cc4d39b0c1
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
490 lines
22 KiB
C++
490 lines
22 KiB
C++
/**************************************************************************/
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/* rendering_device_driver_vulkan.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RENDERING_DEVICE_DRIVER_VULKAN_H
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#define RENDERING_DEVICE_DRIVER_VULKAN_H
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#include "core/templates/hash_map.h"
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#include "core/templates/paged_allocator.h"
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#include "servers/rendering/rendering_device_driver.h"
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#ifdef DEBUG_ENABLED
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#ifndef _MSC_VER
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#define _DEBUG
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#endif
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#endif
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#include "thirdparty/vulkan/vk_mem_alloc.h"
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#ifdef USE_VOLK
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#include <volk.h>
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#else
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#include <vulkan/vulkan.h>
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#endif
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class VulkanContext;
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// Design principles:
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// - Vulkan structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).
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class RenderingDeviceDriverVulkan : public RenderingDeviceDriver {
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/*****************/
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/**** GENERIC ****/
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/*****************/
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VulkanContext *context = nullptr;
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VkDevice vk_device = VK_NULL_HANDLE; // Owned by the context.
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/****************/
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/**** MEMORY ****/
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/****************/
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VmaAllocator allocator = nullptr;
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HashMap<uint32_t, VmaPool> small_allocs_pools;
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VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index);
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/*****************/
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/**** BUFFERS ****/
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/*****************/
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private:
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struct BufferInfo {
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VkBuffer vk_buffer = VK_NULL_HANDLE;
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struct {
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VmaAllocation handle = nullptr;
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uint64_t size = UINT64_MAX;
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} allocation;
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uint64_t size = 0;
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VkBufferView vk_view = VK_NULL_HANDLE; // For texel buffers.
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};
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public:
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virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
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virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
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virtual void buffer_free(BufferID p_buffer) override final;
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virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
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virtual uint8_t *buffer_map(BufferID p_buffer) override final;
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virtual void buffer_unmap(BufferID p_buffer) override final;
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/*****************/
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/**** TEXTURE ****/
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/*****************/
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struct TextureInfo {
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VkImageView vk_view = VK_NULL_HANDLE;
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DataFormat rd_format = DATA_FORMAT_MAX;
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VkImageCreateInfo vk_create_info = {};
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VkImageViewCreateInfo vk_view_create_info = {};
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struct {
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VmaAllocation handle = nullptr;
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VmaAllocationInfo info = {};
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} allocation; // All 0/null if just a view.
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};
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VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count);
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public:
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virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
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virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
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virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
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virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
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virtual void texture_free(TextureID p_texture) override final;
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virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
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virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
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virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
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virtual void texture_unmap(TextureID p_texture) override final;
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virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
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/*****************/
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/**** SAMPLER ****/
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/*****************/
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public:
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virtual SamplerID sampler_create(const SamplerState &p_state) final override;
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virtual void sampler_free(SamplerID p_sampler) final override;
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virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
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/**********************/
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/**** VERTEX ARRAY ****/
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/**********************/
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private:
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struct VertexFormatInfo {
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TightLocalVector<VkVertexInputBindingDescription> vk_bindings;
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TightLocalVector<VkVertexInputAttributeDescription> vk_attributes;
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VkPipelineVertexInputStateCreateInfo vk_create_info = {};
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};
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public:
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virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
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virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
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/******************/
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/**** BARRIERS ****/
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/******************/
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virtual void command_pipeline_barrier(
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CommandBufferID p_cmd_buffer,
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BitField<PipelineStageBits> p_src_stages,
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BitField<PipelineStageBits> p_dst_stages,
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VectorView<MemoryBarrier> p_memory_barriers,
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VectorView<BufferBarrier> p_buffer_barriers,
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VectorView<TextureBarrier> p_texture_barriers) override final;
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/*************************/
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/**** COMMAND BUFFERS ****/
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/*************************/
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private:
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#ifdef DEBUG_ENABLED
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// Vulkan doesn't need to know if the command buffers created in a pool
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// will be primary or secondary, but RDD works like that, so we will enforce.
