godot/platform/winrt/os_winrt.cpp

669 lines
16 KiB
C++

/*************************************************************************/
/* os_winrt.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_winrt.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/unix/memory_pool_static_malloc.h"
#include "os/memory_pool_dynamic_static.h"
#include "thread_winrt.h"
//#include "drivers/windows/semaphore_windows.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "drivers/windows/mutex_windows.h"
#include "main/main.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "globals.h"
#include "io/marshalls.h"
#include "os/memory_pool_dynamic_prealloc.h"
#include <wrl.h>
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace Microsoft::WRL;
int OSWinrt::get_video_driver_count() const {
return 1;
}
const char *OSWinrt::get_video_driver_name(int p_driver) const {
return "GLES2";
}
OS::VideoMode OSWinrt::get_default_video_mode() const {
return video_mode;
}
int OSWinrt::get_audio_driver_count() const {
return AudioDriverManagerSW::get_driver_count();
}
const char *OSWinrt::get_audio_driver_name(int p_driver) const {
AudioDriverSW *driver = AudioDriverManagerSW::get_driver(p_driver);
ERR_FAIL_COND_V(!driver, "");
return AudioDriverManagerSW::get_driver(p_driver)->get_name();
}
static MemoryPoolStatic *mempool_static = NULL;
static MemoryPoolDynamic *mempool_dynamic = NULL;
void OSWinrt::initialize_core() {
last_button_state = 0;
//RedirectIOToConsole();
ThreadWinrt::make_default();
//SemaphoreWindows::make_default();
MutexWindows::make_default();
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessWindows>::make_default();
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
//TCPServerWinsock::make_default();
//StreamPeerWinsock::make_default();
mempool_static = new MemoryPoolStaticMalloc;
#if 1
mempool_dynamic = memnew(MemoryPoolDynamicStatic);
#else
#define DYNPOOL_SIZE 4 * 1024 * 1024
void *buffer = malloc(DYNPOOL_SIZE);
mempool_dynamic = memnew(MemoryPoolDynamicPrealloc(buffer, DYNPOOL_SIZE));
#endif
// We need to know how often the clock is updated
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
ticks_per_second = 1000;
// If timeAtGameStart is 0 then we get the time since
// the start of the computer when we call GetGameTime()
ticks_start = 0;
ticks_start = get_ticks_usec();
cursor_shape = CURSOR_ARROW;
}
bool OSWinrt::can_draw() const {
return !minimized;
};
void OSWinrt::set_gl_context(ContextEGL *p_context) {
gl_context = p_context;
};
void OSWinrt::screen_size_changed() {
gl_context->reset();
};
void OSWinrt::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
main_loop = NULL;
outside = true;
gl_context->initialize();
VideoMode vm;
vm.width = gl_context->get_window_width();
vm.height = gl_context->get_window_height();
vm.fullscreen = true;
vm.resizable = false;
set_video_mode(vm);
gl_context->make_current();
rasterizer = memnew(RasterizerGLES2);
visual_server = memnew(VisualServerRaster(rasterizer));
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
//
physics_server = memnew(PhysicsServerSW);
physics_server->init();
physics_2d_server = memnew(Physics2DServerSW);
physics_2d_server->init();
visual_server->init();
input = memnew(InputDefault);
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew(SampleManagerMallocSW);
audio_server = memnew(AudioServerSW(sample_manager));
audio_server->init();
spatial_sound_server = memnew(SpatialSoundServerSW);
spatial_sound_server->init();
spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
spatial_sound_2d_server->init();
_ensure_data_dir();
}
void OSWinrt::set_clipboard(const String &p_text){
/*
if (!OpenClipboard(hWnd)) {
ERR_EXPLAIN("Unable to open clipboard.");
ERR_FAIL();
};
EmptyClipboard();
HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (p_text.length() + 1) * sizeof(CharType));
if (mem == NULL) {
ERR_EXPLAIN("Unable to allocate memory for clipboard contents.");
ERR_FAIL();
};
LPWSTR lptstrCopy = (LPWSTR)GlobalLock(mem);
memcpy(lptstrCopy, p_text.c_str(), (p_text.length() + 1) * sizeof(CharType));
//memset((lptstrCopy + p_text.length()), 0, sizeof(CharType));
GlobalUnlock(mem);
SetClipboardData(CF_UNICODETEXT, mem);
// set the CF_TEXT version (not needed?)
