godot/scene/animation
Rémi Verschelde b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
..
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
animation_blend_tree.h
animation_cache.cpp
animation_cache.h
animation_node_state_machine.cpp Merge pull request #44964 from Dragoncraft89/animation_tree_bug 2021-10-03 12:43:03 +02:00
animation_node_state_machine.h
animation_player.cpp GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
animation_player.h
animation_tree.cpp
animation_tree.h
easing_equations.h Refactor and move easing equations 2021-09-24 13:47:13 +02:00
root_motion_view.cpp
root_motion_view.h
SCsub Refactor and move easing equations 2021-09-24 13:47:13 +02:00
tween.cpp Refactor and move easing equations 2021-09-24 13:47:13 +02:00
tween.h Improvements to Tweens' Variant types 2021-09-16 02:08:26 +02:00