197 lines
6.1 KiB
C++
197 lines
6.1 KiB
C++
/**************************************************************************/
|
|
/* broad_phase_2d_hash_grid.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef BROAD_PHASE_2D_HASH_GRID_H
|
|
#define BROAD_PHASE_2D_HASH_GRID_H
|
|
|
|
#include "broad_phase_2d_sw.h"
|
|
#include "core/map.h"
|
|
|
|
class BroadPhase2DHashGrid : public BroadPhase2DSW {
|
|
struct PairData {
|
|
bool colliding;
|
|
int rc;
|
|
void *ud;
|
|
PairData() {
|
|
colliding = false;
|
|
rc = 1;
|
|
ud = nullptr;
|
|
}
|
|
};
|
|
|
|
struct Element {
|
|
ID self;
|
|
CollisionObject2DSW *owner;
|
|
bool _static;
|
|
Rect2 aabb;
|
|
// Owner's collision_mask/layer, used to detect changes in layers.
|
|
uint32_t collision_mask;
|
|
uint32_t collision_layer;
|
|
int subindex;
|
|
uint64_t pass;
|
|
Map<Element *, PairData *> paired;
|
|
};
|
|
|
|
struct RC {
|
|
int ref;
|
|
|
|
_FORCE_INLINE_ int inc() {
|
|
ref++;
|
|
return ref;
|
|
}
|
|
_FORCE_INLINE_ int dec() {
|
|
ref--;
|
|
return ref;
|
|
}
|
|
|
|
_FORCE_INLINE_ RC() {
|
|
ref = 0;
|
|
}
|
|
};
|
|
|
|
Map<ID, Element> element_map;
|
|
Map<Element *, RC> large_elements;
|
|
|
|
ID current;
|
|
|
|
uint64_t pass;
|
|
|
|
struct PairKey {
|
|
union {
|
|
struct {
|
|
ID a;
|
|
ID b;
|
|
};
|
|
uint64_t key;
|
|
};
|
|
|
|
_FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
|
|
return key < p_key.key;
|
|
}
|
|
|
|
PairKey() { key = 0; }
|
|
PairKey(ID p_a, ID p_b) {
|
|
if (p_a > p_b) {
|
|
a = p_b;
|
|
b = p_a;
|
|
} else {
|
|
a = p_a;
|
|
b = p_b;
|
|
}
|
|
}
|
|
};
|
|
|
|
Map<PairKey, PairData> pair_map;
|
|
|
|
int cell_size;
|
|
int large_object_min_surface;
|
|
|
|
PairCallback pair_callback;
|
|
void *pair_userdata;
|
|
UnpairCallback unpair_callback;
|
|
void *unpair_userdata;
|
|
|
|
static _FORCE_INLINE_ bool _test_collision_mask(uint32_t p_mask1, uint32_t p_layer1, uint32_t p_mask2, uint32_t p_layer2) {
|
|
return p_mask1 & p_layer2 || p_mask2 & p_layer1;
|
|
}
|
|
|
|
void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter);
|
|
void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit);
|
|
template <bool use_aabb, bool use_segment>
|
|
_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index);
|
|
|
|
struct PosKey {
|
|
union {
|
|
struct {
|
|
int32_t x;
|
|
int32_t y;
|
|
};
|
|
uint64_t key;
|
|
};
|
|
|
|
_FORCE_INLINE_ uint32_t hash() const {
|
|
uint64_t k = key;
|
|
k = (~k) + (k << 18); // k = (k << 18) - k - 1;
|
|
k = k ^ (k >> 31);
|
|
k = k * 21; // k = (k + (k << 2)) + (k << 4);
|
|
k = k ^ (k >> 11);
|
|
k = k + (k << 6);
|
|
k = k ^ (k >> 22);
|
|
return k;
|
|
}
|
|
|
|
bool operator==(const PosKey &p_key) const { return key == p_key.key; }
|
|
_FORCE_INLINE_ bool operator<(const PosKey &p_key) const {
|
|
return key < p_key.key;
|
|
}
|
|
};
|
|
|
|
struct PosBin {
|
|
PosKey key;
|
|
Map<Element *, RC> object_set;
|
|
Map<Element *, RC> static_object_set;
|
|
PosBin *next;
|
|
};
|
|
|
|
uint32_t hash_table_size;
|
|
PosBin **hash_table;
|
|
|
|
void _pair_attempt(Element *p_elem, Element *p_with);
|
|
void _unpair_attempt(Element *p_elem, Element *p_with);
|
|
void _move_internal(Element *p_elem, const Rect2 &p_aabb);
|
|
void _check_motion(Element *p_elem);
|
|
|
|
public:
|
|
virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
|
|
virtual void move(ID p_id, const Rect2 &p_aabb);
|
|
virtual void recheck_pairs(ID p_id);
|
|
virtual void set_static(ID p_id, bool p_static);
|
|
virtual void remove(ID p_id);
|
|
|
|
virtual CollisionObject2DSW *get_object(ID p_id) const;
|
|
virtual bool is_static(ID p_id) const;
|
|
virtual int get_subindex(ID p_id) const;
|
|
|
|
virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
|
|
virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
|
|
|
|
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
|
|
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
|
|
|
|
virtual void update();
|
|
|
|
static BroadPhase2DSW *_create();
|
|
|
|
BroadPhase2DHashGrid();
|
|
~BroadPhase2DHashGrid();
|
|
};
|
|
|
|
#endif // BROAD_PHASE_2D_HASH_GRID_H
|