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HashSet<CommandPoolID> secondary_cmd_pools;
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HashSet<CommandBufferID> secondary_cmd_buffers;
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#endif
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public:
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// ----- POOL -----
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virtual CommandPoolID command_pool_create(CommandBufferType p_cmd_buffer_type) override final;
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virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
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// ----- BUFFER -----
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virtual CommandBufferID command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) override final;
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virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
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virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
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virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
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virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
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/*********************/
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/**** FRAMEBUFFER ****/
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/*********************/
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virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
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virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
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/****************/
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/**** SHADER ****/
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/****************/
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private:
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struct ShaderBinary {
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// Version 1: initial.
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// Version 2: Added shader name.
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// Version 3: Added writable.
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// Version 4: 64-bit vertex input mask.
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static const uint32_t VERSION = 4;
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struct DataBinding {
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uint32_t type = 0;
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uint32_t binding = 0;
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uint32_t stages = 0;
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uint32_t length = 0; // Size of arrays (in total elements), or UBOs (in bytes * total elements).
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uint32_t writable = 0;
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};
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struct SpecializationConstant {
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uint32_t type = 0;
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uint32_t constant_id = 0;
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uint32_t int_value = 0;
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uint32_t stage_flags = 0;
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};
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struct Data {
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uint64_t vertex_input_mask = 0;
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uint32_t fragment_output_mask = 0;
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uint32_t specialization_constants_count = 0;
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uint32_t is_compute = 0;
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uint32_t compute_local_size[3] = {};
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uint32_t set_count = 0;
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uint32_t push_constant_size = 0;
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uint32_t vk_push_constant_stages_mask = 0;
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uint32_t stage_count = 0;
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uint32_t shader_name_len = 0;
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};
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};
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struct ShaderInfo {
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VkShaderStageFlags vk_push_constant_stages = 0;
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TightLocalVector<VkPipelineShaderStageCreateInfo> vk_stages_create_info;
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TightLocalVector<VkDescriptorSetLayout> vk_descriptor_set_layouts;
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VkPipelineLayout vk_pipeline_layout = VK_NULL_HANDLE;
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};
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public:
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virtual String shader_get_binary_cache_key() override final;
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virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
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virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final;
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virtual void shader_free(ShaderID p_shader) override final;
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/*********************/
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/**** UNIFORM SET ****/
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/*********************/
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// Descriptor sets require allocation from a pool.
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// The documentation on how to use pools properly
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// is scarce, and the documentation is strange.
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//
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// Basically, you can mix and match pools as you
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// like, but you'll run into fragmentation issues.
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// Because of this, the recommended approach is to
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// create a pool for every descriptor set type, as
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// this prevents fragmentation.
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//
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// This is implemented here as a having a list of
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// pools (each can contain up to 64 sets) for each
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// set layout. The amount of sets for each type
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// is used as the key.
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private:
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static const uint32_t MAX_UNIFORM_POOL_ELEMENT = 65535;
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struct DescriptorSetPoolKey {
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uint16_t uniform_type[UNIFORM_TYPE_MAX] = {};
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bool operator<(const DescriptorSetPoolKey &p_other) const {
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return memcmp(uniform_type, p_other.uniform_type, sizeof(uniform_type)) < 0;
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}
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};
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using DescriptorSetPools = RBMap<DescriptorSetPoolKey, HashMap<VkDescriptorPool, uint32_t>>;
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DescriptorSetPools descriptor_set_pools;
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uint32_t max_descriptor_sets_per_pool = 0;
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VkDescriptorPool _descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it);
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void _descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool);
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struct UniformSetInfo {
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VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
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VkDescriptorPool vk_descriptor_pool = VK_NULL_HANDLE;
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DescriptorSetPools::Iterator pool_sets_it = {};
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};
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public:
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virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final;
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virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
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// ----- COMMANDS -----
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virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
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/******************/
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/**** TRANSFER ****/
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/******************/
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virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
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virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
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virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
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virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
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virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
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virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
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virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
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/******************/
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/**** PIPELINE ****/
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/******************/
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private:
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struct PipelineCacheHeader {
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uint32_t magic = 0;
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uint32_t data_size = 0;
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uint64_t data_hash = 0;
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uint32_t vendor_id = 0;
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uint32_t device_id = 0;
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uint32_t driver_version = 0;
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uint8_t uuid[VK_UUID_SIZE] = {};
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uint8_t driver_abi = 0;
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};
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struct PipelineCache {
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String file_path;
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size_t current_size = 0;
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Vector<uint8_t> buffer; // Header then data.
