godot/modules/gdscript/gdscript_parser.h

1055 lines
26 KiB
C++

/*************************************************************************/
/* gdscript_parser.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_PARSER_H
#define GDSCRIPT_PARSER_H
#include "core/hash_map.h"
#include "core/io/multiplayer_api.h"
#include "core/list.h"
#include "core/map.h"
#include "core/reference.h"
#include "core/resource.h"
#include "core/script_language.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "gdscript_functions.h"
#include "gdscript_tokenizer.h"
#ifdef DEBUG_ENABLED
#include "core/string_builder.h"
#endif // DEBUG_ENABLED
class GDScriptParser {
struct AnnotationInfo;
public:
// Forward-declare all parser nodes, to avoid ordering issues.
struct AnnotationNode;
struct ArrayNode;
struct AssertNode;
struct AssignmentNode;
struct AwaitNode;
struct BinaryOpNode;
struct BreakNode;
struct BreakpointNode;
struct CallNode;
struct CastNode;
struct ClassNode;
struct ConstantNode;
struct ContinueNode;
struct DictionaryNode;
struct EnumNode;
struct ExpressionNode;
struct ForNode;
struct FunctionNode;
struct GetNodeNode;
struct IdentifierNode;
struct IfNode;
struct LiteralNode;
struct MatchNode;
struct MatchBranchNode;
struct ParameterNode;
struct PassNode;
struct PatternNode;
struct PreloadNode;
struct ReturnNode;
struct SelfNode;
struct SignalNode;
struct SubscriptNode;
struct SuiteNode;
struct TernaryOpNode;
struct TypeNode;
struct UnaryOpNode;
struct VariableNode;
struct WhileNode;
struct DataType {
enum Kind {
BUILTIN,
NATIVE,
SCRIPT,
CLASS, // GDScript.
UNRESOLVED,
};
Kind kind = UNRESOLVED;
enum TypeSource {
UNDETECTED, // Can be any type.
INFERRED, // Has inferred type, but still dynamic.
ANNOTATED_EXPLICIT, // Has a specific type annotated.
ANNOTATED_INFERRED, // Has a static type but comes from the assigned value.
};
TypeSource type_source = UNDETECTED;
bool is_constant = false;
bool is_meta_type = false;
bool infer_type = false;
Variant::Type builtin_type = Variant::NIL;
StringName native_type;
Ref<Script> script_type;
ClassNode *gdscript_type = nullptr;
_FORCE_INLINE_ bool is_set() const { return type_source != UNDETECTED; }
String to_string() const;
bool operator==(const DataType &p_other) const {
if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) {
return true; // Can be consireded equal for parsing purposes.
}
if (type_source == INFERRED || p_other.type_source == INFERRED) {
return true; // Can be consireded equal for parsing purposes.
}
if (kind != p_other.kind) {
return false;
}
switch (kind) {
case BUILTIN:
return builtin_type == p_other.builtin_type;
case NATIVE:
return native_type == p_other.native_type;
case SCRIPT:
return script_type == p_other.script_type;
case CLASS:
return gdscript_type == p_other.gdscript_type;
case UNRESOLVED:
break;
}
return false;
}
};
struct ParserError {
// TODO: Do I really need a "type"?
// enum Type {
// NO_ERROR,
// EMPTY_FILE,
// CLASS_NAME_USED_TWICE,
// EXTENDS_USED_TWICE,
// EXPECTED_END_STATEMENT,
// };
// Type type = NO_ERROR;
String message;
int line = 0, column = 0;
};
struct Node {
enum Type {
NONE,
ANNOTATION,
ARRAY,
ASSERT,
ASSIGNMENT,
AWAIT,
BINARY_OPERATOR,
BREAK,
BREAKPOINT,
CALL,
CAST,
CLASS,
CONSTANT,
CONTINUE,
DICTIONARY,
ENUM,
FOR,
FUNCTION,
GET_NODE,
IDENTIFIER,
IF,
LITERAL,
MATCH,
MATCH_BRANCH,
PARAMETER,
PASS,
PATTERN,
PRELOAD,
RETURN,
SELF,
SIGNAL,
SUBSCRIPT,
SUITE,
TERNARY_OPERATOR,
TYPE,
UNARY_OPERATOR,
VARIABLE,
WHILE,
};
Type type = NONE;
int start_line = 0, end_line = 0;
int leftmost_column = 0, rightmost_column = 0;
Node *next = nullptr;
List<AnnotationNode *> annotations;
virtual DataType get_datatype() const { return DataType(); }
virtual void set_datatype(const DataType &p_datatype) {}
virtual bool is_expression() const { return false; }
virtual ~Node() {}
};
struct ExpressionNode : public Node {
// Base type for all expression kinds.
