593 lines
17 KiB
HTML
593 lines
17 KiB
HTML
<!DOCTYPE html>
|
||
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
|
||
<head>
|
||
<meta charset='utf-8' />
|
||
<meta name='viewport' content='width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no' />
|
||
<meta name="mobile-web-app-capable" content="yes" />
|
||
<meta name="apple-mobile-web-app-capable" content="yes" />
|
||
<meta name="application-name" content="Godot" />
|
||
<meta name="apple-mobile-web-app-title" content="Godot" />
|
||
<meta name="theme-color" content="#478cbf" />
|
||
<meta name="msapplication-navbutton-color" content="#478cbf" />
|
||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
|
||
<meta name="msapplication-starturl" content="/latest" />
|
||
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
|
||
<link rel="apple-touch-icon" type="image/png" href="favicon.png" />
|
||
<link rel="manifest" href="manifest.json" />
|
||
<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
|
||
<style>
|
||
*:focus {
|
||
/* More visible outline for better keyboard navigation. */
|
||
outline: 0.125rem solid hsl(220, 100%, 62.5%);
|
||
/* Make the outline always appear above other elements. */
|
||
/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
|
||
position: relative;
|
||
}
|
||
|
||
body {
|
||
touch-action: none;
|
||
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
|
||
margin: 0;
|
||
border: 0 none;
|
||
padding: 0;
|
||
text-align: center;
|
||
background-color: #333b4f;
|
||
overflow: hidden;
|
||
}
|
||
|
||
a {
|
||
color: hsl(205, 100%, 75%);
|
||
text-decoration-color: hsla(205, 100%, 75%, 0.3);
|
||
text-decoration-thickness: 0.125rem;
|
||
}
|
||
|
||
a:hover {
|
||
filter: brightness(117.5%);
|
||
}
|
||
|
||
a:active {
|
||
filter: brightness(82.5%);
|
||
}
|
||
|
||
#tabs-buttons {
|
||
/* Match the default background color of the editor window for a seamless appearance. */
|
||
background-color: #202531;
|
||
}
|
||
|
||
#tab-game {
|
||
/* Use a pure black background to better distinguish the running project */
|
||
/* from the editor window, and to use a more neutral background color (no tint). */
|
||
background-color: black;
|
||
/* Make the background span the entire page height. */
|
||
min-height: 100vh;
|
||
}
|
||
|
||
#canvas, #gameCanvas {
|
||
display: block;
|
||
margin: 0;
|
||
color: white;
|
||
}
|
||
|
||
/* Don't show distracting focus outlines for the main tabs' contents. */
|
||
#tab-editor canvas:focus,
|
||
#tab-game canvas:focus,
|
||
#canvas:focus,
|
||
#gameCanvas:focus {
|
||
outline: none;
|
||
}
|
||
|
||
.godot {
|
||
color: #e0e0e0;
|
||
background-color: #3b3943;
|
||
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
||
border: 1px solid #45434e;
|
||
box-shadow: 0 0 1px 1px #2f2d35;
|
||
}
|
||
|
||
.btn {
|
||
appearance: none;
|
||
color: #e0e0e0;
|
||
background-color: #262c3b;
|
||
border: 1px solid #202531;
|
||
padding: 0.5rem 1rem;
|
||
margin: 0 0.5rem;
|
||
}
|
||
|
||
.btn:not(:disabled):hover {
|
||
color: #e0e1e5;
|
||
border-color: #666c7b;
|
||
}
|
||
|
||
.btn:active {
|
||
border-color: #699ce8;
|
||
color: #699ce8;
|
||
}
|
||
|
||
.btn:disabled {
|
||
color: #aaa;
|
||
border-color: #242937;
|
||
}
|
||
|
||
.btn.tab-btn {
|
||
padding: 0.3rem 1rem;
|
||
}
|
||
|
||
.btn.close-btn {
|
||
padding: 0.3rem 1rem;
|
||
margin-left: -0.75rem;
|
||
font-weight: 700;
|
||
}
|
||
|
||
|
||
/* Status display
|
||
* ============== */
|
||
|
||
#status {
|
||
position: absolute;
|
||
left: 0;
|
||
top: 0;
|
||
right: 0;
|
||
bottom: 0;
|
||
display: flex;
|
||
justify-content: center;
|
||
align-items: center;
|
||
/* don't consume click events - make children visible explicitly */
|
||
visibility: hidden;
|
||
}
|
||
|
||
#status-progress {
|
||
width: 366px;
|
||
height: 7px;
|
||
background-color: #38363A;
|
||
border: 1px solid #444246;
|
||
padding: 1px;
|
||
box-shadow: 0 0 2px 1px #1B1C22;
|
||
border-radius: 2px;
|
||
visibility: visible;
|
||
}
|
||
|
||
@media only screen and (orientation:portrait) {
|
||
#status-progress {
|
||
width: 61.8%;
|
||
}
|
||
}
|
||
|
||
#status-progress-inner {
|
||
height: 100%;
|
||
width: 0;
|
||
