7ea3e8267a
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
226 lines
6.2 KiB
C++
226 lines
6.2 KiB
C++
/*************************************************************************/
|
|
/* viewport.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef VIEWPORT_H
|
|
#define VIEWPORT_H
|
|
|
|
#include "scene/main/node.h"
|
|
#include "servers/visual_server.h"
|
|
#include "scene/resources/world_2d.h"
|
|
#include "math_2d.h"
|
|
#include "scene/resources/texture.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
class Camera;
|
|
class Viewport;
|
|
|
|
class RenderTargetTexture : public Texture {
|
|
|
|
OBJ_TYPE( RenderTargetTexture, Texture );
|
|
|
|
friend class Viewport;
|
|
Viewport *vp;
|
|
|
|
|
|
public:
|
|
|
|
|
|
virtual int get_width() const;
|
|
virtual int get_height() const;
|
|
virtual Size2 get_size() const;
|
|
virtual RID get_rid() const;
|
|
|
|
virtual bool has_alpha() const;
|
|
|
|
virtual void set_flags(uint32_t p_flags);
|
|
virtual uint32_t get_flags() const;
|
|
|
|
RenderTargetTexture(Viewport *p_vp=NULL);
|
|
|
|
};
|
|
|
|
class Viewport : public Node {
|
|
|
|
OBJ_TYPE( Viewport, Node );
|
|
public:
|
|
|
|
enum RenderTargetUpdateMode {
|
|
RENDER_TARGET_UPDATE_DISABLED,
|
|
RENDER_TARGET_UPDATE_ONCE, //then goes to disabled
|
|
RENDER_TARGET_UPDATE_WHEN_VISIBLE, // default
|
|
RENDER_TARGET_UPDATE_ALWAYS
|
|
};
|
|
|
|
private:
|
|
|
|
friend class RenderTargetTexture;
|
|
Viewport *parent;
|
|
|
|
Camera *camera;
|
|
Set<Camera*> cameras;
|
|
|
|
RID viewport;
|
|
RID canvas_item;
|
|
RID current_canvas;
|
|
|
|
bool audio_listener;
|
|
RID listener;
|
|
|
|
bool audio_listener_2d;
|
|
RID listener_2d;
|
|
|
|
Matrix32 canvas_transform;
|
|
Matrix32 global_canvas_transform;
|
|
Matrix32 stretch_transform;
|
|
|
|
Rect2 rect;
|
|
|
|
|
|
bool size_override;
|
|
bool size_override_stretch;
|
|
Size2 size_override_size;
|
|
Size2 size_override_margin;
|
|
|
|
|
|
bool transparent_bg;
|
|
bool render_target_vflip;
|
|
|
|
void _update_rect();
|
|
|
|
void _parent_resized();
|
|
void _parent_draw();
|
|
void _parent_visibility_changed();
|
|
|
|
Ref<World2D> world_2d;
|
|
Ref<World> world;
|
|
|
|
StringName input_group;
|
|
StringName gui_input_group;
|
|
StringName unhandled_input_group;
|
|
StringName unhandled_key_input_group;
|
|
|
|
void _update_listener();
|
|
void _update_listener_2d();
|
|
|
|
void _propagate_enter_world(Node *p_node);
|
|
void _propagate_exit_world(Node *p_node);
|
|
|
|
|
|
void _update_stretch_transform();
|
|
void _update_global_transform();
|
|
|
|
bool render_target;
|
|
RenderTargetUpdateMode render_target_update_mode;
|
|
RID render_target_texture_rid;
|
|
Ref<RenderTargetTexture> render_target_texture;
|
|
|
|
|
|
void update_worlds();
|
|
|
|
|
|
void _vp_enter_scene();
|
|
void _vp_exit_scene();
|
|
|
|
void _vp_input(const InputEvent& p_ev);
|
|
void _vp_unhandled_input(const InputEvent& p_ev);
|
|
void _make_input_local(InputEvent& ev);
|
|
|
|
friend class Camera;
|
|
void _camera_transform_changed_notify();
|
|
void _set_camera(Camera* p_camera);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
|
|
Camera* get_camera() const;
|
|
|
|
void set_as_audio_listener(bool p_enable);
|
|
bool is_audio_listener() const;
|
|
|
|
void set_as_audio_listener_2d(bool p_enable);
|
|
bool is_audio_listener_2d() const;
|
|
|
|
void set_rect(const Rect2& p_rect);
|
|
Rect2 get_rect() const;
|
|
Rect2 get_visible_rect() const;
|
|
RID get_viewport() const;
|
|
|
|
void set_world(const Ref<World>& p_world);
|
|
Ref<World> get_world() const;
|
|
Ref<World> find_world() const;
|
|
|
|
Ref<World2D> find_world_2d() const;
|
|
|
|
|
|
void set_canvas_transform(const Matrix32& p_transform);
|
|
Matrix32 get_canvas_transform() const;
|
|
|
|
void set_global_canvas_transform(const Matrix32& p_transform);
|
|
Matrix32 get_global_canvas_transform() const;
|
|
|
|
Matrix32 get_final_transform() const;
|
|
|
|
void set_transparent_background(bool p_enable);
|
|
bool has_transparent_background() const;
|
|
|
|
|
|
void set_size_override(bool p_enable,const Size2& p_size=Size2(-1,-1),const Vector2& p_margin=Vector2());
|
|
Size2 get_size_override() const;
|
|
bool is_size_override_enabled() const;
|
|
void set_size_override_stretch(bool p_enable);
|
|
bool is_size_override_stretch_enabled() const;
|
|
|
|
void set_as_render_target(bool p_enable);
|
|
bool is_set_as_render_target() const;
|
|
|
|
void set_render_target_vflip(bool p_enable);
|
|
bool get_render_target_vflip() const;
|
|
|
|
void set_render_target_update_mode(RenderTargetUpdateMode p_mode);
|
|
RenderTargetUpdateMode get_render_target_update_mode() const;
|
|
Ref<RenderTargetTexture> get_render_target_texture() const;
|
|
|
|
void queue_screen_capture();
|
|
Image get_screen_capture() const;
|
|
|
|
void input(const InputEvent& p_event);
|
|
void unhandled_input(const InputEvent& p_event);
|
|
|
|
Viewport();
|
|
~Viewport();
|
|
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Viewport::RenderTargetUpdateMode);
|
|
#endif
|