godot/editor/plugins/script_editor_plugin.h

558 lines
18 KiB
C++

/*************************************************************************/
/* script_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_EDITOR_PLUGIN_H
#define SCRIPT_EDITOR_PLUGIN_H
#include "core/object/script_language.h"
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/editor_help_search.h"
#include "editor/editor_plugin.h"
#include "editor/script_create_dialog.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "scene/resources/text_file.h"
class EditorFileDialog;
class EditorSyntaxHighlighter : public SyntaxHighlighter {
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
private:
Ref<RefCounted> edited_resourse;
protected:
static void _bind_methods();
GDVIRTUAL0RC(String, _get_name)
GDVIRTUAL0RC(PackedStringArray, _get_supported_languages)
public:
virtual String _get_name() const;
virtual PackedStringArray _get_supported_languages() const;
void _set_edited_resource(const Ref<Resource> &p_res) { edited_resourse = p_res; }
Ref<RefCounted> _get_edited_resource() { return edited_resourse; }
virtual Ref<EditorSyntaxHighlighter> _create() const;
};
class EditorStandardSyntaxHighlighter : public EditorSyntaxHighlighter {
GDCLASS(EditorStandardSyntaxHighlighter, EditorSyntaxHighlighter)
private:
Ref<CodeHighlighter> highlighter;
public:
virtual void _update_cache() override;
virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); }
virtual String _get_name() const override { return TTR("Standard"); }
virtual Ref<EditorSyntaxHighlighter> _create() const override;
EditorStandardSyntaxHighlighter() { highlighter.instantiate(); }
};
class EditorPlainTextSyntaxHighlighter : public EditorSyntaxHighlighter {
GDCLASS(EditorPlainTextSyntaxHighlighter, EditorSyntaxHighlighter)
public:
virtual String _get_name() const override { return TTR("Plain Text"); }
virtual Ref<EditorSyntaxHighlighter> _create() const override;
};
///////////////////////////////////////////////////////////////////////////////
class ScriptEditorQuickOpen : public ConfirmationDialog {
GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog);
LineEdit *search_box = nullptr;
Tree *search_options = nullptr;
String function;
void _update_search();
void _sbox_input(const Ref<InputEvent> &p_ie);
Vector<String> functions;
void _confirmed();
void _text_changed(const String &p_newtext);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void popup_dialog(const Vector<String> &p_functions, bool p_dontclear = false);
ScriptEditorQuickOpen();
};
class EditorDebuggerNode;
class ScriptEditorBase : public VBoxContainer {
GDCLASS(ScriptEditorBase, VBoxContainer);
protected:
static void _bind_methods();
public:
virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) = 0;
virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) = 0;
virtual void apply_code() = 0;
virtual Ref<Resource> get_edited_resource() const = 0;
virtual Vector<String> get_functions() = 0;
virtual void set_edited_resource(const Ref<Resource> &p_res) = 0;
virtual void enable_editor() = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
virtual Ref<Texture2D> get_theme_icon() = 0;
virtual bool is_unsaved() = 0;
virtual Variant get_edit_state() = 0;
virtual void set_edit_state(const Variant &p_state) = 0;
virtual void goto_line(int p_line, bool p_with_error = false) = 0;
virtual void set_executing_line(int p_line) = 0;
virtual void clear_executing_line() = 0;
virtual void trim_trailing_whitespace() = 0;
virtual void insert_final_newline() = 0;
virtual void convert_indent_to_spaces() = 0;
virtual void convert_indent_to_tabs() = 0;
virtual void ensure_focus() = 0;
virtual void tag_saved_version() = 0;
virtual void reload(bool p_soft) {}
virtual PackedInt32Array get_breakpoints() = 0;
virtual void set_breakpoint(int p_line, bool p_enabled) = 0;
virtual void clear_breakpoints() = 0;
virtual void add_callback(const String &p_function, PackedStringArray p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual void update_toggle_scripts_button() {}
virtual bool show_members_overview() = 0;
virtual void set_tooltip_request_func(const Callable &p_toolip_callback) = 0;
virtual Control *get_edit_menu() = 0;
virtual void clear_edit_menu() = 0;
virtual void set_find_replace_bar(FindReplaceBar *p_bar) = 0;
virtual Control *get_base_editor() const = 0;
virtual void validate() = 0;
ScriptEditorBase() {}
};
typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const Ref<Resource> &p_resource);
class EditorScriptCodeCompletionCache;
class FindInFilesDialog;
class FindInFilesPanel;
class ScriptEditor : public PanelContainer {
GDCLASS(ScriptEditor, PanelContainer);
enum {
FILE_NEW,
FILE_NEW_TEXTFILE,
FILE_OPEN,
FILE_REOPEN_CLOSED,
FILE_OPEN_RECENT,
FILE_SAVE,
FILE_SAVE_AS,
FILE_SAVE_ALL,
FILE_THEME,
FILE_RUN,
FILE_CLOSE,
CLOSE_DOCS,
CLOSE_ALL,
CLOSE_OTHER_TABS,
TOGGLE_SCRIPTS_PANEL,
