71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#ifndef ANIMATION_BLEND_SPACE_1D_H
|
|
#define ANIMATION_BLEND_SPACE_1D_H
|
|
|
|
#include "scene/animation/animation_tree.h"
|
|
|
|
class AnimationNodeBlendSpace1D : public AnimationRootNode {
|
|
GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
|
|
|
|
enum {
|
|
MAX_BLEND_POINTS = 64
|
|
};
|
|
|
|
struct BlendPoint {
|
|
Ref<AnimationRootNode> node;
|
|
float position;
|
|
};
|
|
|
|
BlendPoint blend_points[MAX_BLEND_POINTS];
|
|
int blend_points_used;
|
|
|
|
float blend_pos;
|
|
|
|
float max_space;
|
|
float min_space;
|
|
|
|
float snap;
|
|
|
|
String value_label;
|
|
|
|
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void set_tree(AnimationTree *p_player);
|
|
|
|
void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
|
|
void set_blend_point_position(int p_point, float p_position);
|
|
void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
|
|
|
|
float get_blend_point_position(int p_point) const;
|
|
Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
|
|
void remove_blend_point(int p_point);
|
|
int get_blend_point_count() const;
|
|
|
|
void set_min_space(float p_min);
|
|
float get_min_space() const;
|
|
|
|
void set_max_space(float p_max);
|
|
float get_max_space() const;
|
|
|
|
void set_snap(float p_snap);
|
|
float get_snap() const;
|
|
|
|
void set_blend_pos(float p_pos);
|
|
float get_blend_pos() const;
|
|
|
|
void set_value_label(const String &p_label);
|
|
String get_value_label() const;
|
|
|
|
float process(float p_time, bool p_seek);
|
|
String get_caption() const;
|
|
|
|
AnimationNodeBlendSpace1D();
|
|
~AnimationNodeBlendSpace1D();
|
|
};
|
|
|
|
#endif // ANIMATION_BLEND_SPACE_1D_H
|