563 lines
14 KiB
C++
563 lines
14 KiB
C++
/*************************************************************************/
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/* cp_player_data.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CP_PLAYER_DATA_H
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#define CP_PLAYER_DATA_H
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#include "cp_config.h"
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#include "cp_mixer.h"
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#include "cp_song.h"
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#include "cp_tables.h"
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/**CPPlayer Data
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*@author Juan Linietsky
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*/
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/******************************
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player_data.h
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------------------------
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The player and its data.
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I hope you dont get sick reading this
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********************************/
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//Default pan values
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class CPPlayer {
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enum {
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PAN_SURROUND = 512,
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PAN_RIGHT = 255,
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PAN_LEFT = 0,
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PAN_CENTER = 128
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};
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CPSong *song;
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CPMixer *mixer;
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struct Filter_Control {
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int32_t it_reso;
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int32_t it_cutoff;
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int32_t envelope_cutoff;
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int32_t final_cutoff;
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void process();
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void set_filter_parameters(int *p_cutoff, uint8_t *p_reso);
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};
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//tells you if a channel is doing
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//noteoff/notekill/notefade/etc
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enum {
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END_NOTE_NOTHING = 0,
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END_NOTE_OFF = 1,
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END_NOTE_FADE = 2,
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END_NOTE_KILL = 4
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};
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//Tells you what should a channel restart
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enum {
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KICK_NOTHING,
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KICK_NOTE,
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KICK_NOTEOFF,
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KICK_ENVELOPE
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};
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enum {
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MAX_VOICES = 256
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};
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struct Channel_Control;
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struct Voice_Control {
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struct Envelope_Control {
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int pos_index;
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int status;
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int value;
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bool sustain_looping;
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bool looping;
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bool terminated;
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bool active;
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bool kill;
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};
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Filter_Control filter;
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uint16_t reverb_send;
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uint16_t chorus_send;
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CPInstrument *instrument_ptr;
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CPSample *sample_ptr;
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// Sample_Data *sample_data;
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int32_t period;
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int32_t sample_start_index; /* The starting byte index in the sample */
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bool has_master_channel;
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int master_channel_index;
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int instruement_index;
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int instrument_index;
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int sample_index;
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int8_t NNA_type;
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int note_end_flags;
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uint8_t sample; /* which instrument number */
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int16_t output_volume; /* output volume (vol + sampcol + instvol) */
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int8_t channel_volume; /* channel's "global" volume */
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uint16_t fadeout_volume; /* fading volume rate */
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int32_t total_volume; /* total volume of channel (before global mixings) */
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uint8_t kick; /* if true = sample has to be restarted */
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uint8_t note; /* the audible note (as heard, direct rep of period) */
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int16_t panning; /* panning position */
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uint8_t nna; /* New note action type + master/slave flags */
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uint8_t volflg; /* volume envelope settings */
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uint8_t panflg; /* panning envelope settings */
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uint8_t pitflg; /* pitch envelope settings */
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uint8_t keyoff; /* if true = fade out and stuff */
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int16_t handle; /* which sample-handle */
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int32_t start; /* The start byte index in the sample */
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/* Below here is info NOT in MP_CONTROL!! */
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//ENVPR venv;
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//ENVPR penv;
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//ENVPR cenv;
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Envelope_Control volume_envelope_ctrl;
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Envelope_Control panning_envelope_ctrl;
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Envelope_Control pitch_envelope_ctrl;
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uint16_t auto_vibrato_pos; /* autovibrato pos */
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uint16_t auto_vibrato_sweep_pos; /* autovibrato sweep pos */
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int16_t masterchn;
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uint16_t masterperiod;
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Channel_Control *master_channel; /* index of "master" effects channel */
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void start_envelope(CPEnvelope *p_envelope, Envelope_Control *p_envelope_ctrl, Envelope_Control *p_from_env);
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bool process_envelope(CPEnvelope *p_envelope, Envelope_Control *p_envelope_ctrl);
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uint16_t display_volume;
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Voice_Control() {
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reset();
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}
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void reset();
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void update_info_from_master_channel();
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};
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struct Channel_Control {
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/* NOTE info */
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uint8_t note; /* the audible note as heard, direct rep of period */
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uint8_t real_note; /* the note that indexes the audible */
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int32_t sample_start_index; /* The starting byte index in the sample */
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uint8_t old_note;
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uint8_t kick;
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Filter_Control filter;
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uint16_t reverb_send;
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uint16_t chorus_send;
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int note_end_flags;
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/* INSTRUMENT INFO */
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CPInstrument *instrument_ptr;
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CPSample *sample_ptr;
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uint8_t instrument_index;
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uint8_t sample_index;
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bool new_instrument;
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/* SAMPLE SPECIFIC INFO */
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int32_t base_speed; /* what finetune to use */
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/* INSTRUMENT SPECIFIC INFO */
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int8_t NNA_type;
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int8_t duplicate_check_type;
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int8_t duplicate_check_action;
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bool volume_envelope_on;
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bool panning_envelope_on;
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bool pitch_envelope_on;
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bool has_own_period;
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bool row_has_note;
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/* VOLUME COLUMN */
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int16_t volume; /* amiga volume (0 t/m 64) to play the sample at */
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int16_t aux_volume;
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bool has_own_volume;
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bool mute;
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int16_t random_volume_variation; /* 0-100 - 100 has no effect */
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/* VOLUME/PAN/PITCH MODIFIERS */
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int8_t default_volume; // CHANNEL default volume (0-64)
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int16_t channel_volume; // CHANNEL current volume //chanvol - current!
