godot/modules/mono
Rémi Verschelde 327479472e Revert "return boxed long when marshalling a godot int to mono runtime in dynamic contexts"
This reverts commit 42a31501a8.

It breaks compat as is and needs some further work before it can be
cherry-picked for 3.2.x.
2020-06-22 08:35:21 +02:00
..
build_scripts SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
doc_classes Document Mono-specific classes 2020-06-18 11:33:18 +02:00
editor Update Mono C# warning to reflect latest list of platforms supported 2020-06-04 12:09:39 +02:00
glue [3.2] C#: Support for building with the dotnet CLI 2020-05-11 19:48:50 +02:00
icons
mono_gd Revert "return boxed long when marshalling a godot int to mono runtime in dynamic contexts" 2020-06-22 08:35:21 +02:00
utils
.gitignore
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
__init__.py
class_db_api_json.cpp
class_db_api_json.h
config.py DocData: Skip language-specific ClassDoc without methods/constants 2020-06-18 11:29:28 +02:00
csharp_script.cpp Fixes building mono release templates 2020-06-04 12:09:40 +02:00
csharp_script.h Mono/C#: Fix values not updated in remote inspector 2020-05-25 11:46:03 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp Mono: Fix include for Android support 2020-04-18 22:02:07 +02:00
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
signal_awaiter_utils.cpp
signal_awaiter_utils.h