godot/tests
Ricardo Buring 7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
..
core Fix script editor wrongly replaces and quotes non-ASCII letters 2024-09-23 00:05:16 +08:00
data
python_build SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
scene Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
servers Use a heap to store traversable polygons for pathfinding 2024-09-01 11:24:14 +09:00
SCsub
create_test.py [Tests] Improve argument description and snake_case name conversion of test generator script 2024-09-04 16:04:31 +02:00
display_server_mock.h Add input event callback to `DisplayServerHeadless` 2024-06-05 20:34:35 +02:00
test_macros.cpp
test_macros.h
test_main.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
test_main.h
test_tools.h
test_utils.cpp Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_utils.h Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_validate_testing.h