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int16_t output_volume; /* output volume (vol + sampcol + instvol) //volume */
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int16_t channel_global_volume;
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uint16_t fadeout_volume; /* fading volume rate */
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int32_t period; /* period to play the sample at */
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/* PAN */
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int16_t panning; /* panning position */
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int16_t channel_panning;
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int8_t sliding;
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uint16_t aux_period; /* temporary period */
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/* TIMING */
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uint8_t note_delay; /* (used for note delay) */
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/* Slave Voice Control */
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Voice_Control *slave_voice; /* Audio Slave of current effects control channel */
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struct Carry {
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Voice_Control::Envelope_Control vol;
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Voice_Control::Envelope_Control pan;
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Voice_Control::Envelope_Control pitch;
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bool maybe;
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} carry;
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uint8_t slave_voice_index; /* Audio Slave of current effects control channel */
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uint8_t *row; /* row currently playing on this channel */
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/* effect memory variables */
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uint8_t current_command;
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uint8_t current_parameter;
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uint8_t current_volume_command;
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uint8_t current_volume_parameter;
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uint8_t volcol_volume_slide;
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/* CPSample Offset */
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int32_t lo_offset;
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int32_t hi_offset;
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/* Panbrello waveform */
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uint8_t panbrello_type; /* current panbrello waveform */
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uint8_t panbrello_position; /* current panbrello position */
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int8_t panbrello_speed; /* "" speed */
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uint8_t panbrello_depth; /* "" depth */
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uint8_t panbrello_info;
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/* Arpegio */
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uint8_t arpegio_info;
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/* CPPattern Loop */
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int pattern_loop_position;
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int8_t pattern_loop_count;
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/* Vibrato */
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bool doing_vibrato;
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int8_t vibrato_position; /* current vibrato position */
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uint8_t vibrato_speed; /* "" speed */
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uint8_t vibrato_depth; /* "" depth */
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uint8_t vibrato_type;
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/* Tremor */
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int8_t tremor_position;
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uint8_t tremor_speed; /* s3m tremor ontime/offtime */
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uint8_t tremor_depth;
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uint8_t tremor_info;
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/* Tremolo */
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int8_t tremolo_position;
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uint8_t tremolo_speed; /* s3m tremor ontime/offtime */
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uint8_t tremolo_depth;
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uint8_t tremolo_info;
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uint8_t tremolo_type;
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/* Retrig */
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int8_t retrig_counter; /* retrig value (0 means don't retrig) */
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uint8_t retrig_speed; /* last used retrig speed */
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uint8_t retrig_volslide; /* last used retrig slide */
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/* CPSample Offset */
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int32_t sample_offset_hi; /* last used high order of sample offset */
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uint16_t sample_offset; /* last used low order of sample-offset (effect 9) */
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uint16_t sample_offset_fine; /* fine sample offset memory */
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/* Portamento */
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uint16_t slide_to_period; /* period to slide to (with effect 3 or 5) */
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uint8_t portamento_speed;
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/* Volume Slide */
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uint8_t volume_slide_info;
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/* Channel Volume Slide */
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uint8_t channel_volume_slide_info;
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/* Global Volume Slide */
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uint8_t global_volume_slide_info;
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/* Channel Pan Slide */
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uint8_t channel_pan_slide_info;
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/* Pitch Slide */
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uint8_t pitch_slide_info;
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/* Tempo Slide */
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uint8_t tempo_slide_info;
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/* S effects memory */
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uint8_t current_S_effect;
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uint8_t current_S_data;
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/* Volume column memory */
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uint8_t volume_column_effect_mem;
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uint8_t volume_column_data_mem;
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int64_t last_event_usecs;
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bool reserved;
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void reset();
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Channel_Control() {
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channel_global_volume = 255;
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last_event_usecs = -1;
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}
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};
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struct Control_Variables { // control variables (dynamic version) of initial variables
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bool reached_end;
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char play_mode;
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bool filters;
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int global_volume;
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int speed;
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int tempo;
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int ticks_counter;
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int pattern_delay_1;
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int pattern_delay_2;
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Channel_Control channel[CPPattern::WIDTH];
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int max_voices;
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int voices_used; /* reference value */
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bool force_no_nna;
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bool external_vibrato;
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struct Position {
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int current_order;
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int current_pattern;
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int current_row;
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int force_next_order;
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bool forbid_jump;
