godot/tools/editor/settings_config_dialog.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

406 lines
13 KiB
C++

/*************************************************************************/
/* settings_config_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "settings_config_dialog.h"
#include "editor_settings.h"
#include "scene/gui/margin_container.h"
#include "globals.h"
#include "editor_file_system.h"
#include "editor_node.h"
#include "os/keyboard.h"
void EditorSettingsDialog::ok_pressed() {
if (!EditorSettings::get_singleton())
return;
_settings_save();
timer->stop();
}
void EditorSettingsDialog::_settings_changed() {
timer->start();
}
void EditorSettingsDialog::_settings_property_edited(const String& p_name) {
String full_name = property_editor->get_full_item_path(p_name);
// Small usability workaround to update the text color settings when the
// color theme is changed
if (full_name == "text_editor/color_theme") {
property_editor->get_property_editor()->update_tree();
}
}
void EditorSettingsDialog::_settings_save() {
EditorSettings::get_singleton()->notify_changes();
EditorSettings::get_singleton()->save();
}
void EditorSettingsDialog::cancel_pressed() {
if (!EditorSettings::get_singleton())
return;
EditorSettings::get_singleton()->notify_changes();
}
void EditorSettingsDialog::popup_edit_settings() {
if (!EditorSettings::get_singleton())
return;
EditorSettings::get_singleton()->list_text_editor_themes(); // make sure we have an up to date list of themes
property_editor->edit(EditorSettings::get_singleton());
property_editor->get_property_editor()->update_tree();
search_box->select_all();
search_box->grab_focus();
_update_shortcuts();
popup_centered_ratio(0.7);
}
void EditorSettingsDialog::_clear_search_box() {
if (search_box->get_text()=="")
return;
search_box->clear();
property_editor->get_property_editor()->update_tree();
}
void EditorSettingsDialog::_clear_shortcut_search_box() {
if (shortcut_search_box->get_text()=="")
return;
shortcut_search_box->clear();
}
void EditorSettingsDialog::_filter_shortcuts(const String& p_filter) {
shortcut_filter = p_filter;
_update_shortcuts();
}
void EditorSettingsDialog::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
clear_button->set_icon(get_icon("Close","EditorIcons"));
shortcut_clear_button->set_icon(get_icon("Close","EditorIcons"));
}
}
void EditorSettingsDialog::_update_shortcuts() {
shortcuts->clear();
List<String> slist;
EditorSettings::get_singleton()->get_shortcut_list(&slist);
TreeItem *root = shortcuts->create_item();
Map<String,TreeItem*> sections;
for(List<String>::Element *E=slist.front();E;E=E->next()) {
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(E->get());
if (!sc->has_meta("original"))
continue;
InputEvent original = sc->get_meta("original");
String section_name = E->get().get_slice("/",0);
TreeItem *section;
if (sections.has(section_name)) {
section=sections[section_name];
} else {
section = shortcuts->create_item(root);
section->set_text(0,section_name.capitalize());
sections[section_name]=section;
section->set_custom_bg_color(0,get_color("prop_subsection","Editor"));
section->set_custom_bg_color(1,get_color("prop_subsection","Editor"));
}
if (shortcut_filter.is_subsequence_ofi(sc->get_name())) {
TreeItem *item = shortcuts->create_item(section);
item->set_text(0,sc->get_name());
item->set_text(1,sc->get_as_text());
if (!sc->is_shortcut(original) && !(sc->get_shortcut().type==InputEvent::NONE && original.type==InputEvent::NONE)) {
item->add_button(1,get_icon("Reload","EditorIcons"),2);
}
item->add_button(1,get_icon("Edit","EditorIcons"),0);
item->add_button(1,get_icon("Close","EditorIcons"),1);
item->set_tooltip(0,E->get());
item->set_metadata(0,E->get());
}
}
// remove sections with no shortcuts
for(Map<String,TreeItem*>::Element *E=sections.front();E;E=E->next()) {
TreeItem *section = E->get();
if (section->get_children() == NULL) {
root->remove_child(section);
}
}
}
void EditorSettingsDialog::_shortcut_button_pressed(Object* p_item,int p_column,int p_idx) {
TreeItem *ti=p_item->cast_to<TreeItem>();
ERR_FAIL_COND(!ti);
String item = ti->get_metadata(0);
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(item);
if (p_idx==0) {
press_a_key_label->set_text(TTR("Press a Key.."));
last_wait_for_key=InputEvent();
press_a_key->popup_centered(Size2(250,80)*EDSCALE);
press_a_key->grab_focus();
press_a_key->get_ok()->set_focus_mode(FOCUS_NONE);
press_a_key->get_cancel()->set_focus_mode(FOCUS_NONE);
shortcut_configured=item;
} else if (p_idx==1) {//erase
if (!sc.is_valid())
return; //pointless, there is nothing
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Erase Shortcut");
ur->add_do_method(sc.ptr(),"set_shortcut",InputEvent());
ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
ur->add_do_method(this,"_update_shortcuts");
ur->add_undo_method(this,"_update_shortcuts");
ur->add_do_method(this,"_settings_changed");
ur->add_undo_method(this,"_settings_changed");
ur->commit_action();
} else if (p_idx==2) {//revert to original
if (!sc.is_valid())
return; //pointless, there is nothing
InputEvent original = sc->get_meta("original");
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Restore Shortcut");
ur->add_do_method(sc.ptr(),"set_shortcut",original);
ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