box-sizing: border-box;
|
||
transition: width 0.5s linear;
|
||
background-color: #202020;
|
||
border: 1px solid #222223;
|
||
box-shadow: 0 0 1px 1px #27282E;
|
||
border-radius: 3px;
|
||
}
|
||
|
||
#status-indeterminate {
|
||
visibility: visible;
|
||
position: relative;
|
||
}
|
||
|
||
#status-indeterminate > div {
|
||
width: 4.5px;
|
||
height: 0;
|
||
border-style: solid;
|
||
border-width: 9px 3px 0 3px;
|
||
border-color: #2b2b2b transparent transparent transparent;
|
||
transform-origin: center 21px;
|
||
position: absolute;
|
||
}
|
||
|
||
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
||
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
||
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
||
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
||
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
||
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
||
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
||
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
||
|
||
#status-notice {
|
||
margin: 0 100px;
|
||
line-height: 1.3;
|
||
visibility: visible;
|
||
padding: 4px 6px;
|
||
visibility: visible;
|
||
}
|
||
</style>
|
||
</head>
|
||
<body>
|
||
<div id="tabs-buttons">
|
||
<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
|
||
<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
|
||
<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
|
||
<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
|
||
<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
|
||
</div>
|
||
<div id='tabs'>
|
||
<div id='tab-loader'>
|
||
<div style="color: #e0e0e0;" id="persistence">
|
||
<label for="videoMode" style="display: none;">Select video driver:</label><br />
|
||
<select id="videoMode" style="display: none;">
|
||
<option value="GLES2" selected="selected">WebGL</option>
|
||
<option value="GLES3">WebGL 2</option>
|
||
</select>
|
||
<br />
|
||
<img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
|
||
<br />
|
||
@GODOT_VERSION@
|
||
<br />
|
||
<a href="releases/">Need an old version?</a>
|
||
<br />
|
||
<br />
|
||
<br />
|
||
<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/>
|
||
<br />
|
||
<a href="demo.zip">(Try this for example)</a>
|
||
<br />
|
||
<br />
|
||
<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
|
||
<br />
|
||
<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
|
||
<br />
|
||
<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
|
||
</div>
|
||
</div>
|
||
<div id='tab-editor' style="display: none;">
|
||
<canvas id='editor-canvas' tabindex="1">
|
||
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||
Please try updating or use a different browser.
|
||
</canvas>
|
||
</div>
|
||
<div id='tab-game' style="display: none;">
|
||
<canvas id='game-canvas' tabindex="2">
|
||
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||
Please try updating or use a different browser.
|
||
</canvas>
|
||
</div>
|
||
<div id='tab-status' style="display: none;">
|
||
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
|
||
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
|
||
<div></div>
|
||
<div></div>
|
||
<div></div>
|
||
<div></div>
|
||
<div></div>
|
||
<div></div>
|
||
<div></div>
|
||
<div></div>
|
||
</div>
|
||
<div id='status-notice' class='godot' style='display: none;'></div>
|
||
</div>
|
||
</div>
|
||
<script>
|
||
window.addEventListener("load", () => {
|
||
if ("serviceWorker" in navigator) {
|
||
navigator.serviceWorker.register("service.worker.js");
|
||
}
|
||
});
|
||
</script>
|
||
<script src='godot.tools.js'></script>
|
||
<script>//<![CDATA[
|
||
|
||
var editor = null;
|
||
var game = null;
|
||
var setStatusMode;
|
||
var setStatusNotice;
|
||
var video_driver = "GLES2";
|
||
|
||
function clearPersistence() {
|
||
function deleteDB(path) {
|
||
return new Promise(function(resolve, reject) {
|
||
var req = indexedDB.deleteDatabase(path);
|
||
req.onsuccess = function() {
|
||
resolve();
|
||
};
|
||
req.onerror = function(err) {
|
||
reject(err);
|
||
};
|
||
req.onblocked = function(err) {
|
||
reject(err);
|
||
}
|
||
|
||
});
|
||
}
|
||
if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
