godot/drivers/gles3
Malcolm Nixon deb2adf4bd Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state.
Update rasterizer_scene_gles3.cpp

Fix white-space to match godotengine checks.
2022-12-10 10:28:17 -05:00
..
effects Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Clean up specialization constants in OpenGL scene renderer 2022-12-05 18:10:13 -08:00
storage Merge pull request #69733 from clayjohn/GLES3-skeleton-leak 2022-12-07 22:23:40 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Detect and report if 2D particles use the screen SDF 2022-12-07 10:03:08 -08:00
rasterizer_canvas_gles3.h Detect and report if 2D particles use the screen SDF 2022-12-07 10:03:08 -08:00
rasterizer_gles3.cpp [opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down 2022-12-04 14:09:52 -06:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state. 2022-12-10 10:28:17 -05:00
rasterizer_scene_gles3.h Clean up specialization constants in OpenGL scene renderer 2022-12-05 18:10:13 -08:00
shader_gles3.cpp Use internal texture name when setting texture uniform location in OpenGL renderer 2022-12-05 18:01:24 -08:00
shader_gles3.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00