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VkPipelineCache vk_cache = VK_NULL_HANDLE;
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};
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static int caching_instance_count;
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PipelineCache pipelines_cache;
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public:
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virtual void pipeline_free(PipelineID p_pipeline) override final;
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// ----- BINDING -----
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virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final;
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// ----- CACHE -----
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virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
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virtual void pipeline_cache_free() override final;
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virtual size_t pipeline_cache_query_size() override final;
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virtual Vector<uint8_t> pipeline_cache_serialize() override final;
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/*******************/
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/**** RENDERING ****/
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/*******************/
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// ----- SUBPASS -----
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virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
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virtual void render_pass_free(RenderPassID p_render_pass) override final;
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// ----- COMMANDS -----
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virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
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virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
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virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
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virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
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virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
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virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
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// Binding.
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virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
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virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
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// Drawing.
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virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
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virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
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virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
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virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
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virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
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virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
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// Buffer binding.
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virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
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virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
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// Dynamic state.
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virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
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virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
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// ----- PIPELINE -----
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virtual PipelineID render_pipeline_create(
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ShaderID p_shader,
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VertexFormatID p_vertex_format,
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RenderPrimitive p_render_primitive,
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PipelineRasterizationState p_rasterization_state,
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PipelineMultisampleState p_multisample_state,
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PipelineDepthStencilState p_depth_stencil_state,
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PipelineColorBlendState p_blend_state,
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VectorView<int32_t> p_color_attachments,
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BitField<PipelineDynamicStateFlags> p_dynamic_state,
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RenderPassID p_render_pass,
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uint32_t p_render_subpass,
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VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
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/*****************/
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/**** COMPUTE ****/
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|
/*****************/
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// ----- COMMANDS -----
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// Binding.
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virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
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virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
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// Dispatching.
|
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virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
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virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
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// ----- PIPELINE -----
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|
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virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
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|
|
|
/*****************/
|
|
/**** QUERIES ****/
|
|
/*****************/
|
|
|
|
// ----- TIMESTAMP -----
|
|
|
|
// Basic.
|
|
virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
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|
virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
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|
virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
|
|
virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
|
|
|
|
// Commands.
|
|
virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
|
|
virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
|
|
|
|
/****************/
|
|
/**** LABELS ****/
|
|
/****************/
|
|
|
|
virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;
|
|
virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;
|
|
|
|
/****************/
|
|
/**** SCREEN ****/
|
|
/****************/
|
|
|
|
virtual DataFormat screen_get_format() override final;
|
|
|
|
/********************/
|
|
/**** SUBMISSION ****/
|
|
/********************/
|
|
|
|
virtual void begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
|
|
virtual void end_segment() override final;
|
|
|
|
/**************/
|
|
/**** MISC ****/
|
|
/**************/
|
|
|
|
VkPhysicalDeviceLimits limits = {};
|
|
|
|
virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
|
|
virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
|
|
virtual uint64_t get_total_memory_used() override final;
|
|
virtual uint64_t limit_get(Limit p_limit) override final;
|
|
virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
|
|
virtual bool has_feature(Features p_feature) override final;
|
|
virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
|
|
|
|
private:
|
|
/*********************/
|
|
/**** BOOKKEEPING ****/
|
|
/*********************/
|
|
|
|
using VersatileResource = VersatileResourceTemplate<
|
|
BufferInfo,
|
|
TextureInfo,
|
|
VertexFormatInfo,
|
|
ShaderInfo,
|
|
UniformSetInfo>;
|
|
PagedAllocator<VersatileResource> resources_allocator;
|
|
|
|
/******************/
|
|
|
|
public:
|
|
RenderingDeviceDriverVulkan(VulkanContext *p_context, VkDevice p_vk_device);
|
|
virtual ~RenderingDeviceDriverVulkan();
|
|
};
|
|
|
|
#endif // RENDERING_DEVICE_DRIVER_VULKAN_H
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