|
||
return;
|
||
}
|
||
Promise.all([
|
||
deleteDB("/home/web_user"),
|
||
]).then(function(results) {
|
||
alert("Done.");
|
||
}).catch(function (err) {
|
||
alert("Error deleting local files. Please retry after reloading the page.");
|
||
});
|
||
}
|
||
|
||
function selectVideoMode() {
|
||
var select = document.getElementById('videoMode');
|
||
video_driver = select.selectedOptions[0].value;
|
||
}
|
||
|
||
var tabs = [
|
||
document.getElementById('tab-loader'),
|
||
document.getElementById('tab-editor'),
|
||
document.getElementById('tab-game')
|
||
]
|
||
function showTab(name) {
|
||
tabs.forEach(function (elem) {
|
||
if (elem.id == 'tab-' + name) {
|
||
elem.style.display = 'block';
|
||
if (name == 'editor' || name == 'game') {
|
||
const canvas = document.getElementById(name + '-canvas');
|
||
canvas.focus();
|
||
}
|
||
} else {
|
||
elem.style.display = 'none';
|
||
}
|
||
});
|
||
}
|
||
|
||
function setButtonEnabled(id, enabled) {
|
||
if (enabled) {
|
||
document.getElementById(id).disabled = "";
|
||
} else {
|
||
document.getElementById(id).disabled = "disabled";
|
||
}
|
||
}
|
||
|
||
function setLoaderEnabled(enabled) {
|
||
setButtonEnabled('btn-tab-loader', enabled);
|
||
setButtonEnabled('btn-tab-editor', !enabled);
|
||
setButtonEnabled('btn-close-editor', !enabled);
|
||
}
|
||
|
||
function setGameTabEnabled(enabled) {
|
||
setButtonEnabled('btn-tab-game', enabled);
|
||
setButtonEnabled('btn-close-game', enabled);
|
||
}
|
||
|
||
function closeGame() {
|
||
if (game) {
|
||
game.requestQuit();
|
||
}
|
||
}
|
||
|
||
function closeEditor() {
|
||
closeGame();
|
||
if (editor) {
|
||
editor.requestQuit();
|
||
}
|
||
}
|
||
|
||
function startEditor(zip) {
|
||
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||
const persistentPaths = ['/home/web_user'];
|
||
|
||
var editorCanvas = document.getElementById('editor-canvas');
|
||
var gameCanvas = document.getElementById('game-canvas');
|
||
var statusProgress = document.getElementById('status-progress');
|
||
var statusProgressInner = document.getElementById('status-progress-inner');
|
||
var statusIndeterminate = document.getElementById('status-indeterminate');
|
||
var statusNotice = document.getElementById('status-notice');
|
||
var headerDiv = document.getElementById('tabs-buttons');
|
||
|
||
var initializing = true;
|
||
var statusMode = 'hidden';
|
||
|
||
showTab('status');
|
||
|
||
var animationCallbacks = [];
|
||
function animate(time) {
|
||
animationCallbacks.forEach(callback => callback(time));
|
||
requestAnimationFrame(animate);
|
||
}
|
||
requestAnimationFrame(animate);
|
||
|
||
var lastScale = 0;
|
||
var lastWidth = 0;
|
||
var lastHeight = 0;
|
||
function adjustCanvasDimensions() {
|
||
var scale = window.devicePixelRatio || 1;
|
||
var headerHeight = headerDiv.offsetHeight + 1;
|
||
var width = window.innerWidth;
|
||
var height = window.innerHeight - headerHeight;
|
||
if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
|
||
editorCanvas.width = width * scale;
|
||
editorCanvas.height = height * scale;
|
||
editorCanvas.style.width = width + "px";
|
||
editorCanvas.style.height = height + "px";
|
||
lastScale = scale;
|
||
lastWidth = width;
|
||
lastHeight = height;
|
||
}
|
||
}
|
||
animationCallbacks.push(adjustCanvasDimensions);
|
||
adjustCanvasDimensions();
|
||
|
||
setStatusMode = function setStatusMode(mode) {
|
||
if (statusMode === mode || !initializing)
|
||
return;
|
||
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||
elem.style.display = 'none';
|
||
});
|
||
animationCallbacks = animationCallbacks.filter(function(value) {
|
||
return (value != animateStatusIndeterminate);
|
||
});
|
||
switch (mode) {
|
||
case 'progress':
|
||
statusProgress.style.display = 'block';
|
||
break;
|
||
case 'indeterminate':
|
||
statusIndeterminate.style.display = 'block';
|
||
animationCallbacks.push(animateStatusIndeterminate);
|
||
break;
|
||
case 'notice':
|
||
statusNotice.style.display = 'block';
|
||
break;
|
||
case 'hidden':
|
||
break;
|
||
default:
|
||
throw new Error('Invalid status mode');
|
||
}
|
||
statusMode = mode;
|
||
};
|
||
|
||