virtual bool is_expression() const { return true; }
virtual ~ExpressionNode() {}
protected:
ExpressionNode() {}
};
struct AnnotationNode : public Node {
StringName name;
Vector<ExpressionNode *> arguments;
Vector<Variant> resolved_arguments;
AnnotationInfo *info = nullptr;
bool apply(GDScriptParser *p_this, Node *p_target) const;
bool applies_to(uint32_t p_target_kinds) const;
AnnotationNode() {
type = ANNOTATION;
}
};
struct ArrayNode : public ExpressionNode {
Vector<ExpressionNode *> elements;
ArrayNode() {
type = ARRAY;
}
};
struct AssertNode : public Node {
ExpressionNode *condition = nullptr;
LiteralNode *message = nullptr;
AssertNode() {
type = ASSERT;
}
};
struct AssignmentNode : public ExpressionNode {
// Assignment is not really an expression but it's easier to parse as if it were.
enum Operation {
OP_NONE,
OP_ADDITION,
OP_SUBTRACTION,
OP_MULTIPLICATION,
OP_DIVISION,
OP_MODULO,
OP_BIT_SHIFT_LEFT,
OP_BIT_SHIFT_RIGHT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
};
Operation operation = OP_NONE;
ExpressionNode *assignee = nullptr;
ExpressionNode *assigned_value = nullptr;
AssignmentNode() {
type = ASSIGNMENT;
}
};
struct AwaitNode : public ExpressionNode {
ExpressionNode *to_await = nullptr;
AwaitNode() {
type = AWAIT;
}
};
struct BinaryOpNode : public ExpressionNode {
enum OpType {
OP_ADDITION,
OP_SUBTRACTION,
OP_MULTIPLICATION,
OP_DIVISION,
OP_MODULO,
OP_BIT_LEFT_SHIFT,
OP_BIT_RIGHT_SHIFT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
OP_LOGIC_AND,
OP_LOGIC_OR,
OP_TYPE_TEST,
OP_CONTENT_TEST,
OP_COMP_EQUAL,
OP_COMP_NOT_EQUAL,
OP_COMP_LESS,
OP_COMP_LESS_EQUAL,
OP_COMP_GREATER,
OP_COMP_GREATER_EQUAL,
};
OpType operation;
ExpressionNode *left_operand = nullptr;
ExpressionNode *right_operand = nullptr;
BinaryOpNode() {
type = BINARY_OPERATOR;
}
};
struct BreakNode : public Node {
BreakNode() {
type = BREAK;
}
};
struct BreakpointNode : public Node {
BreakpointNode() {
type = BREAKPOINT;
}
};
struct CallNode : public ExpressionNode {
ExpressionNode *callee = nullptr;
Vector<ExpressionNode *> arguments;
bool is_super = false;
CallNode() {
type = CALL;
}
};
struct CastNode : public ExpressionNode {
ExpressionNode *operand = nullptr;
TypeNode *cast_type = nullptr;
CastNode() {
type = CAST;
}
};
struct EnumNode : public Node {
struct Value {
IdentifierNode *identifier = nullptr;
LiteralNode *custom_value = nullptr;
int value = 0;
};
IdentifierNode *identifier = nullptr;
Vector<Value> values;
EnumNode() {
type = ENUM;
}
};
struct ClassNode : public Node {
struct Member {
enum Type {
UNDEFINED,
CLASS,
CONSTANT,
FUNCTION,
SIGNAL,
VARIABLE,
ENUM,
ENUM_VALUE, // For unnamed enums.
