godot/servers/rendering/renderer_rd
jfons c46d1ea2b2 Fix shadow disabling settings
Fixes the SHADOW_CASTING_SETTING_OFF setting in
GeometryInstance3D and the "shadows_disabled" render
mode in spatial materials, which were not working
before.
2021-10-25 16:11:32 +02:00
..
forward_clustered Fix built-in texture samplers passing for spatial shader mode 2021-10-21 12:32:32 +03:00
forward_mobile Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
shaders Fix shadow disabling settings 2021-10-25 16:11:32 +02:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
effects_rd.cpp
effects_rd.h
pipeline_cache_rd.cpp Fix `wireframe` render mode 2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp
renderer_scene_gi_rd.h
renderer_scene_render_rd.cpp Add Soft Very Low shadow quality mode for 3D 2021-10-21 18:34:26 +02:00
renderer_scene_render_rd.h
renderer_scene_sky_rd.cpp
renderer_scene_sky_rd.h
renderer_storage_rd.cpp Prevent a rendering crash and error spam for uniform texture array 2021-10-20 21:30:27 +03:00
renderer_storage_rd.h
shader_compiler_rd.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
shader_compiler_rd.h
shader_rd.cpp
shader_rd.h