godot/servers/rendering/renderer_rd
Stuart Carnie 5b5dc00c52
2D: Remove redundant assignment
2024-09-17 06:32:49 +10:00
..
effects Merge pull request #86809 from clayjohn/TAA-disocclusion 2024-09-03 16:13:26 +02:00
environment Merge pull request #95990 from Breush/76166-sky-auto-radiance 2024-09-04 17:12:02 +02:00
forward_clustered Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
forward_mobile Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
shaders 2D: Add batching to RendererCanvasRenderRD 2024-09-12 05:26:06 +10:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage 2024-09-10 09:51:22 +02:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp 2D: Remove redundant assignment 2024-09-17 06:32:49 +10:00
renderer_canvas_render_rd.h 2D: Fix use-after-free in batch rendering 2024-09-14 07:50:39 +10:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_render_rd.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
shader_rd.cpp Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
shader_rd.h Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00