godot/scene/io/scene_saver.cpp

95 lines
3.5 KiB
C++

/*************************************************************************/
/* scene_saver.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_saver.h"
#include "print_string.h"
#ifdef OLD_SCENE_FORMAT_ENABLED
SceneFormatSaver *SceneSaver::saver[MAX_SAVERS];
int SceneSaver::saver_count=0;
bool SceneFormatSaver::recognize(const String& p_extension) const {
List<String> extensions;
get_recognized_extensions(&extensions);
for (List<String>::Element *E=extensions.front();E;E=E->next()) {
if (E->get().nocasecmp_to(p_extension.extension())==0)
return true;
}
return false;
}
Error SceneSaver::save(const String &p_path,const Node* p_scene,uint32_t p_flags,const Ref<OptimizedSaver> &p_optimizer) {
String extension=p_path.extension();
Error err=ERR_FILE_UNRECOGNIZED;
bool recognized=false;
for (int i=0;i<saver_count;i++) {
if (!saver[i]->recognize(extension))
continue;
recognized=true;
err = saver[i]->save(p_path,p_scene,p_flags,p_optimizer);
if (err == OK )
return OK;
}
if (err) {
if (!recognized) {
ERR_EXPLAIN("No saver format found for scene: "+p_path);
} else {
ERR_EXPLAIN("Couldn't save scene: "+p_path);
}
ERR_FAIL_V(err);
}
return err;
}
void SceneSaver::get_recognized_extensions(List<String> *p_extensions) {
for (int i=0;i<saver_count;i++) {
saver[i]->get_recognized_extensions(p_extensions);
}
}
void SceneSaver::add_scene_format_saver(SceneFormatSaver *p_format_saver) {
ERR_FAIL_COND( saver_count >= MAX_SAVERS );
saver[saver_count++]=p_format_saver;
}
#endif