Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde 7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties
2022-01-20 17:35:32 +01:00
.github CI: Rename macOS cache key to force a rebuild 2022-01-11 20:59:06 +01:00
core Merge pull request #56972 from lawnjelly/warn_unused 2022-01-20 15:34:41 +01:00
doc Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
drivers Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
editor Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
main Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
misc Merge pull request #56969 from Calinou/web-editor-tweak-theme-color 2022-01-20 07:32:52 +01:00
modules Merge pull request #56855 from rafallus/gridmap_bake_staticbody 2022-01-20 12:10:34 +01:00
platform Merge pull request #56972 from lawnjelly/warn_unused 2022-01-20 15:34:41 +01:00
scene Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
servers Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
tests Improve the default project theme 2022-01-19 18:46:01 +03:00
thirdparty thorvg: Fix usage of min/max breaking on VS 2017 2022-01-20 08:07:53 +01:00
.clang-format clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
.gitignore Main: Fixup --dump-extension-api after #54017 2021-10-21 09:43:39 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
CHANGELOG.md Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
DONORS.md Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
README.md README updates and improvements, link license page 2021-11-02 02:28:25 +01:00
SConstruct Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 2022-01-13 21:54:04 +01:00
gles3_builders.py New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
glsl_builders.py Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Merge pull request #55968 from Calinou/scons-tweak-build-messages 2022-01-17 10:44:43 +01:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
version.py Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs