godot/core/string
raphaelazev 82527df55c Added check to get_all_locales to avoid adding duplicate locales to array 2021-12-10 19:25:59 -03:00
..
SCsub
node_path.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
node_path.h
optimized_translation.cpp Fix specific warnings issues by Clang 2021-10-14 14:14:26 -07:00
optimized_translation.h
print_string.cpp Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
print_string.h Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
string_buffer.h
string_builder.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
string_builder.h
string_name.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
string_name.h
translation.cpp Added check to get_all_locales to avoid adding duplicate locales to array 2021-12-10 19:25:59 -03:00
translation.h
translation_po.cpp
translation_po.h
ucaps.h
ustring.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
ustring.h Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00