godot/platform/web/SCsub
Fabio Alessandrelli f958f00283 [Web] Require threads, rtti, allow optimize=speed.
Update export names (web[_dlink]_[release|debug].zip).

The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00

88 lines
3.1 KiB
Python

#!/usr/bin/env python
Import("env")
web_files = [
"audio_driver_web.cpp",
"display_server_web.cpp",
"http_client_web.cpp",
"javascript_singleton.cpp",
"web_main.cpp",
"os_web.cpp",
"api/web_tools_editor_plugin.cpp",
]
sys_env = env.Clone()
sys_env.AddJSLibraries(
[
"js/libs/library_godot_audio.js",
"js/libs/library_godot_display.js",
"js/libs/library_godot_fetch.js",
"js/libs/library_godot_os.js",
"js/libs/library_godot_runtime.js",
"js/libs/library_godot_input.js",
]
)
if env["javascript_eval"]:
sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
for lib in sys_env["JS_LIBS"]:
sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
for js in env["JS_PRE"]:
sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
for ext in env["JS_EXTERNS"]:
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
build = []
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"]
if env["dlink_enabled"]:
# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
sys_env["LIBS"] = []
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
sys_env.Append(LIBS=["idbfs.js"])
# Configure it as a main module (dynamic linking support).
sys_env["CCFLAGS"].remove("SIDE_MODULE=2")
sys_env["LINKFLAGS"].remove("SIDE_MODULE=2")
sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
# Force exporting the standard library (printf, malloc, etc.)
sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
# The main emscripten runtime, with exported standard libraries.
sys = sys_env.Program(build_targets, ["web_runtime.cpp"])
# The side library, containing all Godot code.
wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
build = sys + [wasm[0]]
else:
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
sys_env.Append(LIBS=["idbfs.js"])
build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"])
sys_env.Depends(build[0], sys_env["JS_LIBS"])
sys_env.Depends(build[0], sys_env["JS_PRE"])
sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
engine = [
"js/engine/preloader.js",
"js/engine/config.js",
"js/engine/engine.js",
]
externs = [env.File("#platform/web/js/engine/engine.externs.js")]
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
env.Depends(js_engine, externs)
wrap_list = [
build[0],
js_engine,
]
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
# 0 - unwrapped js file (use wrapped one instead)
# 1 - wasm file
# 2 - worker file
# 3 - wasm side (when dlink is enabled).
env.CreateTemplateZip(js_wrapped, build[1], build[2], build[3] if len(build) > 3 else None)