f5836b40d4
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
32 lines
1.1 KiB
XML
32 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="3.4">
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<brief_description>
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</brief_description>
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<description>
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Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.3/tutorials/shading/shading_reference/index.html</link>
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</tutorials>
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<methods>
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<method name="get_input_real_name" qualifiers="const">
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<return type="String" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
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One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
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</member>
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</members>
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<signals>
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<signal name="input_type_changed">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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