216 lines
7.2 KiB
Plaintext
216 lines
7.2 KiB
Plaintext
/*************************************************************************/
|
|
/* godot_osx.mm */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include <sys/param.h> /* for MAXPATHLEN */
|
|
#include <unistd.h>
|
|
#include "godot_osx.h"
|
|
|
|
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
|
|
but the method still is there and works. To avoid warnings, we declare
|
|
it ourselves here. */
|
|
@interface NSApplication()
|
|
- (void)setAppleMenu:(NSMenu *)menu;
|
|
@end
|
|
|
|
static int global_argc;
|
|
static char **global_argv;
|
|
static BOOL gCalledAppMainline = FALSE;
|
|
|
|
static NSString *getApplicationName(void)
|
|
{
|
|
const NSDictionary *dict;
|
|
NSString *appName = 0;
|
|
|
|
/* Determine the application name */
|
|
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
|
|
if (dict)
|
|
appName = [dict objectForKey: @"CFBundleName"];
|
|
|
|
if (![appName length])
|
|
appName = [[NSProcessInfo processInfo] processName];
|
|
|
|
return appName;
|
|
}
|
|
|
|
/* The main class of the application, the application's delegate */
|
|
@implementation GodotMain
|
|
|
|
static void setApplicationMenu(void)
|
|
{
|
|
/* warning: this code is very odd */
|
|
NSMenu *appleMenu;
|
|
NSMenuItem *menuItem;
|
|
NSString *title;
|
|
NSString *appName;
|
|
|
|
appName = getApplicationName();
|
|
appleMenu = [[NSMenu alloc] initWithTitle:@""];
|
|
|
|
/* Add menu items */
|
|
title = [@"About " stringByAppendingString:appName];
|
|
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
|
|
|
|
[appleMenu addItem:[NSMenuItem separatorItem]];
|
|
|
|
title = [@"Hide " stringByAppendingString:appName];
|
|
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
|
|
|
|
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
|
|
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
|
|
|
|
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
|
|
|
|
[appleMenu addItem:[NSMenuItem separatorItem]];
|
|
|
|
title = [@"Quit " stringByAppendingString:appName];
|
|
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
|
|
|
|
|
|
/* Put menu into the menubar */
|
|
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
|
|
[menuItem setSubmenu:appleMenu];
|
|
[[NSApp mainMenu] addItem:menuItem];
|
|
|
|
/* Tell the application object that this is now the application menu */
|
|
[NSApp setAppleMenu:appleMenu];
|
|
|
|
/* Finally give up our references to the objects */
|
|
[appleMenu release];
|
|
[menuItem release];
|
|
}
|
|
|
|
/* Create a window menu */
|
|
static void setupWindowMenu(void)
|
|
{
|
|
NSMenu *windowMenu;
|
|
NSMenuItem *windowMenuItem;
|
|
NSMenuItem *menuItem;
|
|
|
|
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
|
|
|
/* "Minimize" item */
|
|
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
|
|
[windowMenu addItem:menuItem];
|
|
[menuItem release];
|
|
|
|
/* Put menu into the menubar */
|
|
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
|
|
[windowMenuItem setSubmenu:windowMenu];
|
|
[[NSApp mainMenu] addItem:windowMenuItem];
|
|
|
|
/* Tell the application object that this is now the window menu */
|
|
[NSApp setWindowsMenu:windowMenu];
|
|
|
|
/* Finally give up our references to the objects */
|
|
[windowMenu release];
|
|
[windowMenuItem release];
|
|
}
|
|
|
|
/* Replacement for NSApplicationMain */
|
|
static void CustomApplicationMain (int argc, char **argv)
|
|
{
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
GodotMain *main;
|
|
|
|
/* Ensure the application object is initialised */
|
|
[NSApplication sharedApplication];
|
|
|
|
/* Set up the menubar */
|
|
[NSApp setMainMenu:[[NSMenu alloc] init]];
|
|
setApplicationMenu();
|
|
setupWindowMenu();
|
|
|
|
main = [[main alloc] init];
|
|
[NSApp setDelegate:main];
|
|
|
|
/* Start the main event loop */
|
|
[NSApp run];
|
|
|
|
[main release];
|
|
[pool release];
|
|
}
|
|
|
|
extern int godot_main(int argc, char** argv);
|
|
|
|
/* Called when the internal event loop has just started running */
|
|
- (void) applicationDidFinishLaunching: (NSNotification *) note
|
|
{
|
|
int status;
|
|
|
|
/* Hand off to main application code */
|
|
gCalledAppMainline = TRUE;
|
|
|
|
int ret = godot_main(global_argc, global_argv);
|
|
|
|
exit(ret);
|
|
}
|
|
@end
|
|
|
|
#ifdef main
|
|
# undef main
|
|
#endif
|
|
|
|
|
|
int main (int argc, char **argv)
|
|
{
|
|
/* Copy the arguments into a global variable */
|
|
/* This is passed if we are launched by double-clicking */
|
|
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
|
|
global_argv = (char **) malloc(sizeof (char *) * 2);
|
|
global_argv[0] = argv[0];
|
|
global_argv[1] = NULL;
|
|
global_argc = 1;
|
|
|
|
// chdir to binary's dir when launched from finder
|
|
int len = strlen(global_argv[0]);
|
|
|
|
while (len--){
|
|
if (global_argv[0][len] == '/') break;
|
|
}
|
|
|
|
if (len>=0) {
|
|
char *path = (char *)malloc(len+1);
|
|
memcpy(path, global_argv[0], len);
|
|
path[len]=0;
|
|
printf("Path: %s\n", path);
|
|
chdir(path);
|
|
}
|
|
|
|
} else {
|
|
int i;
|
|
global_argc = argc;
|
|
global_argv = (char **) malloc(sizeof (char *) * (argc+1));
|
|
for (i = 0; i <= argc; i++)
|
|
global_argv[i] = argv[i];
|
|
}
|
|
|
|
CustomApplicationMain (argc, argv);
|
|
return 0;
|
|
}
|
|
|