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7ef9947d0e
godot
/
drivers
/
gles3
/
environment
History
Bastiaan Olij
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
..
fog.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
fog.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
gi.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
gi.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00