godot/platform/javascript
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
..
export rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
audio_driver_javascript.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
audio_driver_javascript.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_javascript.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
audio_server_javascript.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
detect.py Emit asm.js code into a dedicated file for asm.js export 2016-11-30 23:47:38 +01:00
dom_keys.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
godot_shell.html Add option 'wasm' to compile to WebAssembly in web export 2016-10-31 01:28:01 +01:00
javascript_eval.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
javascript_eval.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
javascript_main.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
os_javascript.h renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00