};
Type type = UNDEFINED;
union {
ClassNode *m_class = nullptr;
ConstantNode *constant;
FunctionNode *function;
SignalNode *signal;
VariableNode *variable;
EnumNode *m_enum;
};
EnumNode::Value enum_value;
String get_type_name() const {
switch (type) {
case UNDEFINED:
return "???";
case CLASS:
return "class";
case CONSTANT:
return "constant";
case FUNCTION:
return "function";
case SIGNAL:
return "signal";
case VARIABLE:
return "variable";
case ENUM:
return "enum";
case ENUM_VALUE:
return "enum value";
}
return "";
}
Member() {}
Member(ClassNode *p_class) {
type = CLASS;
m_class = p_class;
}
Member(ConstantNode *p_constant) {
type = CONSTANT;
constant = p_constant;
}
Member(VariableNode *p_variable) {
type = VARIABLE;
variable = p_variable;
}
Member(SignalNode *p_signal) {
type = SIGNAL;
signal = p_signal;
}
Member(FunctionNode *p_function) {
type = FUNCTION;
function = p_function;
}
Member(EnumNode *p_enum) {
type = ENUM;
m_enum = p_enum;
}
Member(const EnumNode::Value &p_enum_value) {
type = ENUM_VALUE;
enum_value = p_enum_value;
}
};
IdentifierNode *identifier = nullptr;
String icon_path;
Vector<Member> members;
HashMap<StringName, int> members_indices;
ClassNode *outer = nullptr;
bool extends_used = false;
bool onready_used = false;
String extends_path;
Vector<StringName> extends; // List for indexing: extends A.B.C
DataType base_type;
Member get_member(const StringName &p_name) const {
return members[members_indices[p_name]];
}
template <class T>
void add_member(T *p_member_node) {
members_indices[p_member_node->identifier->name] = members.size();
members.push_back(Member(p_member_node));
}
void add_member(const EnumNode::Value &p_enum_value) {
members_indices[p_enum_value.identifier->name] = members.size();
members.push_back(Member(p_enum_value));
}
virtual DataType get_datatype() const {
return base_type;
}
virtual void set_datatype(const DataType &p_datatype) {
base_type = p_datatype;
}
ClassNode() {
type = CLASS;
}
};
struct ConstantNode : public Node {
IdentifierNode *identifier = nullptr;
ExpressionNode *initializer = nullptr;
TypeNode *datatype_specifier = nullptr;
bool infer_datatype = false;
ConstantNode() {
type = CONSTANT;
}
};
struct ContinueNode : public Node {
ContinueNode() {
type = CONTINUE;
}
};
struct DictionaryNode : public ExpressionNode {
struct Pair {
ExpressionNode *key = nullptr;
ExpressionNode *value = nullptr;
};
Vector<Pair> elements;
enum Style {
LUA_TABLE,
PYTHON_DICT,
};
Style style = PYTHON_DICT;
DictionaryNode() {
type = DICTIONARY;
}
};
struct ForNode : public Node {
IdentifierNode *variable = nullptr;
ExpressionNode *list = nullptr;
SuiteNode *loop = nullptr;
ForNode() {
type = FOR;
}
};
struct FunctionNode : public Node {
IdentifierNode *identifier = nullptr;
Vector<ParameterNode *> parameters;
HashMap<StringName, int> parameters_indices;
TypeNode *return_type = nullptr;
SuiteNode *body = nullptr;
bool is_static = false;
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
FunctionNode() {
type = FUNCTION;
}
};
struct GetNodeNode : public ExpressionNode {
LiteralNode *string = nullptr;
Vector<IdentifierNode *> chain;
GetNodeNode() {
type = GET_NODE;
}
};
struct IdentifierNode : public ExpressionNode {
StringName name;
IdentifierNode() {
type = IDENTIFIER;
}
};
struct IfNode : public Node {
ExpressionNode *condition = nullptr;
SuiteNode *true_block = nullptr;
SuiteNode *false_block = nullptr;
IfNode() {
type = IF;
}
};
struct LiteralNode : public ExpressionNode {
Variant value;
LiteralNode() {
type = LITERAL;
}
};
struct MatchNode : public Node {
ExpressionNode *test = nullptr;
Vector<MatchBranchNode *> branches;
MatchNode() {
type = MATCH;
}
};
struct MatchBranchNode : public Node {
Vector<PatternNode *> patterns;
SuiteNode *block;
MatchBranchNode() {
type = MATCH_BRANCH;
}
};
struct ParameterNode : public Node {
IdentifierNode *identifier = nullptr;
ExpressionNode *default_value = nullptr;
TypeNode *datatype_specifier = nullptr;
bool infer_datatype = false;
ParameterNode() {
type = PARAMETER;
}
};
struct PassNode : public Node {
PassNode() {
type = PASS;
}
};
struct PatternNode : public Node {
enum Type {
PT_LITERAL,
PT_EXPRESSION,
PT_BIND,
PT_ARRAY,
PT_DICTIONARY,
PT_REST,
PT_WILDCARD,
};
Type pattern_type = PT_LITERAL;
union {
LiteralNode *literal = nullptr;
IdentifierNode *bind;
ExpressionNode *expression;
};
Vector<PatternNode *> array;
bool rest_used = false; // For array/dict patterns.
