godot/scene
Dario 7dfb854556 Propagate error correctly when max texture size for lightmaps is too small.
Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453.
2023-09-11 09:14:39 -03:00
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2d Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
3d Propagate error correctly when max texture size for lightmaps is too small. 2023-09-11 09:14:39 -03:00
animation Clean up/refactor GraphNode and make it more flexible 2023-09-07 17:29:06 +02:00
audio Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Fix FindReplaceBar losing focus too early 2023-09-08 14:46:34 +02:00
main Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself 2023-09-07 13:53:45 +02:00
resources Merge pull request #81452 from tcoxon/fix_57271 2023-09-08 23:16:05 +02:00
theme Correctly setup tooltip's style as theme variation 2023-09-08 21:51:06 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Clean up/refactor GraphNode and make it more flexible 2023-09-07 17:29:06 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00