fe52458154
Happy new year to the wonderful Godot community!
483 lines
16 KiB
C++
483 lines
16 KiB
C++
/*************************************************************************/
|
|
/* gd_mono_assembly.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "gd_mono_assembly.h"
|
|
|
|
#include <mono/metadata/mono-debug.h>
|
|
#include <mono/metadata/tokentype.h>
|
|
|
|
#include "core/config/project_settings.h"
|
|
#include "core/io/file_access.h"
|
|
#include "core/io/file_access_pack.h"
|
|
#include "core/os/os.h"
|
|
#include "core/templates/list.h"
|
|
|
|
#include "../godotsharp_dirs.h"
|
|
#include "gd_mono_cache.h"
|
|
#include "gd_mono_class.h"
|
|
|
|
Vector<String> GDMonoAssembly::search_dirs;
|
|
|
|
void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config, const String &p_custom_bcl_dir) {
|
|
String framework_dir;
|
|
|
|
if (!p_custom_bcl_dir.is_empty()) {
|
|
framework_dir = p_custom_bcl_dir;
|
|
} else if (mono_assembly_getrootdir()) {
|
|
framework_dir = String::utf8(mono_assembly_getrootdir()).plus_file("mono").plus_file("4.5");
|
|
}
|
|
|
|
if (!framework_dir.is_empty()) {
|
|
r_search_dirs.push_back(framework_dir);
|
|
r_search_dirs.push_back(framework_dir.plus_file("Facades"));
|
|
}
|
|
|
|
#if !defined(TOOLS_ENABLED)
|
|
String data_game_assemblies_dir = GodotSharpDirs::get_data_game_assemblies_dir();
|
|
if (!data_game_assemblies_dir.is_empty()) {
|
|
r_search_dirs.push_back(data_game_assemblies_dir);
|
|
}
|
|
#endif
|
|
|
|
if (p_custom_config.length()) {
|
|
r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(p_custom_config));
|
|
} else {
|
|
r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
|
|
}
|
|
|
|
if (p_custom_config.is_empty()) {
|
|
r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
|
|
} else {
|
|
String api_config = p_custom_config == "ExportRelease" ? "Release" : "Debug";
|
|
r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
|
|
}
|
|
|
|
r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir());
|
|
r_search_dirs.push_back(OS::get_singleton()->get_resource_dir());
|
|
r_search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
r_search_dirs.push_back(GodotSharpDirs::get_data_editor_tools_dir());
|
|
|
|
// For GodotTools to find the api assemblies
|
|
r_search_dirs.push_back(GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug"));
|
|
#endif
|
|
}
|
|
|
|
// This is how these assembly loading hooks work:
|
|
//
|
|
// - The 'search' hook checks if the assembly has already been loaded, to avoid loading again.
|
|
// - The 'preload' hook does the actual loading and is only called if the
|
|
// 'search' hook didn't find the assembly in the list of loaded assemblies.
|
|
// - The 'load' hook is called after the assembly has been loaded. Its job is to add the
|
|
// assembly to the list of loaded assemblies so that the 'search' hook can look it up.
|
|
|
|
void GDMonoAssembly::assembly_load_hook(MonoAssembly *assembly, [[maybe_unused]] void *user_data) {
|
|
String name = String::utf8(mono_assembly_name_get_name(mono_assembly_get_name(assembly)));
|
|
|
|
MonoImage *image = mono_assembly_get_image(assembly);
|
|
|
|
GDMonoAssembly *gdassembly = memnew(GDMonoAssembly(name, image, assembly));
|
|
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
String path = String::utf8(mono_image_get_filename(image));
|
|
if (FileAccess::exists(path)) {
|
|
gdassembly->modified_time = FileAccess::get_modified_time(path);
|
|
}
|
|
#endif
|
|
|
|
MonoDomain *domain = mono_domain_get();
|
|
GDMono::get_singleton()->add_assembly(domain ? mono_domain_get_id(domain) : 0, gdassembly);
|
|
}
|
|
|
|
MonoAssembly *GDMonoAssembly::assembly_search_hook(MonoAssemblyName *aname, void *user_data) {
|
|
return GDMonoAssembly::_search_hook(aname, user_data, false);
|
|
}
|
|
|
|
MonoAssembly *GDMonoAssembly::assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data) {
|
|
return GDMonoAssembly::_search_hook(aname, user_data, true);
|
|
}
|
|
|
|
MonoAssembly *GDMonoAssembly::assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
|
|
return GDMonoAssembly::_preload_hook(aname, assemblies_path, user_data, false);
|
|
}
|
|
|
|
MonoAssembly *GDMonoAssembly::assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
|
|
return GDMonoAssembly::_preload_hook(aname, assemblies_path, user_data, true);
|
|
}
|
|
|
|
MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, [[maybe_unused]] void *user_data, bool refonly) {
|
|
String name = String::utf8(mono_assembly_name_get_name(aname));
|
|
bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
|
|
|
|
GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
|
|
if (loaded_asm) {
|
|
return loaded_asm->get_assembly();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **, [[maybe_unused]] void *user_data, bool refonly) {
|
|
String name = String::utf8(mono_assembly_name_get_name(aname));
|
|
return _load_assembly_search(name, aname, refonly, search_dirs);
|
|
}
|
|
|
|
MonoAssembly *GDMonoAssembly::_load_assembly_search(const String &p_name, MonoAssemblyName *p_aname, bool p_refonly, const Vector<String> &p_search_dirs) {
|
|
MonoAssembly *res = nullptr;
|
|
String path;
|
|
|
|
bool has_extension = p_name.ends_with(".dll") || p_name.ends_with(".exe");
|
|
|
|
for (int i = 0; i < p_search_dirs.size(); i++) {
|
|
const String &search_dir = p_search_dirs[i];
|
|
|
|
if (has_extension) {
|
|
path = search_dir.plus_file(p_name);
|
|
if (FileAccess::exists(path)) {
|
|
res = _real_load_assembly_from(path, p_refonly, p_aname);
|
|
if (res != nullptr) {
|
|
return res;
|
|
}
|
|
}
|
|
} else {
|
|
path = search_dir.plus_file(p_name + ".dll");
|
|
if (FileAccess::exists(path)) {
|
|
res = _real_load_assembly_from(path, p_refonly, p_aname);
|
|
if (res != nullptr) {
|
|
return res;
|
|
}
|
|
}
|
|
|
|
path = search_dir.plus_file(p_name + ".exe");
|
|
if (FileAccess::exists(path)) {
|
|
res = _real_load_assembly_from(path, p_refonly, p_aname);
|
|
if (res != nullptr) {
|
|
return res;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
String GDMonoAssembly::find_assembly(const String &p_name) {
|
|
String path;
|
|
|
|
bool has_extension = p_name.ends_with(".dll") || p_name.ends_with(".exe");
|
|
|
|
for (int i = 0; i < search_dirs.size(); i++) {
|
|
const String &search_dir = search_dirs[i];
|
|
|
|
if (has_extension) {
|
|
path = search_dir.plus_file(p_name);
|
|
if (FileAccess::exists(path)) {
|
|
return path;
|
|
}
|
|
} else {
|
|
path = search_dir.plus_file(p_name + ".dll");
|
|
if (FileAccess::exists(path)) {
|
|
return path;
|
|
}
|
|
|
|
path = search_dir.plus_file(p_name + ".exe");
|
|
if (FileAccess::exists(path)) {
|
|
return path;
|
|
}
|
|
}
|
|
}
|
|
|
|
return String();
|
|
}
|
|
|
|
void GDMonoAssembly::initialize() {
|
|
fill_search_dirs(search_dirs);
|
|
|
|
mono_install_assembly_search_hook(&assembly_search_hook, nullptr);
|
|
mono_install_assembly_refonly_search_hook(&assembly_refonly_search_hook, nullptr);
|
|
mono_install_assembly_preload_hook(&assembly_preload_hook, nullptr);
|
|
mono_install_assembly_refonly_preload_hook(&assembly_refonly_preload_hook, nullptr);
|
|
mono_install_assembly_load_hook(&assembly_load_hook, nullptr);
|
|
}
|
|
|
|
MonoAssembly *GDMonoAssembly::_real_load_assembly_from(const String &p_path, bool p_refonly, MonoAssemblyName *p_aname) {
|
|
Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
|
|
ERR_FAIL_COND_V_MSG(data.is_empty(), nullptr, "Could read the assembly in the specified location");
|
|
|
|
String image_filename;
|
|
|
|
#ifdef ANDROID_ENABLED
|
|
if (p_path.begins_with("res://")) {
|
|
image_filename = p_path.substr(6, p_path.length());
|
|
} else {
|
|
image_filename = ProjectSettings::get_singleton()->globalize_path(p_path);
|
|
}
|
|
#else
|
|
// FIXME: globalize_path does not work on exported games
|
|
image_filename = ProjectSettings::get_singleton()->globalize_path(p_path);
|
|
#endif
|
|
|
|
MonoImageOpenStatus status = MONO_IMAGE_OK;
|
|
|
|
MonoImage *image = mono_image_open_from_data_with_name(
|
|
(char *)&data[0], data.size(),
|
|
true, &status, p_refonly,
|
|
image_filename.utf8());
|
|
|
|
ERR_FAIL_COND_V_MSG(status != MONO_IMAGE_OK || !image, nullptr, "Failed to open assembly image from memory: '" + p_path + "'.");
|
|
|
|
if (p_aname != nullptr) {
|
|
// Check assembly version
|
|
const MonoTableInfo *table = mono_image_get_table_info(image, MONO_TABLE_ASSEMBLY);
|
|
|
|
ERR_FAIL_NULL_V(table, nullptr);
|
|
|
|
if (mono_table_info_get_rows(table)) {
|
|
uint32_t cols[MONO_ASSEMBLY_SIZE];
|
|
mono_metadata_decode_row(table, 0, cols, MONO_ASSEMBLY_SIZE);
|
|
|
|
// Not sure about .NET's policy. We will only ensure major and minor are equal, and ignore build and revision.
