godot/modules/mono/editor
Ignacio Etcheverry 10c8438178
C#: Fix StringName leak warnings after generating bindings
`Main::cleanup()` prints warnings if it finds `StringName`s still alive.
We need the `BindingsGenerator` to be destructed before calling cleanup.

(cherry picked from commit d9603b2d73)
2021-03-13 21:56:31 +01:00
..
Godot.NET.Sdk C#: Bump Godot.NET.Sdk version to 3.2.4 2020-12-06 01:12:10 +01:00
GodotTools [Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom search paths on macOS. 2021-02-05 09:29:29 +01:00
bindings_generator.cpp C#: Fix StringName leak warnings after generating bindings 2021-03-13 21:56:31 +01:00
bindings_generator.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
code_completion.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
code_completion.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
csharp_project.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
csharp_project.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
editor_internal_calls.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_export.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_export.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
script_class_parser.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
script_class_parser.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00