godot/editor/translations/extractable/extractable.pot

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# LANGUAGE translation of the Godot Engine extractable strings.
# Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
# Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
# This file is distributed under the same license as the Godot source code.
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine extractable strings\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
#: scene/gui/code_edit.cpp
msgid "New Code Region"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the application window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Enter a hex code (\"#ff0000\") or named color (\"red\")."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Select a picker shape."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Select a picker mode."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Hex code or named color"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Cancel"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid ""
"File \"%s\" already exists.\n"
"Do you want to overwrite it?"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "You don't have permission to access contents of this folder."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "All Files"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Go to previous folder."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Go to next folder."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Create a new folder."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Invalid extension, or empty filename."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Toggle the visual grid."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Toggle snapping to the grid."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Change the snapping distance."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Toggle the graph minimap."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Automatically arrange selected nodes."
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Same as Layout Direction"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Auto-Detect Direction"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Left-to-Right"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Right-to-Left"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Left-to-Right Mark (LRM)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Right-to-Left Mark (RLM)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Start of Left-to-Right Embedding (LRE)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Start of Right-to-Left Embedding (RLE)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Start of Left-to-Right Override (LRO)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Start of Right-to-Left Override (RLO)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Pop Direction Formatting (PDF)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Arabic Letter Mark (ALM)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Left-to-Right Isolate (LRI)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Right-to-Left Isolate (RLI)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "First Strong Isolate (FSI)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Pop Direction Isolate (PDI)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Zero-Width Joiner (ZWJ)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Zero-Width Non-Joiner (ZWNJ)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Word Joiner (WJ)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Soft Hyphen (SHY)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Clear"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Text Writing Direction"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Display Control Characters"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Insert Control Character"
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""