.. |
arvr
|
Added ARVRAnchor support and a few small enhancements
|
2017-08-03 18:58:05 +10:00 |
audio
|
Clang-formatting *.cpp and *.h (some files excluded)
|
2017-07-22 18:14:08 +07:00 |
physics
|
Improve cleanup of physics constraints
|
2017-08-01 01:39:40 +02:00 |
physics_2d
|
Merge pull request #9832 from RandomShaper/port-physics-fixes
|
2017-08-01 22:23:59 +02:00 |
visual
|
Merge pull request #8567 from BastiaanOlij/ar_vr_server
|
2017-07-31 13:29:18 +02:00 |
SCsub
|
Merge pull request #8567 from BastiaanOlij/ar_vr_server
|
2017-07-31 13:29:18 +02:00 |
arvr_server.cpp
|
Adding base classes and structures for ARVR support
|
2017-07-28 10:39:15 +10:00 |
arvr_server.h
|
Adding base classes and structures for ARVR support
|
2017-07-28 10:39:15 +10:00 |
audio_server.cpp
|
Fix AudioServer::finish not getting called while quitting
|
2017-08-01 18:09:52 -03:00 |
audio_server.h
|
Added get_bus_index to AudioServer
|
2017-07-10 21:51:29 +01:00 |
physics_2d_server.cpp
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
physics_2d_server.h
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
physics_server.cpp
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
physics_server.h
|
Lots of work on Audio & Physics engine:
|
2017-07-15 08:32:34 -03:00 |
register_server_types.cpp
|
Adding base classes and structures for ARVR support
|
2017-07-28 10:39:15 +10:00 |
register_server_types.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
server_wrap_mt_common.h
|
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
|
2017-06-17 23:27:42 -03:00 |
visual_server.cpp
|
Fix various property not found errors
|
2017-07-26 20:03:13 +07:00 |
visual_server.h
|
Adding base classes and structures for ARVR support
|
2017-07-28 10:39:15 +10:00 |