godot/scene
lawnjelly fed764b342 Fix editor constant redraw from fxaa and debanding.
Every NOTIFICATION_PROCESS the spatial_editor_plugin.cpp is calling set_use_fxaa which is causing a redraw_request(). Same with debanding.

These can be fixed be checking for noop state changes.
2020-11-02 10:13:18 +00:00
..
2d
3d
animation
audio
debugger
gui
main Fix editor constant redraw from fxaa and debanding. 2020-11-02 10:13:18 +00:00
resources
SCsub
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h