134 lines
4.4 KiB
C#
134 lines
4.4 KiB
C#
using GodotTools.Core;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Microsoft.Build.Construction;
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using Microsoft.Build.Globbing;
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namespace GodotTools.ProjectEditor
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{
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public static class ProjectExtensions
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{
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public static ProjectItemElement FindItemOrNull(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
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{
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string normalizedInclude = include.NormalizePath();
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foreach (var itemGroup in root.ItemGroups)
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{
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if (noCondition && itemGroup.Condition.Length != 0)
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continue;
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foreach (var item in itemGroup.Items)
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{
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if (item.ItemType != itemType)
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continue;
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var glob = MSBuildGlob.Parse(item.Include.NormalizePath());
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if (glob.IsMatch(normalizedInclude))
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return item;
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}
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}
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return null;
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}
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public static ProjectItemElement FindItemOrNullAbs(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
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{
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string normalizedInclude = Path.GetFullPath(include).NormalizePath();
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foreach (var itemGroup in root.ItemGroups)
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{
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if (noCondition && itemGroup.Condition.Length != 0)
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continue;
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foreach (var item in itemGroup.Items)
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{
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if (item.ItemType != itemType)
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continue;
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var glob = MSBuildGlob.Parse(Path.GetFullPath(item.Include).NormalizePath());
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if (glob.IsMatch(normalizedInclude))
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return item;
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}
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}
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return null;
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}
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public static IEnumerable<ProjectItemElement> FindAllItemsInFolder(this ProjectRootElement root, string itemType, string folder)
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{
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string absFolderNormalizedWithSep = Path.GetFullPath(folder).NormalizePath() + Path.DirectorySeparatorChar;
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foreach (var itemGroup in root.ItemGroups)
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{
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foreach (var item in itemGroup.Items)
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{
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if (item.ItemType != itemType)
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continue;
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string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
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if (absPathNormalized.StartsWith(absFolderNormalizedWithSep))
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yield return item;
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}
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}
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}
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public static bool HasItem(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
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{
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return root.FindItemOrNull(itemType, include, noCondition) != null;
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}
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public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
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{
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if (!root.HasItem(itemType, include, noCondition: true))
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{
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root.AddItem(itemType, include);
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return true;
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}
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return false;
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}
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public static bool RemoveItemChecked(this ProjectRootElement root, string itemType, string include)
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{
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var item = root.FindItemOrNullAbs(itemType, include);
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if (item != null)
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{
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item.Parent.RemoveChild(item);
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return true;
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}
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return false;
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}
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public static Guid GetGuid(this ProjectRootElement root)
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{
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foreach (var property in root.Properties)
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{
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if (property.Name == "ProjectGuid")
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return Guid.Parse(property.Value);
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}
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return Guid.Empty;
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}
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public static bool AreDefaultCompileItemsEnabled(this ProjectRootElement root)
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{
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var enableDefaultCompileItemsProps = root.PropertyGroups
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.Where(g => string.IsNullOrEmpty(g.Condition))
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.SelectMany(g => g.Properties
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.Where(p => p.Name == "EnableDefaultCompileItems" && string.IsNullOrEmpty(p.Condition)));
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bool enableDefaultCompileItems = true;
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foreach (var prop in enableDefaultCompileItemsProps)
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enableDefaultCompileItems = prop.Value.Equals("true", StringComparison.OrdinalIgnoreCase);
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return enableDefaultCompileItems;
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}
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}
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}
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