CharString utf8 = p_text.utf8();
mem = GlobalAlloc(GMEM_MOVEABLE, utf8.length() + 1);
if (mem == NULL) {
ERR_EXPLAIN("Unable to allocate memory for clipboard contents.");
ERR_FAIL();
};
LPTSTR ptr = (LPTSTR)GlobalLock(mem);
memcpy(ptr, utf8.get_data(), utf8.length());
ptr[utf8.length()] = 0;
GlobalUnlock(mem);
SetClipboardData(CF_TEXT, mem);
CloseClipboard();
*/
};
String OSWinrt::get_clipboard() const {
/*
String ret;
if (!OpenClipboard(hWnd)) {
ERR_EXPLAIN("Unable to open clipboard.");
ERR_FAIL_V("");
};
if (IsClipboardFormatAvailable(CF_UNICODETEXT)) {
HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
if (mem != NULL) {
LPWSTR ptr = (LPWSTR)GlobalLock(mem);
if (ptr != NULL) {
ret = String((CharType*)ptr);
GlobalUnlock(mem);
};
};
} else if (IsClipboardFormatAvailable(CF_TEXT)) {
HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
if (mem != NULL) {
LPTSTR ptr = (LPTSTR)GlobalLock(mem);
if (ptr != NULL) {
ret.parse_utf8((const char*)ptr);
GlobalUnlock(mem);
};
};
};
CloseClipboard();
return ret;
*/
return "";
};
void OSWinrt::input_event(InputEvent &p_event) {
p_event.ID = ++last_id;
input->parse_input_event(p_event);
};
void OSWinrt::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
}
void OSWinrt::set_main_loop(MainLoop *p_main_loop) {
input->set_main_loop(p_main_loop);
main_loop = p_main_loop;
}
void OSWinrt::finalize() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
visual_server->finish();
memdelete(visual_server);
#ifdef OPENGL_ENABLED
if (gl_context)
memdelete(gl_context);
#endif
if (rasterizer)
memdelete(rasterizer);
spatial_sound_server->finish();
memdelete(spatial_sound_server);
spatial_sound_2d_server->finish();
memdelete(spatial_sound_2d_server);
//if (debugger_connection_console) {
// memdelete(debugger_connection_console);
//}
memdelete(sample_manager);
audio_server->finish();
memdelete(audio_server);
memdelete(input);
physics_server->finish();
memdelete(physics_server);
physics_2d_server->finish();
memdelete(physics_2d_server);
}
void OSWinrt::finalize_core() {
if (mempool_dynamic)
memdelete(mempool_dynamic);
delete mempool_static;
}
void OSWinrt::vprint(const char *p_format, va_list p_list, bool p_stderr) {
char buf[16384 + 1];
int len = vsnprintf(buf, 16384, p_format, p_list);
if (len <= 0)
return;
buf[len] = 0;
int wlen = MultiByteToWideChar(CP_UTF8, 0, buf, len, NULL, 0);
if (wlen < 0)
return;
wchar_t *wbuf = (wchar_t *)malloc((len + 1) * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, buf, len, wbuf, wlen);
wbuf[wlen] = 0;
if (p_stderr)
fwprintf(stderr, L"%s", wbuf);
else
wprintf(L"%s", wbuf);
#ifdef STDOUT_FILE
//vwfprintf(stdo,p_format,p_list);
#endif
free(wbuf);
fflush(stdout);
};
void OSWinrt::alert(const String &p_alert, const String &p_title) {
print_line("ALERT: " + p_alert);
}
void OSWinrt::set_mouse_mode(MouseMode p_mode) {
}
OSWinrt::MouseMode OSWinrt::get_mouse_mode() const {
return mouse_mode;
}
Point2 OSWinrt::get_mouse_pos() const {
return Point2(old_x, old_y);
}
int OSWinrt::get_mouse_button_state() const {
return last_button_state;
}
void OSWinrt::set_window_title(const String &p_title) {
}
void OSWinrt::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
video_mode = p_video_mode;
}
OS::VideoMode OSWinrt::get_video_mode(int p_screen) const {
return video_mode;
}
void OSWinrt::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
}
void OSWinrt::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
const char *err_details;
if (p_rationale && p_rationale[0])
err_details = p_rationale;
else
err_details = p_code;
switch (p_type) {
case ERR_ERROR:
print("ERROR: %s: %s\n", p_function, err_details);
print(" At: %s:%i\n", p_file, p_line);
break;
case ERR_WARNING:
print("WARNING: %s: %s\n", p_function, err_details);
print(" At: %s:%i\n", p_file, p_line);
break;
case ERR_SCRIPT:
print("SCRIPT ERROR: %s: %s\n", p_function, err_details);
print(" At: %s:%i\n", p_file, p_line);
break;
}
}