|
|
uint16_t major = cols[MONO_ASSEMBLY_MAJOR_VERSION];
|
|
uint16_t minor = cols[MONO_ASSEMBLY_MINOR_VERSION];
|
|
|
|
uint16_t required_minor;
|
|
uint16_t required_major = mono_assembly_name_get_version(p_aname, &required_minor, nullptr, nullptr);
|
|
|
|
if (required_major != 0) {
|
|
if (major != required_major && minor != required_minor) {
|
|
mono_image_close(image);
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
Vector<uint8_t> pdb_data;
|
|
String pdb_path(p_path + ".pdb");
|
|
|
|
if (!FileAccess::exists(pdb_path)) {
|
|
pdb_path = p_path.get_basename() + ".pdb"; // without .dll
|
|
|
|
if (!FileAccess::exists(pdb_path)) {
|
|
goto no_pdb;
|
|
}
|
|
}
|
|
|
|
pdb_data = FileAccess::get_file_as_array(pdb_path);
|
|
|
|
// mono_debug_close_image doesn't seem to be needed
|
|
mono_debug_open_image_from_memory(image, &pdb_data[0], pdb_data.size());
|
|
|
|
no_pdb:
|
|
|
|
#endif
|
|
|
|
bool need_manual_load_hook = mono_image_get_assembly(image) != nullptr; // Re-using an existing image with an assembly loaded
|
|
|
|
status = MONO_IMAGE_OK;
|
|
|
|
MonoAssembly *assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, p_refonly);
|
|
|
|
ERR_FAIL_COND_V_MSG(status != MONO_IMAGE_OK || !assembly, nullptr, "Failed to load assembly for image");
|
|
|
|
if (need_manual_load_hook) {
|
|
// For some reason if an assembly survived domain reloading (maybe because it's referenced somewhere else),
|
|
// the mono internal search hook don't detect it, yet mono_image_open_from_data_with_name re-uses the image
|
|
// and assembly, and mono_assembly_load_from_full doesn't call the load hook. We need to call it manually.
|
|
String name = String::utf8(mono_assembly_name_get_name(mono_assembly_get_name(assembly)));
|
|
bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
|
|
GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
|
|
if (!loaded_asm) {
|
|
assembly_load_hook(assembly, nullptr);
|
|
}
|
|
}
|
|
|
|
// Decrement refcount which was previously incremented by mono_image_open_from_data_with_name
|
|
mono_image_close(image);
|
|
|
|
return assembly;
|
|
}
|
|
|
|
void GDMonoAssembly::unload() {
|
|
ERR_FAIL_NULL(image); // Should not be called if already unloaded
|
|
|
|
for (const KeyValue<MonoClass *, GDMonoClass *> &E : cached_raw) {
|
|
memdelete(E.value);
|
|
}
|
|
|
|
cached_classes.clear();
|
|
cached_raw.clear();
|
|
|
|
assembly = nullptr;
|
|
image = nullptr;
|
|
}
|
|
|
|
String GDMonoAssembly::get_path() const {
|
|
return String::utf8(mono_image_get_filename(image));
|
|
}
|
|
|
|
bool GDMonoAssembly::has_attribute(GDMonoClass *p_attr_class) {
|
|
#ifdef DEBUG_ENABLED
|
|
ERR_FAIL_NULL_V(p_attr_class, false);
|
|
#endif
|
|
|
|
if (!attrs_fetched) {
|
|
fetch_attributes();
|
|
}
|
|
|
|
if (!attributes) {
|
|
return false;
|
|
}
|
|
|
|
return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr());
|
|
}
|
|
|
|
MonoObject *GDMonoAssembly::get_attribute(GDMonoClass *p_attr_class) {
|
|
#ifdef DEBUG_ENABLED
|
|
ERR_FAIL_NULL_V(p_attr_class, nullptr);
|
|
#endif
|
|
|
|
if (!attrs_fetched) {
|
|
fetch_attributes();
|
|
}
|
|
|
|
if (!attributes) {
|
|
return nullptr;
|
|
}
|
|
|
|
return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr());
|
|
}
|
|
|
|
void GDMonoAssembly::fetch_attributes() {
|
|
