godot/platform
Markus Sauermann 7d59a14db8 Fix Godot exiting with unexpected failure code
The exit code is initialized as EXIT_FAILURE to indicate failures during
startup. Closing the Game window via the window manager does not
change the exit code, so the program exists with EXIT_FAILURE.

This PR set the exit code to EXIT_SUCCESS when initialization was
successful just before starting the main loop.
2022-10-15 03:17:40 +02:00
..
android Use `JSON::stringify` where possible 2022-10-11 00:27:23 +02:00
ios ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
linuxbsd Fix Godot exiting with unexpected failure code 2022-10-15 03:17:40 +02:00
macos Fix macOS export plugin build without regex module. 2022-10-13 08:54:50 +03:00
uwp Merge pull request #67244 from RandomShaper/split_render_further_2 2022-10-11 21:08:42 +02:00
web [WebSocket] Fix debugger implementation. 2022-10-13 17:25:29 +02:00
windows [Windows] Fix GCC MinGW warnings. 2022-10-12 20:19:17 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00