struct Pair {
ExpressionNode *key = nullptr;
PatternNode *value_pattern = nullptr;
};
Vector<Pair> dictionary;
PatternNode() {
type = PATTERN;
}
};
struct PreloadNode : public ExpressionNode {
ExpressionNode *path = nullptr;
String resolved_path;
Ref<Resource> resource;
PreloadNode() {
type = PRELOAD;
}
};
struct ReturnNode : public Node {
ExpressionNode *return_value = nullptr;
ReturnNode() {
type = RETURN;
}
};
struct SelfNode : public ExpressionNode {
ClassNode *current_class = nullptr;
SelfNode() {
type = SELF;
}
};
struct SignalNode : public Node {
IdentifierNode *identifier = nullptr;
Vector<ParameterNode *> parameters;
HashMap<StringName, int> parameters_indices;
SignalNode() {
type = SIGNAL;
}
};
struct SubscriptNode : public ExpressionNode {
ExpressionNode *base = nullptr;
union {
ExpressionNode *index = nullptr;
IdentifierNode *attribute;
};
bool is_attribute = false;
SubscriptNode() {
type = SUBSCRIPT;
}
};
struct SuiteNode : public Node {
SuiteNode *parent_block = nullptr;
Vector<Node *> statements;
struct Local {
enum Type {
UNDEFINED,
CONSTANT,
VARIABLE,
};
Type type = UNDEFINED;
union {
ConstantNode *constant = nullptr;
VariableNode *variable;
};
Local() {}
Local(ConstantNode *p_constant) {
type = CONSTANT;
constant = p_constant;
}
Local(VariableNode *p_variable) {
type = VARIABLE;
variable = p_variable;
}
};
Local empty;
Vector<Local> locals;
HashMap<StringName, int> locals_indices;
bool has_local(const StringName &p_name) const;
const Local &get_local(const StringName &p_name) const;
template <class T>
void add_local(T *p_local) {
locals_indices[p_local->identifier->name] = locals.size();
locals.push_back(Local(p_local));
}
SuiteNode() {
type = SUITE;
}
};
struct TernaryOpNode : public ExpressionNode {
// Only one ternary operation exists, so no abstraction here.
ExpressionNode *condition = nullptr;
ExpressionNode *true_expr = nullptr;
ExpressionNode *false_expr = nullptr;
TernaryOpNode() {
type = TERNARY_OPERATOR;
}
};
struct TypeNode : public Node {
IdentifierNode *type_base = nullptr;
SubscriptNode *type_specifier = nullptr;
TypeNode() {
type = TYPE;
}
};
struct UnaryOpNode : public ExpressionNode {
enum OpType {
OP_POSITIVE,
OP_NEGATIVE,
OP_COMPLEMENT,
OP_LOGIC_NOT,
};
OpType operation;
ExpressionNode *operand = nullptr;
UnaryOpNode() {
type = UNARY_OPERATOR;
}
};
struct VariableNode : public Node {
enum PropertyStyle {
PROP_NONE,
PROP_INLINE,
PROP_SETGET,
};
IdentifierNode *identifier = nullptr;
ExpressionNode *initializer = nullptr;
TypeNode *datatype_specifier = nullptr;
bool infer_datatype = false;
PropertyStyle property = PROP_NONE;
union {
SuiteNode *setter = nullptr;
IdentifierNode *setter_pointer;
};
IdentifierNode *setter_parameter = nullptr;
union {
SuiteNode *getter = nullptr;
IdentifierNode *getter_pointer;
};
bool exported = false;
bool onready = false;
PropertyInfo export_info;
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
VariableNode() {
type = VARIABLE;
}
};
struct WhileNode : public Node {
ExpressionNode *condition = nullptr;
SuiteNode *loop = nullptr;
WhileNode() {
type = WHILE;
}
};
private:
friend class GDScriptAnalyzer;
bool _is_tool = false;
String script_path;
bool for_completion = false;
bool panic_mode = false;
bool can_break = false;
bool can_continue = false;
List<bool> multiline_stack;
