7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
215 lines
5.6 KiB
XML
215 lines
5.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="GLTFState" inherits="Resource" version="4.0">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_accessors">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_animation_player">
|
|
<return type="AnimationPlayer" />
|
|
<argument index="0" name="idx" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_animation_players_count">
|
|
<return type="int" />
|
|
<argument index="0" name="idx" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_animations">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_buffer_views">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_cameras">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_images">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_lights">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_materials">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_meshes">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_nodes">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_scene_node">
|
|
<return type="Node" />
|
|
<argument index="0" name="idx" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_skeleton_to_node">
|
|
<return type="Dictionary" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_skeletons">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_skins">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_textures">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_unique_animation_names">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_unique_names">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_accessors">
|
|
<return type="void" />
|
|
<argument index="0" name="accessors" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_animations">
|
|
<return type="void" />
|
|
<argument index="0" name="animations" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_buffer_views">
|
|
<return type="void" />
|
|
<argument index="0" name="buffer_views" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_cameras">
|
|
<return type="void" />
|
|
<argument index="0" name="cameras" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_images">
|
|
<return type="void" />
|
|
<argument index="0" name="images" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_lights">
|
|
<return type="void" />
|
|
<argument index="0" name="lights" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_materials">
|
|
<return type="void" />
|
|
<argument index="0" name="materials" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_meshes">
|
|
<return type="void" />
|
|
<argument index="0" name="meshes" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_nodes">
|
|
<return type="void" />
|
|
<argument index="0" name="nodes" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_skeleton_to_node">
|
|
<return type="void" />
|
|
<argument index="0" name="skeleton_to_node" type="Dictionary" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_skeletons">
|
|
<return type="void" />
|
|
<argument index="0" name="skeletons" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_skins">
|
|
<return type="void" />
|
|
<argument index="0" name="skins" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_textures">
|
|
<return type="void" />
|
|
<argument index="0" name="textures" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_unique_animation_names">
|
|
<return type="void" />
|
|
<argument index="0" name="unique_animation_names" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_unique_names">
|
|
<return type="void" />
|
|
<argument index="0" name="unique_names" type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[]">
|
|
</member>
|
|
<member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()">
|
|
</member>
|
|
<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
|
|
</member>
|
|
<member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0">
|
|
</member>
|
|
<member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
|
|
</member>
|
|
<member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[]">
|
|
</member>
|
|
<member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="""">
|
|
</member>
|
|
<member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|