27 lines
1011 B
XML
27 lines
1011 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.1-dev">
|
|
<brief_description>
|
|
Input event type for actions.
|
|
</brief_description>
|
|
<description>
|
|
Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/code]. See [method Node._input].
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#actions
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="action" type="String" setter="set_action" getter="get_action">
|
|
The action's name. Actions are accessed via this [String].
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
|
|
If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|