ur->add_do_method(this,"_update_shortcuts");
ur->add_undo_method(this,"_update_shortcuts");
ur->add_do_method(this,"_settings_changed");
ur->add_undo_method(this,"_settings_changed");
ur->commit_action();
}
}
void EditorSettingsDialog::_wait_for_key(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode!=0) {
last_wait_for_key=p_event;
String str=keycode_get_string(p_event.key.scancode).capitalize();
if (p_event.key.mod.meta)
str=TTR("Meta+")+str;
if (p_event.key.mod.shift)
str=TTR("Shift+")+str;
if (p_event.key.mod.alt)
str=TTR("Alt+")+str;
if (p_event.key.mod.control)
str=TTR("Control+")+str;
press_a_key_label->set_text(str);
press_a_key->accept_event();
}
}
void EditorSettingsDialog::_press_a_key_confirm() {
if (last_wait_for_key.type!=InputEvent::KEY)
return;
InputEvent ie;
ie.type=InputEvent::KEY;
ie.key.scancode=last_wait_for_key.key.scancode;
ie.key.mod=last_wait_for_key.key.mod;
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Shortcut '"+shortcut_configured+"'");
ur->add_do_method(sc.ptr(),"set_shortcut",ie);
ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
ur->add_do_method(this,"_update_shortcuts");
ur->add_undo_method(this,"_update_shortcuts");
ur->add_do_method(this,"_settings_changed");
ur->add_undo_method(this,"_settings_changed");
ur->commit_action();
}
void EditorSettingsDialog::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_settings_save"),&EditorSettingsDialog::_settings_save);
ObjectTypeDB::bind_method(_MD("_settings_changed"),&EditorSettingsDialog::_settings_changed);
ObjectTypeDB::bind_method(_MD("_settings_property_edited"),&EditorSettingsDialog::_settings_property_edited);
ObjectTypeDB::bind_method(_MD("_clear_search_box"),&EditorSettingsDialog::_clear_search_box);
ObjectTypeDB::bind_method(_MD("_clear_shortcut_search_box"),&EditorSettingsDialog::_clear_shortcut_search_box);
ObjectTypeDB::bind_method(_MD("_shortcut_button_pressed"),&EditorSettingsDialog::_shortcut_button_pressed);
ObjectTypeDB::bind_method(_MD("_filter_shortcuts"),&EditorSettingsDialog::_filter_shortcuts);
ObjectTypeDB::bind_method(_MD("_update_shortcuts"),&EditorSettingsDialog::_update_shortcuts);
ObjectTypeDB::bind_method(_MD("_press_a_key_confirm"),&EditorSettingsDialog::_press_a_key_confirm);
ObjectTypeDB::bind_method(_MD("_wait_for_key"),&EditorSettingsDialog::_wait_for_key);
}
EditorSettingsDialog::EditorSettingsDialog() {
set_title(TTR("Editor Settings"));
tabs = memnew( TabContainer );
add_child(tabs);
set_child_rect(tabs);
VBoxContainer *vbc = memnew( VBoxContainer );
tabs->add_child(vbc);
vbc->set_name(TTR("General"));
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(hbc);
Label *l = memnew( Label );
l->set_text(TTR("Search:")+" ");
hbc->add_child(l);
search_box = memnew( LineEdit );
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(search_box);
clear_button = memnew( ToolButton );
hbc->add_child(clear_button);
clear_button->connect("pressed",this,"_clear_search_box");
property_editor = memnew( SectionedPropertyEditor );
//property_editor->hide_top_label();
property_editor->get_property_editor()->set_use_filter(true);
property_editor->get_property_editor()->register_text_enter(search_box);
property_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(property_editor);
property_editor->get_property_editor()->connect("property_edited", this, "_settings_property_edited");
vbc = memnew( VBoxContainer );
tabs->add_child(vbc);
vbc->set_name(TTR("Shortcuts"));
hbc = memnew( HBoxContainer );
hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(hbc);
l = memnew( Label );
l->set_text(TTR("Search:")+" ");
hbc->add_child(l);
shortcut_search_box = memnew( LineEdit );
shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(shortcut_search_box);
shortcut_search_box->connect("text_changed", this, "_filter_shortcuts");
shortcut_clear_button = memnew( ToolButton );
hbc->add_child(shortcut_clear_button);
shortcut_clear_button->connect("pressed",this,"_clear_shortcut_search_box");
shortcuts = memnew( Tree );
vbc->add_margin_child("Shortcut List:",shortcuts,true);
shortcuts->set_columns(2);
shortcuts->set_hide_root(true);
//shortcuts->set_hide_folding(true);
shortcuts->set_column_titles_visible(true);
shortcuts->set_column_title(0,"Name");
shortcuts->set_column_title(1,"Binding");
shortcuts->connect("button_pressed",this,"_shortcut_button_pressed");
press_a_key = memnew( ConfirmationDialog );
press_a_key->set_focus_mode(FOCUS_ALL);
add_child(press_a_key);
l = memnew( Label );
l->set_text(TTR("Press a Key.."));
l->set_area_as_parent_rect();
l->set_align(Label::ALIGN_CENTER);
l->set_margin(MARGIN_TOP,20);
l->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,30);
press_a_key_label=l;
press_a_key->add_child(l);
press_a_key->connect("input_event",this,"_wait_for_key");
press_a_key->connect("confirmed",this,"_press_a_key_confirm");
//Button *load = memnew( Button );
//load->set_text("Load..");
//hbc->add_child(load);
//get_ok()->set_text("Apply");
set_hide_on_ok(true);
//get_cancel()->set_text("Close");
timer = memnew( Timer );
timer->set_wait_time(1.5);
timer->connect("timeout",this,"_settings_save");
timer->set_one_shot(true);
add_child(timer);
EditorSettings::get_singleton()->connect("settings_changed",this,"_settings_changed");
get_ok()->set_text(TTR("Close"));
updating=false;
}