godot/platform/uwp
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
..
export CryptoCore class to access to base crypto utils. 2019-07-02 12:36:27 +02:00
SCsub Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
app.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
app.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_egl_uwp.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_egl_uwp.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
joypad_uwp.cpp
joypad_uwp.h
logo.png
os_uwp.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_uwp.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h
power_uwp.cpp
power_uwp.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
thread_uwp.cpp
thread_uwp.h