godot/platform
Ruslan Mustakov 96301e934d Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
..
android Merge pull request #17196 from RandomShaper/improve-gui-touch 2018-05-02 10:47:49 +02:00
haiku Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
iphone Resume audio on iOS after phone call or alarm 2018-05-07 15:48:46 +07:00
javascript Implement universal translation of touch to mouse 2018-04-30 19:03:38 +02:00
osx Fix custom cursor when it's hidden 2018-04-09 10:28:20 -03:00
server SCons: Fix linking system pcre2 on server platform 2018-03-04 13:46:54 +01:00
uwp Merge pull request #17196 from RandomShaper/improve-gui-touch 2018-05-02 10:47:49 +02:00
windows Merge pull request #18541 from profan/fix/win-sleep 2018-05-05 06:47:13 +02:00
x11 Implement universal translation of touch to mouse 2018-04-30 19:03:38 +02:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Properly closing all files in Python code 2018-03-11 14:55:50 +01:00