ClassNode *head = nullptr;
Node *list = nullptr;
List<ParserError> errors;
GDScriptTokenizer tokenizer;
GDScriptTokenizer::Token previous;
GDScriptTokenizer::Token current;
ClassNode *current_class = nullptr;
FunctionNode *current_function = nullptr;
SuiteNode *current_suite = nullptr;
typedef bool (GDScriptParser::*AnnotationAction)(const AnnotationNode *p_annotation, Node *p_target);
struct AnnotationInfo {
enum TargetKind {
NONE = 0,
SCRIPT = 1 << 0,
CLASS = 1 << 1,
VARIABLE = 1 << 2,
CONSTANT = 1 << 3,
SIGNAL = 1 << 4,
FUNCTION = 1 << 5,
STATEMENT = 1 << 6,
CLASS_LEVEL = CLASS | VARIABLE | FUNCTION,
};
uint32_t target_kind = 0; // Flags.
AnnotationAction apply = nullptr;
MethodInfo info;
};
HashMap<StringName, AnnotationInfo> valid_annotations;
List<AnnotationNode *> annotation_stack;
typedef ExpressionNode *(GDScriptParser::*ParseFunction)(ExpressionNode *p_previous_operand, bool p_can_assign);
// Higher value means higher precedence (i.e. is evaluated first).
enum Precedence {
PREC_NONE,
PREC_ASSIGNMENT,
PREC_CAST,
PREC_TERNARY,
PREC_LOGIC_OR,
PREC_LOGIC_AND,
PREC_LOGIC_NOT,
PREC_CONTENT_TEST,
PREC_COMPARISON,
PREC_BIT_OR,
PREC_BIT_XOR,
PREC_BIT_AND,
PREC_BIT_SHIFT,
PREC_SUBTRACTION,
PREC_ADDITION,
PREC_FACTOR,
PREC_SIGN,
PREC_BIT_NOT,
PREC_TYPE_TEST,
PREC_AWAIT,
PREC_CALL,
PREC_ATTRIBUTE,
PREC_SUBSCRIPT,
PREC_PRIMARY,
};
struct ParseRule {
ParseFunction prefix = nullptr;
ParseFunction infix = nullptr;
Precedence precedence = PREC_NONE;
};
static ParseRule *get_rule(GDScriptTokenizer::Token::Type p_token_type);
template <class T>
T *alloc_node();
void clear();
void push_error(const String &p_message, const Node *p_origin = nullptr);
GDScriptTokenizer::Token advance();
bool match(GDScriptTokenizer::Token::Type p_token_type);
bool check(GDScriptTokenizer::Token::Type p_token_type);
bool consume(GDScriptTokenizer::Token::Type p_token_type, const String &p_error_message);
bool is_at_end();
bool is_statement_end();
void end_statement(const String &p_context);
void synchronize();
void push_multiline(bool p_state);
void pop_multiline();
// Main blocks.
void parse_program();
ClassNode *parse_class();
void parse_class_name();
void parse_extends();
void parse_class_body();
template <class T>
void parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind);
SignalNode *parse_signal();
EnumNode *parse_enum();
ParameterNode *parse_parameter();
FunctionNode *parse_function();
SuiteNode *parse_suite(const String &p_context);
// Annotations
AnnotationNode *parse_annotation(uint32_t p_valid_targets);
bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, int p_optional_arguments = 0, bool p_is_vararg = false);
bool validate_annotation_arguments(AnnotationNode *p_annotation);
void clear_unused_annotations();
bool tool_annotation(const AnnotationNode *p_annotation, Node *p_target);
bool icon_annotation(const AnnotationNode *p_annotation, Node *p_target);
bool onready_annotation(const AnnotationNode *p_annotation, Node *p_target);
template <PropertyHint t_hint, Variant::Type t_type>
bool export_annotations(const AnnotationNode *p_annotation, Node *p_target);
bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target);
template <MultiplayerAPI::RPCMode t_mode>
bool network_annotations(const AnnotationNode *p_annotation, Node *p_target);
// Statements.
