godot/thirdparty/wslay/wslay_queue.c

78 lines
2.4 KiB
C

/*
* Wslay - The WebSocket Library
*
* Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "wslay_queue.h"
#include <string.h>
#include <assert.h>
#include "wslay_macro.h"
void wslay_queue_init(struct wslay_queue *queue) {
queue->top = NULL;
queue->tail = &queue->top;
}
void wslay_queue_deinit(struct wslay_queue *queue) { (void)queue; }
void wslay_queue_push(struct wslay_queue *queue,
struct wslay_queue_entry *ent) {
ent->next = NULL;
*queue->tail = ent;
queue->tail = &ent->next;
}
void wslay_queue_push_front(struct wslay_queue *queue,
struct wslay_queue_entry *ent) {
ent->next = queue->top;
queue->top = ent;
if (ent->next == NULL) {
queue->tail = &ent->next;
}
}
void wslay_queue_pop(struct wslay_queue *queue) {
assert(queue->top);
queue->top = queue->top->next;
if (queue->top == NULL) {
queue->tail = &queue->top;
}
}
struct wslay_queue_entry *wslay_queue_top(struct wslay_queue *queue) {
assert(queue->top);
return queue->top;
}
struct wslay_queue_entry *wslay_queue_tail(struct wslay_queue *queue) {
assert(queue->top);
return wslay_struct_of(queue->tail, struct wslay_queue_entry, next);
}
int wslay_queue_empty(struct wslay_queue *queue) {
assert(queue->top || queue->tail == &queue->top);
return queue->top == NULL;
}