godot/scene
Silc Lizard (Tokage) Renew 7b32e96f3d
Fix syncing PhysicalBone internal poses individually
(cherry picked from commit 2b3cf2451f)
2024-09-17 09:59:53 +02:00
..
2d Fix super call in various `get_configuration_warnings` methods 2024-09-17 08:57:44 +02:00
3d Fix syncing PhysicalBone internal poses individually 2024-09-17 09:59:53 +02:00
animation Add missing "Quad" capture TransitionType enum hint 2024-09-17 08:57:46 +02:00
audio Honor `pitch_scale` value before playing audio sample 2024-09-16 17:15:29 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui [Windows] Emit native file dialog callback from event loop, fix selected options not saved. 2024-09-17 08:57:46 +02:00
main Fix SubViewport/AudioStreamPlayer2D crash 2024-09-17 08:57:42 +02:00
resources Added a more detailed error message when instatiating a scene with missing export properties. 2024-09-17 09:59:13 +02:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub
property_list_helper.cpp Always store ID of PopupMenu items 2024-09-16 17:15:19 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00