godot/platform
Pedro J. Estébanez 7c864d41c9 Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-13 11:19:19 +02:00
..
android Improve input event accumulation 2021-08-13 11:19:19 +02:00
iphone Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
javascript Split javascript export template into multiple files 2021-08-12 17:18:36 +03:00
linuxbsd Improve input event accumulation 2021-08-13 11:19:19 +02:00
osx Improve input event accumulation 2021-08-13 11:19:19 +02:00
uwp Split uwp platform export template into multiple files 2021-08-12 17:18:37 +03:00
windows Improve input event accumulation 2021-08-13 11:19:19 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00