0b814ea78d
Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated.
67 lines
3.3 KiB
C++
67 lines
3.3 KiB
C++
/*************************************************************************/
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/* mono_gc_handle.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mono_gc_handle.h"
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#include "mono_gd/gd_mono.h"
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void MonoGCHandleData::release() {
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#ifdef DEBUG_ENABLED
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CRASH_COND(handle && GDMono::get_singleton() == NULL);
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#endif
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if (handle && GDMono::get_singleton()->is_runtime_initialized()) {
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GDMonoUtils::free_gchandle(handle);
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handle = 0;
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}
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}
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MonoGCHandleData MonoGCHandleData::new_strong_handle(MonoObject *p_object) {
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return MonoGCHandleData(GDMonoUtils::new_strong_gchandle(p_object), gdmono::GCHandleType::STRONG_HANDLE);
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}
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MonoGCHandleData MonoGCHandleData::new_strong_handle_pinned(MonoObject *p_object) {
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return MonoGCHandleData(GDMonoUtils::new_strong_gchandle_pinned(p_object), gdmono::GCHandleType::STRONG_HANDLE);
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}
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MonoGCHandleData MonoGCHandleData::new_weak_handle(MonoObject *p_object) {
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return MonoGCHandleData(GDMonoUtils::new_weak_gchandle(p_object), gdmono::GCHandleType::WEAK_HANDLE);
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}
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Ref<MonoGCHandleRef> MonoGCHandleRef::create_strong(MonoObject *p_object) {
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return memnew(MonoGCHandleRef(MonoGCHandleData::new_strong_handle(p_object)));
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}
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Ref<MonoGCHandleRef> MonoGCHandleRef::create_weak(MonoObject *p_object) {
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return memnew(MonoGCHandleRef(MonoGCHandleData::new_weak_handle(p_object)));
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}
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