|
|
|
const List<ParserError> &get_errors() const { return errors; }
|
|
const List<String> get_dependencies() const {
|
|
// TODO: Keep track of deps.
|
|
return List<String>();
|
|
}
|
|
|
|
GDScriptParser();
|
|
~GDScriptParser();
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
class TreePrinter {
|
|
int indent_level = 0;
|
|
String indent;
|
|
StringBuilder printed;
|
|
bool pending_indent = false;
|
|
|
|
void increase_indent();
|
|
void decrease_indent();
|
|
void push_line(const String &p_line = String());
|
|
void push_text(const String &p_text);
|
|
|
|
void print_annotation(AnnotationNode *p_annotation);
|
|
void print_array(ArrayNode *p_array);
|
|
void print_assert(AssertNode *p_assert);
|
|
void print_assignment(AssignmentNode *p_assignment);
|
|
void print_await(AwaitNode *p_await);
|
|
void print_binary_op(BinaryOpNode *p_binary_op);
|
|
void print_call(CallNode *p_call);
|
|
void print_cast(CastNode *p_cast);
|
|
void print_class(ClassNode *p_class);
|
|
void print_constant(ConstantNode *p_constant);
|
|
void print_dictionary(DictionaryNode *p_dictionary);
|
|
void print_expression(ExpressionNode *p_expression);
|
|
void print_enum(EnumNode *p_enum);
|
|
void print_for(ForNode *p_for);
|
|
void print_function(FunctionNode *p_function);
|
|
void print_get_node(GetNodeNode *p_get_node);
|
|
void print_if(IfNode *p_if, bool p_is_elif = false);
|
|
void print_identifier(IdentifierNode *p_identifier);
|
|
void print_literal(LiteralNode *p_literal);
|
|
void print_match(MatchNode *p_match);
|
|
void print_match_branch(MatchBranchNode *p_match_branch);
|
|
void print_match_pattern(PatternNode *p_match_pattern);
|
|
void print_parameter(ParameterNode *p_parameter);
|
|
void print_preload(PreloadNode *p_preload);
|
|
void print_return(ReturnNode *p_return);
|
|
void print_self(SelfNode *p_self);
|
|
void print_signal(SignalNode *p_signal);
|
|
void print_statement(Node *p_statement);
|
|
void print_subscript(SubscriptNode *p_subscript);
|
|
void print_suite(SuiteNode *p_suite);
|
|
void print_type(TypeNode *p_type);
|
|
void print_ternary_op(TernaryOpNode *p_ternary_op);
|
|
void print_unary_op(UnaryOpNode *p_unary_op);
|
|
void print_variable(VariableNode *p_variable);
|
|
void print_while(WhileNode *p_while);
|
|
|
|
public:
|
|
void print_tree(const GDScriptParser &p_parser);
|
|
};
|
|
#endif // DEBUG_ENABLED
|
|
};
|
|
|
|
#endif // GDSCRIPT_PARSER_H
|