godot/servers
BastiaanOlij e7aed24add Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
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arvr Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
audio Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
physics Improve cleanup of physics constraints 2017-08-01 01:39:40 +02:00
physics_2d Merge pull request #9832 from RandomShaper/port-physics-fixes 2017-08-01 22:23:59 +02:00
visual Merge pull request #8567 from BastiaanOlij/ar_vr_server 2017-07-31 13:29:18 +02:00
SCsub Merge pull request #8567 from BastiaanOlij/ar_vr_server 2017-07-31 13:29:18 +02:00
arvr_server.cpp Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
arvr_server.h Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
audio_server.cpp Fix AudioServer::finish not getting called while quitting 2017-08-01 18:09:52 -03:00
audio_server.h Added get_bus_index to AudioServer 2017-07-10 21:51:29 +01:00
physics_2d_server.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_2d_server.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_server.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_server.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
register_server_types.cpp Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
register_server_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
server_wrap_mt_common.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
visual_server.cpp Fix various property not found errors 2017-07-26 20:03:13 +07:00
visual_server.h Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00