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};
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int32_t random_seed;
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Position position;
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Position previous_position;
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};
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Voice_Control voice[MAX_VOICES];
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Control_Variables control;
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/* VOICE SETUP */
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void setup_voices();
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/* MIXER SETUP */
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void handle_tick();
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void update_mixer();
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/* NOTE / INSTRUMENT PROCESSING */
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void process_new_note(int p_track, uint8_t p_note);
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bool process_new_instrument(int p_track, uint8_t p_instrument);
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bool process_note_and_instrument(int p_track, int p_note, int p_instrument);
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/* EFFECT PROCESSING */
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void do_effect_S(int p_track);
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void do_panbrello(int p_track);
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void do_global_volume_slide(int p_track);
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void do_tremolo(int p_track);
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void do_retrig(int p_track);
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void do_pan_slide(int p_track);
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void do_channel_volume_slide(int p_track);
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void do_volume_slide(int p_track, int inf);
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void do_pitch_slide_down(int p_track, uint8_t inf);
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void do_pitch_slide_up(int p_track, uint8_t inf);
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void do_tremor(int p_track);
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void do_vibrato(int p_track, bool fine);
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void do_pitch_slide_to_note(int p_track);
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void run_effects(int p_track);
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void run_volume_column_effects(int p_track);
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void pre_process_effects();
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void do_arpegio(int p_track);
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uint64_t song_usecs;
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/* NNA */
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void process_NNAs();
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/* MISC UTILS */
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int find_empty_voice();
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void process_volume_column(int p_track, uint8_t p_volume);
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void process_note(int p_track, CPNote p_note);
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/* CPTables */
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static uint8_t auto_vibrato_table[128];
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static uint8_t vibrato_table[32];
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static int8_t panbrello_table[256];
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static void callback_function(void *p_userdata);
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public:
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//Play modes
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enum {
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PLAY_NOTHING = 0,
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PLAY_PATTERN = 1,
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PLAY_SONG = 2
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};
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int32_t get_frequency(int32_t period);
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int32_t get_period(uint16_t note, int32_t p_c5freq);
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int get_current_tempo() { return control.tempo; };
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int get_current_speed() { return control.speed; };
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int get_voices_used() { return control.voices_used; };
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int get_voice_envelope_pos(int p_voice, CPEnvelope *p_envelope);
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int get_voice_amount_limit() { return control.max_voices; };
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void set_voice_amount_limit(int p_limit);
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void set_reserved_voices(int p_amount);
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int get_reserved_voices_amount();
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bool is_voice_active(int p_voice);
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int get_channel_voice(int p_channel);
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const char *get_voice_sample_name(int p_voice);
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const char *get_voice_instrument_name(int p_voice);
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CPEnvelope *get_voice_envelope(int p_voice, CPInstrument::EnvelopeType p_env_type);
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int get_voice_envelope_pos(int p_voice, CPInstrument::EnvelopeType p_env_type);
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int get_voice_volume(int p_voice);
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int get_voice_sample_index(int p_voice);
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void set_virtual_channels(int p_amount);
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int get_virtual_channels() { return control.max_voices; };
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/* Play Info/Position */
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bool is_playing() { return (control.play_mode > 0); };
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int get_play_mode() { return (control.play_mode); };
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int get_current_order() { return control.position.current_order; };
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int get_current_row() { return control.position.current_row; };
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int get_current_pattern() { return control.position.current_pattern; };
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void goto_next_order();
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void goto_previous_order();
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void process_tick();
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CPMixer *get_mixer_ptr() {
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return mixer;
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}
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void reset();
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/* External player control - editor - */
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void play_start_pattern(int p_pattern);
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void play_start_song();
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void play_start_song_from_order(int p_order);
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void play_start_song_from_order_and_row(int p_order, int p_row);
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void play_start(int p_pattern, int p_order, int p_row, bool p_lock = true);
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void play_stop();
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void play_note(int p_channel, CPNote note, bool p_reserve = false);
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bool reached_end_of_song();
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void set_force_no_nna(bool p_force);
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void set_force_external_vibratos(bool p_force);
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void set_filters_enabled(bool p_enable);
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bool are_filters_enabled() { return control.filters; }
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void set_channel_global_volume(int p_channel, int p_volume); //0-255
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int get_channel_global_volume(int p_channel) const;
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int64_t get_channel_last_note_time_usec(int p_channel) const;
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CPSong *get_song() { return song; };
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CPPlayer(CPMixer *p_mixer, CPSong *p_song);
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~CPPlayer();
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};
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#endif
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