godot/core/config
Eric M 074f53563d Added ability to override built-in actions for the editor
This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
2021-02-18 16:22:50 +01:00
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engine.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
engine.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
project_settings.cpp Added ability to override built-in actions for the editor 2021-02-18 16:22:50 +01:00
project_settings.h Added ability to override built-in actions for the editor 2021-02-18 16:22:50 +01:00