godot/drivers/gles3
clayjohn 2c7dd35822 Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
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effects Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
storage Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
rasterizer_canvas_gles3.h Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
rasterizer_gles3.cpp Merge pull request #88745 from clayjohn/GLES3-system-fbo 2024-02-27 10:17:51 +01:00
rasterizer_gles3.h Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
rasterizer_scene_gles3.cpp Merge pull request #88873 from clayjohn/GLES3-compositor-free 2024-02-27 10:18:35 +01:00
rasterizer_scene_gles3.h Merge pull request #87360 from BastiaanOlij/gles_glow 2024-02-20 23:59:48 +01:00
shader_gles3.cpp Fix shader cache with transform feedback on some android devices 2024-02-21 07:31:40 +07:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00