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shaders
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Instancing is working! (hooray)
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2016-11-22 01:26:56 -03:00 |
SCsub
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
rasterizer_canvas_gles3.cpp
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Migrated from GLES to GLAD, fixes many issues.
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2016-11-22 20:51:56 -03:00 |
rasterizer_canvas_gles3.h
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Migrated from GLES to GLAD, fixes many issues.
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2016-11-22 20:51:56 -03:00 |
rasterizer_gles3.cpp
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WIP immediates and proper buffers swapping
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2016-11-23 07:04:55 -03:00 |
rasterizer_gles3.h
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Everything returning to normal in 3D, still a long way to go
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2016-10-19 11:14:41 -03:00 |
rasterizer_scene_gles3.cpp
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Migrated from GLES to GLAD, fixes many issues.
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2016-11-22 20:51:56 -03:00 |
rasterizer_scene_gles3.h
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Skeletons are working now.
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2016-11-21 19:03:39 -03:00 |
rasterizer_storage_gles3.cpp
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WIP immediates and proper buffers swapping
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2016-11-23 07:04:55 -03:00 |
rasterizer_storage_gles3.h
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WIP immediates and proper buffers swapping
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2016-11-23 07:04:55 -03:00 |
shader_compiler_gles3.cpp
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Huge amount of improvement in the material system. Materials should be
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2016-11-20 22:49:53 -03:00 |
shader_compiler_gles3.h
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
shader_gles3.cpp
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WIP immediates and proper buffers swapping
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2016-11-23 07:04:55 -03:00 |
shader_gles3.h
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
shadow_atlas_gles3.cpp
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shadow atlas allocation (work in progress)
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2016-10-31 08:47:46 -03:00 |
shadow_atlas_gles3.h
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shadow atlas allocation (work in progress)
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2016-10-31 08:47:46 -03:00 |