Node *parse_statement();
VariableNode *parse_variable();
VariableNode *parse_variable(bool p_allow_property);
VariableNode *parse_property(VariableNode *p_variable, bool p_need_indent);
void parse_property_getter(VariableNode *p_variable);
void parse_property_setter(VariableNode *p_variable);
ConstantNode *parse_constant();
AssertNode *parse_assert();
BreakNode *parse_break();
ContinueNode *parse_continue();
ForNode *parse_for();
IfNode *parse_if(const String &p_token = "if");
MatchNode *parse_match();
MatchBranchNode *parse_match_branch();
PatternNode *parse_match_pattern();
WhileNode *parse_while();
// Expressions.
ExpressionNode *parse_expression(bool p_can_assign, bool p_stop_on_assign = false);
ExpressionNode *parse_precedence(Precedence p_precedence, bool p_can_assign, bool p_stop_on_assign = false);
ExpressionNode *parse_literal(ExpressionNode *p_previous_operand, bool p_can_assign);
LiteralNode *parse_literal();
ExpressionNode *parse_self(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_identifier(ExpressionNode *p_previous_operand, bool p_can_assign);
IdentifierNode *parse_identifier();
ExpressionNode *parse_builtin_constant(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_unary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_binary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_assignment(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_array(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_dictionary(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_call(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_preload(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_grouping(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_cast(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_await(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_attribute(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign);
TypeNode *parse_type(bool p_allow_void = false);
public:
Error parse(const String &p_source_code, const String &p_script_path, bool p_for_completion);
ClassNode *get_tree() const { return head; }
bool is_tool() const { return _is_tool; }
static Variant::Type get_builtin_type(const StringName &p_type);
static GDScriptFunctions::Function get_builtin_function(const StringName &p_name);
const List<ParserError> &get_errors() const { return errors; }
const List<String> get_dependencies() const {
// TODO: Keep track of deps.
return List<String>();
}
GDScriptParser();
~GDScriptParser();
#ifdef DEBUG_ENABLED
class TreePrinter {
int indent_level = 0;
String indent;
StringBuilder printed;
bool pending_indent = false;
void increase_indent();
void decrease_indent();
void push_line(const String &p_line = String());
void push_text(const String &p_text);
void print_annotation(AnnotationNode *p_annotation);
void print_array(ArrayNode *p_array);
void print_assert(AssertNode *p_assert);
void print_assignment(AssignmentNode *p_assignment);
void print_await(AwaitNode *p_await);
void print_binary_op(BinaryOpNode *p_binary_op);
void print_call(CallNode *p_call);
void print_cast(CastNode *p_cast);
void print_class(ClassNode *p_class);
void print_constant(ConstantNode *p_constant);
void print_dictionary(DictionaryNode *p_dictionary);
void print_expression(ExpressionNode *p_expression);
void print_enum(EnumNode *p_enum);
void print_for(ForNode *p_for);
void print_function(FunctionNode *p_function);
void print_get_node(GetNodeNode *p_get_node);
void print_if(IfNode *p_if, bool p_is_elif = false);
void print_identifier(IdentifierNode *p_identifier);
void print_literal(LiteralNode *p_literal);
void print_match(MatchNode *p_match);
void print_match_branch(MatchBranchNode *p_match_branch);
void print_match_pattern(PatternNode *p_match_pattern);
void print_parameter(ParameterNode *p_parameter);
void print_preload(PreloadNode *p_preload);
void print_return(ReturnNode *p_return);
void print_self(SelfNode *p_self);
void print_signal(SignalNode *p_signal);
void print_statement(Node *p_statement);
void print_subscript(SubscriptNode *p_subscript);
void print_suite(SuiteNode *p_suite);
void print_type(TypeNode *p_type);
void print_ternary_op(TernaryOpNode *p_ternary_op);
void print_unary_op(UnaryOpNode *p_unary_op);
void print_variable(VariableNode *p_variable);
void print_while(WhileNode *p_while);
public:
void print_tree(const GDScriptParser &p_parser);
};
#endif // DEBUG_ENABLED
};
#endif // GDSCRIPT_PARSER_H