746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
177 lines
5.8 KiB
C++
177 lines
5.8 KiB
C++
/*************************************************************************/
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/* editor_resource_picker.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_RESOURCE_PICKER_H
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#define EDITOR_RESOURCE_PICKER_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/texture_rect.h"
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class EditorFileDialog;
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class EditorQuickOpen;
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class EditorResourcePicker : public HBoxContainer {
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GDCLASS(EditorResourcePicker, HBoxContainer);
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static HashMap<StringName, List<StringName>> allowed_types_cache;
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String base_type;
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Ref<Resource> edited_resource;
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bool editable = true;
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bool dropping = false;
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Vector<String> inheritors_array;
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Button *assign_button = nullptr;
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TextureRect *preview_rect = nullptr;
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Button *edit_button = nullptr;
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EditorFileDialog *file_dialog = nullptr;
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EditorQuickOpen *quick_open = nullptr;
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enum MenuOption {
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OBJ_MENU_LOAD,
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OBJ_MENU_QUICKLOAD,
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OBJ_MENU_EDIT,
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OBJ_MENU_CLEAR,
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OBJ_MENU_MAKE_UNIQUE,
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OBJ_MENU_SAVE,
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OBJ_MENU_COPY,
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OBJ_MENU_PASTE,
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OBJ_MENU_SHOW_IN_FILE_SYSTEM,
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TYPE_BASE_ID = 100,
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CONVERT_BASE_ID = 1000,
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};
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PopupMenu *edit_menu = nullptr;
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void _update_resource();
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void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
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void _resource_selected();
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void _file_quick_selected();
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void _file_selected(const String &p_path);
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void _update_menu();
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void _update_menu_items();
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void _edit_menu_cbk(int p_which);
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void _button_draw();
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void _button_input(const Ref<InputEvent> &p_event);
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void _get_allowed_types(bool p_with_convert, RBSet<String> *p_vector) const;
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bool _is_drop_valid(const Dictionary &p_drag_data) const;
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bool _is_type_valid(const String p_type_name, RBSet<String> p_allowed_types) const;
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _ensure_resource_menu();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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GDVIRTUAL1(_set_create_options, Object *)
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GDVIRTUAL1R(bool, _handle_menu_selected, int)
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public:
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static void clear_caches();
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void set_base_type(const String &p_base_type);
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String get_base_type() const;
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Vector<String> get_allowed_types() const;
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void set_edited_resource(Ref<Resource> p_resource);
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Ref<Resource> get_edited_resource();
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void set_toggle_mode(bool p_enable);
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bool is_toggle_mode() const;
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void set_toggle_pressed(bool p_pressed);
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void set_editable(bool p_editable);
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bool is_editable() const;
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virtual void set_create_options(Object *p_menu_node);
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virtual bool handle_menu_selected(int p_which);
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EditorResourcePicker();
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};
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class EditorScriptPicker : public EditorResourcePicker {
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GDCLASS(EditorScriptPicker, EditorResourcePicker);
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enum ExtraMenuOption {
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OBJ_MENU_NEW_SCRIPT = 10,
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OBJ_MENU_EXTEND_SCRIPT = 11
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};
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Node *script_owner = nullptr;
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protected:
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static void _bind_methods();
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public:
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virtual void set_create_options(Object *p_menu_node) override;
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virtual bool handle_menu_selected(int p_which) override;
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void set_script_owner(Node *p_owner);
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Node *get_script_owner() const;
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EditorScriptPicker();
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};
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class EditorShaderPicker : public EditorResourcePicker {
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GDCLASS(EditorShaderPicker, EditorResourcePicker);
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enum ExtraMenuOption {
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OBJ_MENU_NEW_SHADER = 10,
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};
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ShaderMaterial *edited_material = nullptr;
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int preferred_mode = -1;
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public:
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virtual void set_create_options(Object *p_menu_node) override;
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virtual bool handle_menu_selected(int p_which) override;
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void set_edited_material(ShaderMaterial *p_material);
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ShaderMaterial *get_edited_material() const;
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void set_preferred_mode(int p_preferred_mode);
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EditorShaderPicker();
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};
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#endif // EDITOR_RESOURCE_PICKER_H
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