SHOW_IN_FILE_SYSTEM,
FILE_COPY_PATH,
FILE_TOOL_RELOAD_SOFT,
SEARCH_IN_FILES,
REPLACE_IN_FILES,
SEARCH_HELP,
SEARCH_WEBSITE,
HELP_SEARCH_FIND,
HELP_SEARCH_FIND_NEXT,
HELP_SEARCH_FIND_PREVIOUS,
WINDOW_MOVE_UP,
WINDOW_MOVE_DOWN,
WINDOW_NEXT,
WINDOW_PREV,
WINDOW_SORT,
WINDOW_SELECT_BASE = 100
};
enum {
THEME_IMPORT,
THEME_RELOAD,
THEME_SAVE,
THEME_SAVE_AS
};
enum ScriptSortBy {
SORT_BY_NAME,
SORT_BY_PATH,
SORT_BY_NONE
};
enum ScriptListName {
DISPLAY_NAME,
DISPLAY_DIR_AND_NAME,
DISPLAY_FULL_PATH,
};
HBoxContainer *menu_hb = nullptr;
MenuButton *file_menu = nullptr;
MenuButton *edit_menu = nullptr;
MenuButton *script_search_menu = nullptr;
MenuButton *debug_menu = nullptr;
PopupMenu *context_menu = nullptr;
Timer *autosave_timer = nullptr;
uint64_t idle = 0;
PopupMenu *recent_scripts = nullptr;
PopupMenu *theme_submenu = nullptr;
Button *help_search = nullptr;
Button *site_search = nullptr;
EditorHelpSearch *help_search_dialog = nullptr;
ItemList *script_list = nullptr;
HSplitContainer *script_split = nullptr;
ItemList *members_overview = nullptr;
LineEdit *filter_scripts = nullptr;
LineEdit *filter_methods = nullptr;
VBoxContainer *scripts_vbox = nullptr;
VBoxContainer *overview_vbox = nullptr;
HBoxContainer *buttons_hbox = nullptr;
Label *filename = nullptr;
Button *members_overview_alphabeta_sort_button = nullptr;
bool members_overview_enabled;
ItemList *help_overview = nullptr;
bool help_overview_enabled;
VSplitContainer *list_split = nullptr;
TabContainer *tab_container = nullptr;
EditorFileDialog *file_dialog = nullptr;
AcceptDialog *error_dialog = nullptr;
ConfirmationDialog *erase_tab_confirm = nullptr;
ScriptCreateDialog *script_create_dialog = nullptr;
Button *scripts_visible = nullptr;
FindReplaceBar *find_replace_bar = nullptr;
String current_theme;
TextureRect *script_icon = nullptr;
Label *script_name_label = nullptr;
Button *script_back = nullptr;
Button *script_forward = nullptr;
FindInFilesDialog *find_in_files_dialog = nullptr;
FindInFilesPanel *find_in_files = nullptr;
Button *find_in_files_button = nullptr;
enum {
SCRIPT_EDITOR_FUNC_MAX = 32,
};
static int script_editor_func_count;
static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX];
Vector<Ref<EditorSyntaxHighlighter>> syntax_highlighters;
struct ScriptHistory {
Control *control = nullptr;
Variant state;
};
Vector<ScriptHistory> history;
int history_pos;
List<String> previous_scripts;
List<int> script_close_queue;
void _tab_changed(int p_which);
void _menu_option(int p_option);
void _theme_option(int p_option);
void _show_save_theme_as_dialog();
bool _has_docs_tab() const;
bool _has_script_tab() const;
void _prepare_file_menu();
Tree *disk_changed_list = nullptr;
ConfirmationDialog *disk_changed = nullptr;
bool restoring_layout;
String _get_debug_tooltip(const String &p_text, Node *_se);
void _resave_scripts(const String &p_str);
bool _test_script_times_on_disk(Ref<Resource> p_for_script = Ref<Resource>());
void _add_recent_script(String p_path);
void _update_recent_scripts();
void _open_recent_script(int p_idx);
void _show_error_dialog(String p_path);
void _close_tab(int p_idx, bool p_save = true, bool p_history_back = true);
void _update_find_replace_bar();
void _close_current_tab(bool p_save = true);
void _close_discard_current_tab(const String &p_str);
void _close_docs_tab();
void _close_other_tabs();
void _close_all_tabs();
void _queue_close_tabs();
void _copy_script_path();
void _ask_close_current_unsaved_tab(ScriptEditorBase *current);
bool grab_focus_block;
bool pending_auto_reload;
bool auto_reload_running_scripts;
void _trigger_live_script_reload();
void _live_auto_reload_running_scripts();
void _update_selected_editor_menu();
EditorScriptCodeCompletionCache *completion_cache = nullptr;
void _editor_stop();
int edit_pass;
void _add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args);
void _res_saved_callback(const Ref<Resource> &p_res);
void _scene_saved_callback(const String &p_path);
bool open_textfile_after_create = true;
bool trim_trailing_whitespace_on_save;
bool use_space_indentation;
bool convert_indent_on_save;
void _goto_script_line2(int p_line);
void _goto_script_line(Ref<RefCounted> p_script, int p_line);
void _set_execution(Ref<RefCounted> p_script, int p_line);
void _clear_execution(Ref<RefCounted> p_script);
void _breaked(bool p_breaked, bool p_can_debug);
void _script_created(Ref<Script> p_script);
void _set_breakpoint(Ref<RefCounted> p_scrpt, int p_line, bool p_enabled);
void _clear_breakpoints();
Array _get_cached_breakpoints_for_script(const String &p_path) const;
ScriptEditorBase *_get_current_editor() const;
TypedArray<ScriptEditorBase> _get_open_script_editors() const;
Ref<ConfigFile> script_editor_cache;
void _save_editor_state(ScriptEditorBase *p_editor);
void _save_layout();
void _editor_settings_changed();
void _filesystem_changed();
