godot/platform/web
Fabio Alessandrelli 40d60ca6ae [WebSocket] Fix debugger implementation.
Register module during core initialization so the remote debugger can
properly handle the "wss://" protocol.
2022-10-13 17:25:29 +02:00
..
api
export Fix file locked issue when exporting to Web. 2022-10-11 20:49:51 +08:00
js Fix Object type in GodotJSWrapper. 2022-10-10 19:28:43 +08:00
.eslintrc.engine.js
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
audio_driver_web.cpp
audio_driver_web.h
detect.py
display_server_web.cpp
display_server_web.h
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
logo.png
os_web.cpp [WebSocket] Fix debugger implementation. 2022-10-13 17:25:29 +02:00
os_web.h
package-lock.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
package.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
platform_config.h
run_icon.png
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp
web_runtime.cpp

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.