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effects
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Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
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2024-02-25 13:52:41 -08:00 |
environment
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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2023-10-25 10:27:03 +02:00 |
shaders
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
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2024-02-22 00:24:08 +01:00 |
storage
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Ensure proper vertex input masks are used in 2D compatibility renderer
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2024-02-27 15:39:20 -08:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
rasterizer_canvas_gles3.cpp
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Ensure proper vertex input masks are used in 2D compatibility renderer
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2024-02-27 15:39:20 -08:00 |
rasterizer_canvas_gles3.h
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Ensure proper vertex input masks are used in 2D compatibility renderer
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2024-02-27 15:39:20 -08:00 |
rasterizer_gles3.cpp
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Merge pull request #88745 from clayjohn/GLES3-system-fbo
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2024-02-27 10:17:51 +01:00 |
rasterizer_gles3.h
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
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2024-02-22 00:24:08 +01:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #88873 from clayjohn/GLES3-compositor-free
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2024-02-27 10:18:35 +01:00 |
rasterizer_scene_gles3.h
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Merge pull request #87360 from BastiaanOlij/gles_glow
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2024-02-20 23:59:48 +01:00 |
shader_gles3.cpp
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Fix shader cache with transform feedback on some android devices
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2024-02-21 07:31:40 +07:00 |
shader_gles3.h
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Add shader_cache_dir_valid check to _save_to_cache
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2024-01-12 17:34:33 +08:00 |