godot/misc/dist
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
..
docker Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
document_icons Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00
html Update docs links still pointing to 3.4 2022-06-29 12:03:04 +02:00
ios_xcode One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
iphone-mono-libs C#+iOS: Fix simulator builds 2021-06-02 01:34:00 +02:00
linux Add Greek translation for Linux desktop file 2022-05-16 15:59:12 +02:00
osx [macOS] Add entitlements required by OIDN JIT for the editor build. 2021-10-23 12:04:35 +02:00
osx_template.app/Contents [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-10 17:18:40 +01:00
osx_tools.app/Contents Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
shell One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
uwp_template Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
windows Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00