function animateStatusIndeterminate(ms) {
|
||
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||
child.style.borderTopColor = '';
|
||
});
|
||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||
}
|
||
}
|
||
|
||
setStatusNotice = function setStatusNotice(text) {
|
||
while (statusNotice.lastChild) {
|
||
statusNotice.removeChild(statusNotice.lastChild);
|
||
}
|
||
var lines = text.split('\n');
|
||
lines.forEach((line) => {
|
||
statusNotice.appendChild(document.createTextNode(line));
|
||
statusNotice.appendChild(document.createElement('br'));
|
||
});
|
||
};
|
||
|
||
const gameConfig = {
|
||
'persistentPaths': persistentPaths,
|
||
'unloadAfterInit': false,
|
||
'canvas': gameCanvas,
|
||
'canvasResizePolicy': 1,
|
||
'onExit': function () {
|
||
setGameTabEnabled(false);
|
||
showTab('editor');
|
||
game = null;
|
||
},
|
||
};
|
||
|
||
var OnEditorExit = function () {
|
||
showTab('loader');
|
||
setLoaderEnabled(true);
|
||
};
|
||
function Execute(args) {
|
||
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
|
||
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
|
||
const is_game = !is_editor && !is_project_manager;
|
||
if (is_project_manager) {
|
||
args.push('--video-driver', video_driver);
|
||
}
|
||
if (is_game) {
|
||
if (game) {
|
||
console.error("A game is already running. Close it first");
|
||
return;
|
||
}
|
||
setGameTabEnabled(true);
|
||
game = new Engine(gameConfig);
|
||
showTab('game');
|
||
game.init().then(function() {
|
||
requestAnimationFrame(function() {
|
||
game.start({'args': args}).then(function() {
|
||
gameCanvas.focus();
|
||
});
|
||
});
|
||
});
|
||
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
||
OnEditorExit = function(code) {
|
||
setLoaderEnabled(true);
|
||
setTimeout(function() {
|
||
editor.init().then(function() {
|
||
setLoaderEnabled(false);
|
||
OnEditorExit = function() {
|
||
showTab('loader');
|
||
setLoaderEnabled(true);
|
||
};
|
||
editor.start({'args': args});
|
||
});
|
||
}, 0);
|
||
OnEditorExit = null;
|
||
};
|
||
}
|
||
}
|
||
|
||
const editorConfig = {
|
||
'unloadAfterInit': false,
|
||
'onProgress': function progressFunction (current, total) {
|
||
if (total > 0) {
|
||
statusProgressInner.style.width = current/total * 100 + '%';
|
||
setStatusMode('progress');
|
||
if (current === total) {
|
||
// wait for progress bar animation
|
||
setTimeout(() => {
|
||
setStatusMode('indeterminate');
|
||
}, 100);
|
||
}
|
||
} else {
|
||
setStatusMode('indeterminate');
|
||
}
|
||
},
|
||
'canvas': editorCanvas,
|
||
'canvasResizePolicy': 0,
|
||
'onExit': function() {
|
||
if (OnEditorExit) {
|
||
OnEditorExit();
|
||
}
|
||
},
|
||
'onExecute': Execute,
|
||
'persistentPaths': persistentPaths,
|
||
};
|
||
editor = new Engine(editorConfig);
|
||
|
||
function displayFailureNotice(err) {
|
||
var msg = err.message || err;
|
||
console.error(msg);
|
||
setStatusNotice(msg);
|
||
setStatusMode('notice');
|
||
initializing = false;
|
||
};
|
||
|
||
if (!Engine.isWebGLAvailable()) {
|
||
displayFailureNotice('WebGL not available');
|
||
} else {
|
||
setStatusMode('indeterminate');
|
||
editor.init('godot.tools').then(function() {
|
||
if (zip) {
|
||
editor.copyToFS("/tmp/preload.zip", zip);
|
||
}
|
||
try {
|
||
// Avoid user creating project in the persistent root folder.
|
||
editor.copyToFS("/home/web_user/keep", new Uint8Array());
|
||
} catch(e) {
|
||
// File exists
|
||
}
|
||
//selectVideoMode();
|
||
showTab('editor');
|
||
setLoaderEnabled(false);
|
||
editor.start({'args': ['--video-driver', video_driver]}).then(function() {
|
||
setStatusMode('hidden');
|
||
initializing = false;
|
||
});
|
||
}).catch(displayFailureNotice);
|
||
}
|
||
};
|
||
document.getElementById("startButton").onclick = function() {
|
||
preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
||
startEditor(zip);
|
||
});
|
||
}
|
||
|
||
function preloadZip(target) {
|
||
return new Promise(function(resolve, reject) {
|
||
if (target.files.length > 0) {
|
||
target.files[0].arrayBuffer().then(function(data) {
|
||
resolve(data);
|
||
});
|
||
} else {
|
||
resolve();
|
||
}
|
||
});
|
||
}
|
||
//]]></script>
|
||
</body>
|
||
</html>
|