ERR_FAIL_COND(attributes != nullptr);
|
|
|
|
attributes = mono_custom_attrs_from_assembly(assembly);
|
|
attrs_fetched = true;
|
|
}
|
|
|
|
GDMonoClass *GDMonoAssembly::get_class(const StringName &p_namespace, const StringName &p_name) {
|
|
ERR_FAIL_NULL_V(image, nullptr);
|
|
|
|
ClassKey key(p_namespace, p_name);
|
|
|
|
GDMonoClass **match = cached_classes.getptr(key);
|
|
|
|
if (match) {
|
|
return *match;
|
|
}
|
|
|
|
MonoClass *mono_class = mono_class_from_name(image, String(p_namespace).utf8(), String(p_name).utf8());
|
|
|
|
if (!mono_class) {
|
|
return nullptr;
|
|
}
|
|
|
|
GDMonoClass *wrapped_class = memnew(GDMonoClass(p_namespace, p_name, mono_class, this));
|
|
|
|
cached_classes[key] = wrapped_class;
|
|
cached_raw[mono_class] = wrapped_class;
|
|
|
|
return wrapped_class;
|
|
}
|
|
|
|
GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) {
|
|
ERR_FAIL_NULL_V(image, nullptr);
|
|
|
|
Map<MonoClass *, GDMonoClass *>::Element *match = cached_raw.find(p_mono_class);
|
|
|
|
if (match) {
|
|
return match->value();
|
|
}
|
|
|
|
StringName namespace_name = String::utf8(mono_class_get_namespace(p_mono_class));
|
|
StringName class_name = String::utf8(mono_class_get_name(p_mono_class));
|
|
|
|
GDMonoClass *wrapped_class = memnew(GDMonoClass(namespace_name, class_name, p_mono_class, this));
|
|
|
|
cached_classes[ClassKey(namespace_name, class_name)] = wrapped_class;
|
|
cached_raw[p_mono_class] = wrapped_class;
|
|
|
|
return wrapped_class;
|
|
}
|
|
|
|
GDMonoAssembly *GDMonoAssembly::load(const String &p_name, MonoAssemblyName *p_aname, bool p_refonly, const Vector<String> &p_search_dirs) {
|
|
if (GDMono::get_singleton()->get_corlib_assembly() && (p_name == "mscorlib" || p_name == "mscorlib.dll")) {
|
|
return GDMono::get_singleton()->get_corlib_assembly();
|
|
}
|
|
|
|
// We need to manually call the search hook in this case, as it won't be called in the next step
|
|
MonoAssembly *assembly = mono_assembly_invoke_search_hook(p_aname);
|
|
|
|
if (!assembly) {
|
|
assembly = _load_assembly_search(p_name, p_aname, p_refonly, p_search_dirs);
|
|
if (!assembly) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name);
|
|
ERR_FAIL_NULL_V_MSG(loaded_asm, nullptr, "Loaded assembly missing from table. Did we not receive the load hook?");
|
|
ERR_FAIL_COND_V(loaded_asm->get_assembly() != assembly, nullptr);
|
|
|
|
return loaded_asm;
|
|
}
|
|
|
|
GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_path, bool p_refonly) {
|
|
if (p_name == "mscorlib" || p_name == "mscorlib.dll") {
|
|
return GDMono::get_singleton()->get_corlib_assembly();
|
|
}
|
|
|
|
// We need to manually call the search hook in this case, as it won't be called in the next step
|
|
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
|
|
MonoAssembly *assembly = mono_assembly_invoke_search_hook(aname);
|
|
mono_assembly_name_free(aname);
|
|
mono_free(aname);
|
|
|
|
if (!assembly) {
|
|
assembly = _real_load_assembly_from(p_path, p_refonly);
|
|
if (!assembly) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name);
|
|
ERR_FAIL_NULL_V_MSG(loaded_asm, nullptr, "Loaded assembly missing from table. Did we not receive the load hook?");
|
|
|
|
return loaded_asm;
|
|
}
|
|
|
|
GDMonoAssembly::~GDMonoAssembly() {
|
|
if (image) {
|
|
unload();
|
|
}
|
|
}
|