String OSWinrt::get_name() {
return "WinRT";
}
OS::Date OSWinrt::get_date(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
Date date;
date.day = systemtime.wDay;
date.month = Month(systemtime.wMonth);
date.weekday = Weekday(systemtime.wDayOfWeek);
date.year = systemtime.wYear;
date.dst = false;
return date;
}
OS::Time OSWinrt::get_time(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
Time time;
time.hour = systemtime.wHour;
time.min = systemtime.wMinute;
time.sec = systemtime.wSecond;
return time;
}
OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
TIME_ZONE_INFORMATION info;
bool daylight = false;
if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
daylight = true;
TimeZoneInfo ret;
if (daylight) {
ret.name = info.DaylightName;
} else {
ret.name = info.StandardName;
}
ret.bias = info.Bias;
return ret;
}
uint64_t OSWinrt::get_unix_time() const {
FILETIME ft;
SYSTEMTIME st;
GetSystemTime(&systemtime);
SystemTimeToFileTime(&st, &ft);
SYSTEMTIME ep;
ep.wYear = 1970;
ep.wMonth = 1;
ep.wDayOfWeek = 4;
ep.wDay = 1;
ep.wHour = 0;
ep.wMinute = 0;
ep.wSecond = 0;
ep.wMilliseconds = 0;
FILETIME fep;
SystemTimeToFileTime(&ep, &fep);
return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000;
};
void OSWinrt::delay_usec(uint32_t p_usec) const {
int msec = p_usec < 1000 ? 1 : p_usec / 1000;
// no Sleep()
WaitForSingleObjectEx(GetCurrentThread(), msec, false);
}
uint64_t OSWinrt::get_ticks_usec() const {
uint64_t ticks;
uint64_t time;
// This is the number of clock ticks since start
QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
// Divide by frequency to get the time in seconds
time = ticks * 1000000L / ticks_per_second;
// Subtract the time at game start to get
// the time since the game started
time -= ticks_start;
return time;
}
void OSWinrt::process_events() {
}
void OSWinrt::set_cursor_shape(CursorShape p_shape) {
}
Error OSWinrt::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode) {
return FAILED;
};
Error OSWinrt::kill(const ProcessID &p_pid) {
return FAILED;
};
Error OSWinrt::set_cwd(const String &p_cwd) {
return FAILED;
}
String OSWinrt::get_executable_path() const {
return "";
}
void OSWinrt::set_icon(const Image &p_icon) {
}
bool OSWinrt::has_environment(const String &p_var) const {
return false;
};
String OSWinrt::get_environment(const String &p_var) const {
return "";
};
String OSWinrt::get_stdin_string(bool p_block) {
return String();
}
void OSWinrt::move_window_to_foreground() {
}
Error OSWinrt::shell_open(String p_uri) {
return FAILED;
}
String OSWinrt::get_locale() const {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't
return "en";
#else
Platform::String ^ language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
return language->Data();
#endif
}
void OSWinrt::release_rendering_thread() {
gl_context->release_current();
}
void OSWinrt::make_rendering_thread() {
gl_context->make_current();
}
void OSWinrt::swap_buffers() {
gl_context->swap_buffers();
}
void OSWinrt::run() {
if (!main_loop)
return;
main_loop->init();
uint64_t last_ticks = get_ticks_usec();
int frames = 0;
uint64_t frame = 0;
while (!force_quit) {
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
process_events(); // get rid of pending events
if (Main::iteration() == true)
break;
};
main_loop->finish();
}
MainLoop *OSWinrt::get_main_loop() const {
return main_loop;
}
String OSWinrt::get_data_dir() const {
Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
return data_folder->Path->Data();
}
OSWinrt::OSWinrt() {
key_event_pos = 0;
force_quit = false;
alt_mem = false;
gr_mem = false;
shift_mem = false;
control_mem = false;
meta_mem = false;
minimized = false;
pressrc = 0;
old_invalid = true;
last_id = 0;
mouse_mode = MOUSE_MODE_VISIBLE;
#ifdef STDOUT_FILE
stdo = fopen("stdout.txt", "wb");
#endif
gl_context = NULL;
AudioDriverManagerSW::add_driver(&audio_driver);
}
OSWinrt::~OSWinrt() {
#ifdef STDOUT_FILE
fclose(stdo);
#endif
}