void _files_moved(const String &p_old_file, const String &p_new_file);
void _file_removed(const String &p_file);
void _autosave_scripts();
void _update_autosave_timer();
void _update_members_overview_visibility();
void _update_members_overview();
void _toggle_members_overview_alpha_sort(bool p_alphabetic_sort);
void _filter_scripts_text_changed(const String &p_newtext);
void _filter_methods_text_changed(const String &p_newtext);
void _update_script_names();
bool _sort_list_on_update;
void _members_overview_selected(int p_idx);
void _script_selected(int p_idx);
void _update_help_overview_visibility();
void _update_help_overview();
void _help_overview_selected(int p_idx);
void _find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used);
void _tree_changed();
void _split_dragged(float);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
virtual void input(const Ref<InputEvent> &p_event) override;
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
void _script_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index);
void _make_script_list_context_menu();
void _help_search(String p_text);
void _history_forward();
void _history_back();
bool waiting_update_names;
void _help_class_open(const String &p_class);
void _help_class_goto(const String &p_desc);
bool _help_tab_goto(const String &p_name, const String &p_desc);
void _update_history_arrows();
void _save_history();
void _go_to_tab(int p_idx);
void _update_history_pos(int p_new_pos);
void _update_script_colors();
void _update_modified_scripts_for_external_editor(Ref<Script> p_for_script = Ref<Script>());
void _script_changed();
int file_dialog_option;
void _file_dialog_action(String p_file);
Ref<Script> _get_current_script();
TypedArray<Script> _get_open_scripts() const;
HashSet<String> textfile_extensions;
Ref<TextFile> _load_text_file(const String &p_path, Error *r_error) const;
Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);
void _on_find_in_files_requested(String text);
void _on_replace_in_files_requested(String text);
void _on_find_in_files_result_selected(String fpath, int line_number, int begin, int end);
void _start_find_in_files(bool with_replace);
void _on_find_in_files_modified_files(PackedStringArray paths);
static void _open_script_request(const String &p_path);
static ScriptEditor *script_editor;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static ScriptEditor *get_singleton() { return script_editor; }
bool toggle_scripts_panel();
bool is_scripts_panel_toggled();
void apply_scripts() const;
void reload_scripts(bool p_refresh_only = false);
void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
void open_text_file_create_dialog(const String &p_base_path, const String &p_base_name = "");
Ref<Resource> open_file(const String &p_file);
void ensure_select_current();
_FORCE_INLINE_ bool edit(const Ref<Resource> &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
bool edit(const Ref<Resource> &p_resource, int p_line, int p_col, bool p_grab_focus = true);
void get_breakpoints(List<String> *p_breakpoints);
void save_current_script();
void save_all_scripts();
void set_window_layout(Ref<ConfigFile> p_layout);
void get_window_layout(Ref<ConfigFile> p_layout);
void set_scene_root_script(Ref<Script> p_script);
Vector<Ref<Script>> get_open_scripts() const;
bool script_goto_method(Ref<Script> p_script, const String &p_method);
virtual void edited_scene_changed();
void notify_script_close(const Ref<Script> &p_script);
void notify_script_changed(const Ref<Script> &p_script);
void close_builtin_scripts_from_scene(const String &p_scene);
void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
void update_doc(const String &p_name);
bool can_take_away_focus() const;
VSplitContainer *get_left_list_split() { return list_split; }
void set_live_auto_reload_running_scripts(bool p_enabled);
void register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter);
void unregister_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter);
static void register_create_script_editor_function(CreateScriptEditorFunc p_func);
ScriptEditor();
~ScriptEditor();
};
class ScriptEditorPlugin : public EditorPlugin {
GDCLASS(ScriptEditorPlugin, EditorPlugin);
ScriptEditor *script_editor = nullptr;
public:
virtual String get_name() const override { return "Script"; }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
virtual void selected_notify() override;
virtual void save_external_data() override;
virtual void apply_changes() override;
virtual void restore_global_state() override;
virtual void save_global_state() override;
virtual void set_window_layout(Ref<ConfigFile> p_layout) override;
virtual void get_window_layout(Ref<ConfigFile> p_layout) override;
virtual void get_breakpoints(List<String> *p_breakpoints) override;
virtual void edited_scene_changed() override;
ScriptEditorPlugin();
~ScriptEditorPlugin();
};
#endif // SCRIPT_EDITOR_PLUGIN_H