godot/scene/2d
Ignacio Etcheverry 3445984901 Replace a few #if/#elif with #ifdef and "#elif defined"
(cherry picked from commit ad2127a3e8)
2019-04-20 20:13:07 +02:00
..
SCsub
animated_sprite.cpp Fixes bad gizmo alignment for textures with odd size 2019-03-07 21:05:23 +01:00
animated_sprite.h
area_2d.cpp Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
area_2d.h
audio_stream_player_2d.cpp Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
audio_stream_player_2d.h Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp Fix canvas particle material for old GLSL versions 2019-02-11 14:56:23 +01:00
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
collision_polygon_2d.h
collision_shape_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
collision_shape_2d.h
cpu_particles_2d.cpp Ensure non-emitting particles not processed on entering tree 2019-04-01 11:20:35 +02:00
cpu_particles_2d.h Prevent invisible/inactive cpupparticles2d to redraw 2019-03-08 16:05:00 +09:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Do not restrict light texture type (wont work with atlas, though) 2019-01-27 16:58:18 -03:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
mesh_instance_2d.cpp
mesh_instance_2d.h
navigation_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_2d.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_polygon.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_polygon.h
node_2d.cpp Fix look_at with non uniform scaling 2019-02-08 18:00:54 +01:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Warn when using GPU particles with GLES2 2019-02-09 20:49:58 +01:00
particles_2d.h
path_2d.cpp Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-20 20:13:07 +02:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Add missing check for 2d physics bounce and friction setters 2019-04-01 11:19:32 +02:00
physics_body_2d.h
polygon_2d.cpp Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
polygon_2d.h Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
skeleton_2d.h
sprite.cpp Fixes bad gizmo alignment for textures with odd size 2019-03-07 21:05:23 +01:00
sprite.h
tile_map.cpp Make size cache dirty when removing tiles in 'TileMap' 2019-04-01 11:14:08 +02:00
tile_map.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
touch_screen_button.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
touch_screen_button.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h