godot/main
Rémi Verschelde 9da889ff29
Merge pull request #40555 from RandomShaper/fix_debugger_autofocus_3.2
Fix debugger not getting focused on break on Windows (3.2)
2020-10-01 13:54:38 +02:00
..
tests Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt Fix invalid CSV in SDL2 controller mappings DB 2020-09-01 20:54:32 +02:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:22:21 +02:00
input_default.cpp Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
input_default.h Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
main.cpp Merge pull request #40555 from RandomShaper/fix_debugger_autofocus_3.2 2020-10-01 13:54:38 +02:00
main.h Move frame delaying functions from Main to OS. 2020-07-02 13:52:02 +02:00
main_builders.py Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
main_timer_sync.cpp
main_timer_sync.h
performance.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
performance.h Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
splash.png
splash_editor.png Donors: Add Gamblify, remove Interblock from splash screen 2020-09-16 16:14:31 +02:00