godot/modules/gdnative/pluginscript
Paweł Fertyk 6e67b7a93e
Check for _language in PluginScript.instance_has
(cherry picked from commit 4b25892501)
2021-06-01 12:53:31 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
pluginscript_instance.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
pluginscript_instance.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
pluginscript_language.cpp Highlight control flow keywords with a different color 2021-05-25 00:31:39 +02:00
pluginscript_language.h Highlight control flow keywords with a different color 2021-05-25 00:31:39 +02:00
pluginscript_loader.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
pluginscript_loader.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
pluginscript_script.cpp Check for _language in PluginScript.instance_has 2021-06-01 12:53:31 +02:00
pluginscript_script.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00