godot/modules/enet
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_connection.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_multiplayer_peer.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
enet_multiplayer_peer.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
enet_packet_peer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_packet_peer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00